mirror of
https://github.com/Refactorio/RedMew.git
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199 lines
6.9 KiB
Lua
199 lines
6.9 KiB
Lua
-- dependencies
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-- this
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local Config = {
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-- enable debug mode, shows extra messages
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debug = true,
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-- allow cheats. Example: by default the player will have X mining speed
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cheats = true,
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-- a list of features to register and enable
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-- to disable a feature, change the flag
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features = {
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StartingZone = {
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enabled = true,
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-- initial starting position size, values higher than 30 might break
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starting_size = 8,
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-- the daytime value used for cave lighting
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daytime = 0.5,
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},
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SetupPlayer = {
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enabled = true,
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starting_items = {
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{name = 'iron-axe', count = 1},
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{name = 'stone-wall', count = 10},
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},
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cheats = {
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manual_mining_speed_modifier = 1000,
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},
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},
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DiggyHole = {
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enabled = true,
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},
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DiggyCaveCollapse = {
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enabled = true,
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-- adds per tile what the current stress is
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enable_stress_grid = false,
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-- shows the mask on spawn
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enable_mask_debug = false,
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--the size of the mask used
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mask_size = 9,
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--how much the mask will effect tiles in the different rings of the mask
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mask_relative_ring_weights = {2,3,4},
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-- delay in seconds before the cave collapses
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collapse_delay = 2.5,
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-- the threshold that will be applied to all neighbors on a collapse via a mask
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collapse_threshold_total_strength = 15,
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support_beam_entities = {
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['market'] = 9,
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['stone-wall'] = 3,
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['sand-rock-big'] = 2,
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['out-of-map'] = 1,
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['stone-brick'] = 0.05,
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['stone-path'] = 0.05,
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['concrete'] = 0.10,
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['hazard-concrete-left'] = 0.10,
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['hazard-concrete-right'] = 0.10,
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['refined-concrete'] = 0.13,
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['refined-hazard-concrete-left'] = 0.13,
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['refined-hazard-concrete-right'] = 0.13,
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},
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cracking_sounds = {
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'CRACK',
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}
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},
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RefreshMap = {
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enabled = true,
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},
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SimpleRoomGenerator = {
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enabled = true,
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-- value between 0 and 1, higher value means stronger variance between coordinates
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noise_variance = 0.089,
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-- adds per tile what the current noise is
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enable_noise_grid = false,
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-- minimum distance and noise range required for water to spawn
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room_noise_minimum_distance = 9,
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room_noise_ranges = {
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{name = 'water', min = -1, max = -0.52},
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{name = 'dirt', min = -0.51, max = -0.33},
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{name = 'water', min = 0.52, max = 1},
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{name = 'dirt', min = 0.33, max = 0.51},
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},
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},
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ScatteredResources = {
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enabled = true,
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-- percentage of resource added to the sum. 100 tiles means
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-- 10% more resources with a distance_richness_modifier of 10
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-- 20% more resources with a distance_richness_modifier of 5
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distance_richness_modifier = 5,
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-- defines the increased chance of spawning resources
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-- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100)
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distance_probability_modifier = 2,
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-- increases the amount of oil * oil_value_modifier
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oil_value_modifier = 650,
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-- percentage of chance that resources will spawn after mining
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resource_probability = 0.15,
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-- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier
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max_resource_probability = 0.45,
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-- chances per resource of spawning, sum must be 1.00
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resource_chances = {
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['coal'] = 0.21,
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['copper-ore'] = 0.30,
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['iron-ore'] = 0.26,
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['stone'] = 0.20,
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['uranium-ore'] = 0.02,
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['crude-oil'] = 0.01,
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},
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-- minimum distance from the spawn point required before it spawns
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minimum_resource_distance = {
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['coal'] = 16,
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['copper-ore'] = 18,
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['iron-ore'] = 18,
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['stone'] = 15,
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['uranium-ore'] = 86,
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['crude-oil'] = 57,
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},
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-- defines the chance of which resource_richness_value to spawn, sum must be 1.00
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resource_richness_probability = {
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['scarce'] = 0.40,
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['low'] = 0.28,
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['sufficient'] = 0.16,
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['good'] = 0.10,
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['plenty'] = 0.04,
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['jackpot'] = 0.02,
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},
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-- defines the min and max range of ores to spawn
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resource_richness_values = {
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['scarce'] = {1, 200},
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['low'] = {201, 400},
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['sufficient'] = {401, 750},
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['good'] = {751, 1200},
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['plenty'] = {1201, 2000},
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['jackpot'] = {2001, 5000},
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},
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},
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AlienSpawner = {
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enabled = true,
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-- minimum distance from spawn before aliens can spawn
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alien_minimum_distance = 35,
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-- chance of spawning aliens when mining
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alien_probability = 0.07,
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},
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MiningEfficiency = {
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enabled = true,
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-- percentage * mining productivity level gets added to mining speed
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mining_speed_productivity_multiplier = 15,
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-- standard mining speed
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default_mining_speed = 0.4,
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},
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MarketExchange = {
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enabled = true,
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stone_to_surface_amount = 50,
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currency_item = 'stone',
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-- price in currency_item
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-- item_name to give
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-- bulk (defaults to {1}) to add bulk options
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market_inventory = {
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{price = 75, item_name = 'small-electric-pole', bulk = {1, 10}},
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{price = 75, item_name = 'raw-fish'},
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{price = 175, item_name = 'steel-axe'},
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{price = 25, item_name = 'stone-brick'},
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{price = 125, item_name = 'stone-wall'},
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{price = 1000, item_name = 'submachine-gun'},
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{price = 100, item_name = 'firearm-magazine', bulk = {1, 10}},
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{price = 650, item_name = 'light-armor'},
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},
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},
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},
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}
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return Config
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