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https://github.com/Refactorio/RedMew.git
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903a78de54
- Reduced intervals for each level from 3, 2, 1, 0.5 seconds to 2, 1.5, 1, 0.5 seconds. - Reduced cost from 7500 per level to 4000 per level. These changes should make the tank useful in the period of the game for which it's designed. I will watch the next few games to check balance and adjust if it's too OP.
121 lines
3.8 KiB
Lua
121 lines
3.8 KiB
Lua
local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Toast = require 'features.gui.toast'
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local Retailer = require 'features.retailer'
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local Token = require 'utils.token'
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local tank_entities = {}
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local tank_research = {interval_level = 1}
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Global.register({tank_entities = tank_entities, tank_research = tank_research}, function(tbl)
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tank_entities = tbl.tank_entities
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tank_research = tbl.tank_research
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end)
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local function register_tank(entity)
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if not entity then
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return
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end
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if not entity.valid then
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return
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end
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if entity.name ~= 'tank' then
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return
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end
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tank_entities[entity.unit_number] = entity
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script.register_on_entity_destroyed(entity)
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end
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Event.add(defines.events.on_entity_destroyed, function(event)
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tank_entities[event.unit_number] = nil
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end)
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Event.add(defines.events.on_robot_built_entity, function(event)
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register_tank(event.created_entity)
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end)
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Event.add(defines.events.on_built_entity, function(event)
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register_tank(event.created_entity)
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end)
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Event.add(defines.events.on_entity_cloned, function(event)
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register_tank(event.destination)
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end)
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local static_entities_to_check = {
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'spitter-spawner',
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'biter-spawner',
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'small-worm-turret',
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'medium-worm-turret',
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'big-worm-turret',
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'behemoth-worm-turret'
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}
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local on_tick = Token.register(function()
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for _, tank in pairs(tank_entities) do
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if not tank.valid or not tank.get_driver() then -- only allow tanks to fire rockets when the tank has a driver
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goto continue
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end
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local inv = tank.get_inventory(defines.inventory.car_trunk)
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local rocket_count = inv.get_item_count("rocket")
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if rocket_count <= 0 then
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goto continue
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end
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local surface = tank.surface
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local targets = surface.find_entities_filtered {
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position = tank.position,
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radius = 30,
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force = "enemy",
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name = static_entities_to_check,
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limit = 1
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}
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local target = targets[1]
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if target then
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surface.create_entity {name = "rocket", position = tank.position, target = target, speed = 0.2}
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inv.remove({name = "rocket", count = 1})
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end
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::continue::
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end
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end)
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Event.add(Retailer.events.on_market_purchase, function(event)
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local market_id = event.group_name
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local group_label = Retailer.get_market_group_label(market_id)
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if group_label ~= 'Spawn' then
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return
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end
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local item = event.item
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if item.type ~= 'rocket_tanks' or item.name ~= 'rocket_tanks_fire_rate' then
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return
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end
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local interval_level = tank_research.interval_level
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local max_level = 5
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if interval_level < max_level then
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tank_research.interval_level = tank_research.interval_level + 1
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Toast.toast_all_players(15, {'command_description.crash_site_rocket_tank_upgrade_success', interval_level})
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item.name_label = {'command_description.crash_site_rocket_tanks_name_label', (interval_level + 1)}
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item.price = (interval_level + 1) * 4000
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Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
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end
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if interval_level >= 4 then -- update label, set price to 0, disable further purchases
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item.price = 0
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item.name_label = {'command_description.crash_site_rocket_tanks_name_label', {'command_description.max_level'}}
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item.disabled = true
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item.disabled_reason = {'command_description.max_level'}
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Retailer.set_item(market_id, item)
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end
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-- Interval for each level should decrease 30 from 120 ticks each level. 120, 90, 60, 30.
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if interval_level > 2 then
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Event.remove_removable_nth_tick((120-(((interval_level-1)-2)*30)), on_tick)
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end
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Event.add_removable_nth_tick((120-((interval_level-2)*30)), on_tick)
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end)
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