mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
229 lines
6.3 KiB
Lua
229 lines
6.3 KiB
Lua
local Global = require 'utils.global'
|
|
local Event = require 'utils.event'
|
|
local type = type
|
|
local error = error
|
|
local tonumber = tonumber
|
|
local tostring = tostring
|
|
local pairs = pairs
|
|
local format = string.format
|
|
local raise_event = script.raise_event
|
|
|
|
--- Contains a set of callables that will attempt to sanitize and transform the input
|
|
local settings_type = {
|
|
fraction = function (input)
|
|
input = tonumber(input)
|
|
|
|
if input == nil then
|
|
return false, {'redmew_settings_util.fraction_invalid_value'}
|
|
end
|
|
|
|
if input < 0 then
|
|
input = 0
|
|
end
|
|
|
|
if input > 1 then
|
|
input = 1
|
|
end
|
|
|
|
return true, input
|
|
end,
|
|
string = function (input)
|
|
if input == nil then
|
|
return true, ''
|
|
end
|
|
|
|
local input_type = type(input)
|
|
if input_type == 'string' then
|
|
return true, input
|
|
end
|
|
|
|
if input_type == 'number' or input_type == 'boolean' then
|
|
return true, tostring(input)
|
|
end
|
|
|
|
return false, {'redmew_settings_util.string_invalid_value'}
|
|
end,
|
|
boolean = function (input)
|
|
local input_type = type(input)
|
|
|
|
if input_type == 'boolean' then
|
|
return true, input
|
|
end
|
|
|
|
if input_type == 'string' then
|
|
if input == '0' or input == '' or input == 'false' or input == 'no' then
|
|
return true, false
|
|
end
|
|
if input == '1' or input == 'true' or input == 'yes' then
|
|
return true, true
|
|
end
|
|
|
|
return true, tonumber(input) ~= nil
|
|
end
|
|
|
|
if input_type == 'number' then
|
|
return true, input ~= 0
|
|
end
|
|
|
|
return false, {'redmew_settings_util.boolean_invalid_value'}
|
|
end,
|
|
}
|
|
|
|
local settings = {}
|
|
local memory = {}
|
|
|
|
Global.register(memory, function (tbl) memory = tbl end)
|
|
|
|
local Public = {}
|
|
|
|
Public.events = {
|
|
--- Triggered when a setting is set or updated. Old value may be null if never set before
|
|
-- Event {
|
|
-- name = name,
|
|
-- old_value = old_value,
|
|
-- new_value = new_value,
|
|
-- player_index = player_index,
|
|
-- }
|
|
on_setting_set = Event.generate_event_name('on_setting_set'),
|
|
}
|
|
|
|
Public.types = {fraction = 'fraction', string = 'string', boolean = 'boolean'}
|
|
|
|
---Register a specific setting with a sensitization setting type.
|
|
---
|
|
--- Available setting types:
|
|
--- - fraction (number between 0 and 1) in either number or string form
|
|
--- - string a string or anything that can be cast to a string
|
|
--- - boolean, 1, 0, yes, no, true, false or an empty string for false
|
|
---
|
|
--- This function must be called in the control stage, i.e. not inside an event.
|
|
---
|
|
---@param name string
|
|
---@param setting_type string
|
|
---@param default any
|
|
---@param localisation_key|table
|
|
function Public.register(name, setting_type, default, localisation_key)
|
|
if _LIFECYCLE ~= _STAGE.control then
|
|
error(format('You can only register setting names in the control stage, i.e. not inside events. Tried setting "%s" with type "%s".', name, setting_type), 2)
|
|
end
|
|
|
|
if settings[name] then
|
|
error(format('Trying to register setting for "%s" while it has already been registered.', name), 2)
|
|
end
|
|
|
|
local callback = settings_type[setting_type]
|
|
if not callback then
|
|
error(format('Trying to register setting for "%s" with type "%s" while this type does not exist.', name, setting_type), 2)
|
|
end
|
|
|
|
local setting = {
|
|
type = setting_type,
|
|
default = default,
|
|
callback = callback,
|
|
localised_string = localisation_key and {localisation_key} or name,
|
|
}
|
|
|
|
settings[name] = setting
|
|
|
|
return setting
|
|
end
|
|
|
|
---Validates whether a given value is valid for a given setting.
|
|
---@param name string
|
|
---@param value any
|
|
function Public.validate(name, value)
|
|
local setting = settings[name]
|
|
if not setting then
|
|
return format('Setting "%s" does not exist.', name)
|
|
end
|
|
|
|
local success, sanitized_value = setting.callback(value)
|
|
|
|
if not success then
|
|
return sanitized_value
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
---Sets a setting to a specific value for a player.
|
|
---
|
|
---In order to get a setting value, it has to be registered via the "register" function.
|
|
---
|
|
---@param player_index number
|
|
---@param name string
|
|
---@param value any
|
|
function Public.set(player_index, name, value)
|
|
local setting = settings[name]
|
|
if not setting then
|
|
error(format('Setting "%s" does not exist.', name), 2)
|
|
end
|
|
|
|
local success, sanitized_value = setting.callback(value)
|
|
|
|
if not success then
|
|
error(format('Setting "%s" failed: %s', name, sanitized_value), 2)
|
|
end
|
|
|
|
local player_settings = memory[player_index]
|
|
if not player_settings then
|
|
player_settings = {}
|
|
memory[player_index] = player_settings
|
|
end
|
|
|
|
local old_value = player_settings[name]
|
|
player_settings[name] = sanitized_value
|
|
|
|
raise_event(Public.events.on_setting_set, {
|
|
setting = {
|
|
name = name,
|
|
old_value = old_value,
|
|
new_value = sanitized_value,
|
|
player_index = player_index,
|
|
}
|
|
})
|
|
|
|
return sanitized_value
|
|
end
|
|
|
|
---Returns the value of a setting for this player.
|
|
---
|
|
---In order to set a setting value, it has to be registered via the "register" function.
|
|
---
|
|
---@param player_index number
|
|
---@param name string
|
|
function Public.get(player_index, name)
|
|
local setting = settings[name]
|
|
if not setting then
|
|
return error(format('Setting "%s" does not exist.', name), 2)
|
|
end
|
|
|
|
local player_settings = memory[player_index]
|
|
if not player_settings then
|
|
return setting.default
|
|
end
|
|
|
|
local player_setting = player_settings[name]
|
|
return player_setting ~= nil and player_setting or setting.default
|
|
end
|
|
|
|
---Returns a table of all settings for a given player in a key => value setup
|
|
---@param player_index number
|
|
function Public.all(player_index)
|
|
local player_settings = memory[player_index] or {}
|
|
local output = {}
|
|
for name, data in pairs(settings) do
|
|
output[name] = player_settings[name] or data.default
|
|
end
|
|
|
|
return output
|
|
end
|
|
|
|
---Returns the full settings data, note that this is a reference, do not modify
|
|
---this data unless you know what you're doing!
|
|
function Public.get_setting_metadata()
|
|
return settings
|
|
end
|
|
|
|
return Public
|