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https://github.com/Refactorio/RedMew.git
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277 lines
9.3 KiB
Lua
277 lines
9.3 KiB
Lua
--[[
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This module restricts the placement of entities and ghosts based on an allowed and banned list,
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as well as by the (optionally) provided function.
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The table of allowed_entities are *always* allowed to be placed.
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The table of banned_entities are *never* allowed to be placed, and are destroyed.
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For anything not in either of those lists, you can use the set_keep_alive_callback function to set a keep_alive_callback function.
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This means you can use any custom logic you want to determine whether an entity should be destroyed or not.
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The callback function is supplied a valid LuaEntity as an argument.
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A return of true indicates the entity should be kept alive, while false or nil indicate it should be destroyed.
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Refunds for items that were placed can be toggled on or off via the enable and disable_refund functions
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Lastly, this module raises 2 events: on_pre_restricted_entity_destroyed and on_restricted_entity_destroyed events.
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They are fully defined below.
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Examples (only the first example will include the require):
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-- A map which allows no roboports:
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local RestrictEntities = require 'map_gen.shared.entity_placement_restriction'
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RestrictEntities.add_banned({'roboport'})
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-- A map which allows only belts (for a foot race map, of course)
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-- The function provided does nothing but return nil
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-- every entity will be destroyed except those on the allowed list
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RestrictEntities.add_allowed({'transport-belt'})
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RestrictEntities.set_keep_alive_callback(function() end)
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-- Danger ores (a lot of important code omitted for the sake of a brief example)
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RestrictEntities.add_allowed({belts, power_poles, mining_drills, 'pumpjack'})
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RestrictEntities.set_keep_alive_callback(
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function(entity)
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if entity.surface.count_entities_filtered {area = entity.bounding_box, type = 'resource', limit = 1} == 0 then
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return true
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end
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end
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)
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]]
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Token = require 'utils.token'
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local table = require 'utils.table'
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-- Localized functions
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local raise_event = script.raise_event
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local Public = {
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events = {
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--[[
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on_pre_restricted_entity_destroyed
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Called before an entity is destroyed by this script
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Contains
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name :: defines.events: Identifier of the event
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tick :: uint: Tick the event was generated.
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player_index :: uint
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created_entity :: LuaEntity
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ghost :: boolean indicating if the entity was a ghost
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stack :: LuaItemStack
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]]
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on_pre_restricted_entity_destroyed = Event.generate_event_name('on_pre_restricted_entity_destroyed'),
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--[[
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on_restricted_entity_destroyed
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Called when an entity is destroyed by this script
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Contains
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name :: defines.events: Identifier of the event
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tick :: uint: Tick the event was generated.
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player_index :: uint
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player :: LuaPlayer The player who was refunded (optional)
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ghost :: boolean indicating if the entity was a ghost
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item_returned :: boolean indicating if a refund of the item was attempted
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]]
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on_restricted_entity_destroyed = Event.generate_event_name('on_restricted_entity_destroyed')
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}
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}
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-- Global-registered locals
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local allowed_entities = {}
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local banned_entities = {}
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local primitives = {
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event = nil, -- if the event is registered or not
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refund = true, -- if we issue a refund or not
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keep_alive_callback = nil -- the function to process entities through
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}
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Global.register(
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{
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allowed_entities = allowed_entities,
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banned_entities = banned_entities,
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primitives = primitives
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},
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function(tbl)
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allowed_entities = tbl.allowed_entities
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banned_entities = tbl.banned_entities
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primitives = tbl.primitives
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end
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)
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-- Local functions
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--- Token for the on_built event callback, checks if an entity should be destroyed.
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local on_built_token =
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Token.register(
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function(event)
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local entity = event.created_entity
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if not entity or not entity.valid then
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return
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end
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local name = entity.name
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if name == 'tile-ghost' then
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return
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end
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local ghost = false
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if name == 'entity-ghost' then
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name = entity.ghost_name
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ghost = true
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end
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if allowed_entities[name] then
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return
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end
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-- Takes the keep_alive_callback function and runs it with the entity as an argument
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-- If true is returned, we exit. If false, we destroy the entity.
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local keep_alive_callback = primitives.keep_alive_callback
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-- return in these cases:
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-- not banned and no callback function
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-- not banned and callback function and saved by callback
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-- destroy in these cases:
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-- all banned ents
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-- not banned and callback function and not saved by callback
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if not banned_entities[name] and (not keep_alive_callback or keep_alive_callback(entity)) then
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return
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end
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local index = event.player_index
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local stack = event.stack
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raise_event(
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Public.events.on_pre_restricted_entity_destroyed,
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{
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player_index = index,
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created_entity = entity,
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ghost = ghost,
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stack = stack
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}
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)
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-- Need to revalidate the entity since we sent it to the raised event
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if entity.valid then
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entity.destroy()
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end
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-- Check if we issue a refund: make sure refund is enabled, make sure we're not refunding a ghost,
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-- and revalidate the stack since we sent it to the raised event
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local player = Game.get_player_by_index(index)
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local item_returned
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if player and player.valid and primitives.refund and not ghost and stack.valid then
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player.insert(stack)
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item_returned = true
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else
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item_returned = false
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end
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raise_event(
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Public.events.on_restricted_entity_destroyed,
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{
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player_index = index,
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player = player,
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ghost = ghost,
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item_returned = item_returned
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}
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)
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end
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)
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--- Registers and unregisters the event hook
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local function check_event_status()
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-- First we check if the event hook is in place or not
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if primitives.event then
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-- If there are no items in either list and no function is present, unhook the event
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if not next(allowed_entities) and not next(banned_entities) and not primitives.keep_alive_callback then
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Event.remove_removable(defines.events.on_built_entity, on_built_token)
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primitives.event = nil
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end
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else
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-- If either of the lists have an entry or there is a function present, hook the event
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if next(allowed_entities) or next(banned_entities) or primitives.keep_alive_callback then
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Event.add_removable(defines.events.on_built_entity, on_built_token)
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primitives.event = true
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end
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end
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end
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-- Public functions
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--- Sets the keep_alive_callback function. This function is used to provide
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-- logic on what entities should and should not be destroyed.
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-- @param keep_alive_callback <function>
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function Public.set_keep_alive_callback(keep_alive_callback)
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if type(keep_alive_callback) ~= 'function' then
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error('Sending a non-function')
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end
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primitives.keep_alive_callback = keep_alive_callback
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check_event_status()
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end
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--- Removes the keep_alive_callback function
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function Public.remove_keep_alive_callback()
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primitives.keep_alive_callback = nil
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check_event_status()
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end
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--- Adds to the list of allowed entities
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-- @param ents <table> array of string entity names
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function Public.add_allowed(ents)
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for _, v in pairs(ents) do
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allowed_entities[v] = true
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end
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check_event_status()
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end
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--- Removes from the list of allowed entities
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-- @param ents <table> array of string entity names
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function Public.remove_allowed(ents)
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for _, v in pairs(ents) do
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allowed_entities[v] = nil
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end
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check_event_status()
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end
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--- Resets the list of allowed entities
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function Public.reset_allowed()
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table.clear_table(allowed_entities)
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check_event_status()
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end
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--- Adds to the list of banned entities
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-- @param ents <table> array of string entity names
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function Public.add_banned(ents)
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for _, v in pairs(ents) do
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banned_entities[v] = true
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end
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check_event_status()
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end
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--- Removes from the list of banned entities
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-- @param ents <table> array of string entity names
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function Public.remove_banned(ents)
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for _, v in pairs(ents) do
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banned_entities[v] = nil
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end
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check_event_status()
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end
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--- Resets the list of banned entities
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function Public.reset_banned()
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table.clear_table(banned_entities)
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check_event_status()
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end
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--- Enables the returning of items that are destroyed by this module
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function Public.enable_refund()
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primitives.refund = true
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end
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--- Disables the returning of items that are destroyed by this module
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function Public.set_refund()
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primitives.refund = false
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end
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return Public
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