mirror of
https://github.com/Refactorio/RedMew.git
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6f679ced7d
- Added a discord role to automatically ping diggy users - Added role to role reactions on carlbot - Added diggy specific restart command
68 lines
2.7 KiB
Lua
68 lines
2.7 KiB
Lua
local Discord = require 'resources.discord'
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local Server = require 'features.server'
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local Core = require 'utils.core'
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local Restart = require 'features.restart_command'
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local Global = require 'utils.global'
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local Color = require 'resources.color_presets'
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local restart_difficulty
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Global.register_init({},
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function(tbl)
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tbl.restart_difficulty = math.random(5, 15) -- mining productivity 5 costs 5k of each science (1x tech multiplier), mining productivity 15 costs 30k of each science.
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end,
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function(tbl)
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restart_difficulty = tbl.restart_difficulty
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end)
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return function(config)
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-- Use these on live to ping @diggy role in #map-promotion channel
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local map_promotion_channel = Discord.channel_names.map_promotion
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local diggy_role_mention = Discord.role_mentions.diggy
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-- Use these instead if testing new restart features so as to not ping @diggy role:
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--local map_promotion_channel = Discord.channel_names.bot_playground
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--local diggy_role_mention = Discord.role_mentions.test
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Restart.set_start_game_data({type = Restart.game_types.scenario, name = config.scenario_name or 'diggy-next'})
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local function can_restart(player)
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local adjusted_difficulty = restart_difficulty - 1 --because the labels in game are different from the technologies[].level. This adjusts the printed messages so it's correct for player.
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if player.admin then
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if game.forces.player.technologies["mining-productivity-4"].level < restart_difficulty then
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player.print("Victory condition overriden. Did not reach Mining Productivity "..adjusted_difficulty,Color.fail)
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else
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player.print("Victory condition reached: Mining Productivity: "..adjusted_difficulty,Color.success)
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end
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return true
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end
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if game.forces.player.technologies["mining-productivity-4"].level < restart_difficulty then
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player.print({'command_description.diggy_restart_condition_not_met', adjusted_difficulty},Color.fail)
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return false
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end
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return true
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end
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local function restart_callback()
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local start_game_data = Restart.get_start_game_data()
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local new_map_name = start_game_data.name
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local time_string = Core.format_time(game.ticks_played)
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local message = {
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diggy_role_mention,
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' **Diggy has just restarted! Previous map lasted: ',
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time_string,
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'!\\n',
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'Next map: ',
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new_map_name,
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'**'
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}
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message = table.concat(message)
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Server.to_discord_named_raw(map_promotion_channel, message)
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end
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Restart.register(can_restart, restart_callback)
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end
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