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RedMew/features/spidertron_group_control.lua

126 lines
5.1 KiB
Lua

-- Functions to allow players to select a group of spidertrons with a deconstruction planner and then assign them to follow another spidertron
local Event = require 'utils.event'
local Global = require 'utils.global'
local spider_army = {}
Global.register(
{spider_army = spider_army},
function(tbl)
spider_army = tbl.spider_army
end
)
local function is_targetting_deconstruction_planner(cursor_stack)
if not cursor_stack or not cursor_stack.valid or not cursor_stack.valid_for_read then
return false
end
if cursor_stack.name ~= "deconstruction-planner" then
return false
end
if cursor_stack.tile_selection_mode ~= defines.deconstruction_item.tile_selection_mode.never then
return false
end
local filters = cursor_stack.entity_filters
if #filters ~= 1 or filters[1] ~= 'sand-rock-big' then
return false
end
-- check if the player has given the decon planner an icon. This is how we will determine their intention
if not cursor_stack.blueprint_icons or not cursor_stack.blueprint_icons[1] or not cursor_stack.blueprint_icons[1].signal.name then
return false
end
local icon_name = cursor_stack.blueprint_icons[1].signal.name
if icon_name ~= "spidertron" then
return false
end
return true
end
Event.add(defines.events.on_player_deconstructed_area , function(event)
local player = game.get_player(event.player_index)
local cursor_stack = player.cursor_stack
if not player or not player.valid then
return
end
-- check they actually have a decon planner in their cursor that is setup to be a targetting deconstruction planner.
if not is_targetting_deconstruction_planner(cursor_stack) then
return
end
local left_top = event.area.left_top
local right_bottom = event.area.right_bottom
local width = math.abs(left_top.x - right_bottom.x)
local height = math.abs(left_top.y - right_bottom.y)
-- A single (small area) click is interpretted as instruction to assign a group of spiders to follow a spider
if width <= 1 and height <= 1 then
local spidertrons = spider_army[player.name]
if not spidertrons then
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.none_selected'},
position = left_top,
render_player_index = player.index
}
return
end
local target_spider = player.surface.find_entities_filtered{name="spidertron", area={{left_top.x-1,left_top.y-1}, {right_bottom.x+1,right_bottom.y+1}}, limit=1}
if #target_spider == 1 then
for i, spidertron in pairs(spidertrons) do
if spidertron and spidertron.valid then
spidertron.follow_target = target_spider[1]
end
end
spider_army[player.name] = {} -- clear spidertrons from table once they've been assigned to follow another spidey lad
cursor_stack.label = "No [img=item.spidertron] selected. Drag the planner over [img=item.spidertron] you own."
else
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.none_found'},
position = left_top,
render_player_index = player.index
}
end
else -- else the area is bigger than 1x1 and so we assume the player is selecting which spiders to assign
local spidertrons = player.surface.find_entities_filtered{area = {left_top, right_bottom}, name="spidertron"}
local spidertrons_valid = {}
if #spidertrons > 0 then
for i, spidertron in pairs(spidertrons) do
if spidertron.last_user.name == player.name then
spidertrons_valid[#spidertrons_valid + 1] = spidertron
-- Draw a circle over the spidertron's body to show it's part of the selection.
rendering.draw_circle {
color = {r = 0.5, g = 0, b = 0, a = 1},
radius = 0.5,
width = 3,
filled = false,
target = {spidertron.position.x,spidertron.position.y-2},
surface = spidertron.surface,
time_to_live = 60*4,
players = {player.name}
}
end
end
spider_army[player.name] = spidertrons_valid
cursor_stack.label = #spidertrons_valid..' selected. Click a spidertron for them to follow.'
else
cursor_stack.label = "Select a group of spidertrons that belong to you! 0 selected."
end
-- Flying text to appear at top left of selection area showing player how many spidertrons they selected
player.surface.create_entity {
name = 'flying-text',
text = {'spidertron_group_control.spidertrons_selected',#spidertrons_valid},
position = left_top,
render_player_index = player.index
}
end
end)