mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-16 10:19:27 +02:00
860ead05c0
Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
207 lines
8.0 KiB
Lua
207 lines
8.0 KiB
Lua
local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Debug = require 'utils.debug'
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local Cutscene = require 'features.cutscene.cutscene_controller'
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local Rendering = require 'features.cutscene.renderings'
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local RS = require 'map_gen.shared.redmew_surface'
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local Color = require 'resources.color_presets'
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local PC = require 'features.player_create'
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local register_rendering = Cutscene.register_rendering_id
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local play_sound = Cutscene.play_sound
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local draw_text = Rendering.draw_text
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local draw_multi_line = Rendering.draw_multi_line_text
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local DiggyCutscene = {}
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local function cutscene_function(player_index, waypoint_index, params)
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local cases = {}
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local player = game.players[player_index]
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local ttw = params.time_to_wait
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local zoom = params.zoom
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if waypoint_index ~= -1 then
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play_sound(player, 'utility/list_box_click', 1)
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--play_sound(player, 'utility/inventory_move', 1, 10)
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end
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cases[-1] = function()
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play_sound(player, 'utility/game_won')
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play_sound(player, 'ambient/first-light', 1, 400)
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register_rendering(player_index, Rendering.blackout(player, zoom, ttw + 1))
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register_rendering(player_index, draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -16}, 'Diggy', 10, player, {time_to_live = ttw, color = Color.yellow}, false))
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register_rendering(
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player_index,
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draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = -5}, {{'diggy.cutscene_case_line2', 'Diggy'}, '---------------------', {'diggy.cutscene_case_line4', 'Redmew'}, {'diggy.cutscene_case_line5' ,'www.redmew.com/discord'}}, 5, player, {time_to_live = ttw}, false)
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)
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register_rendering(player_index, draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 10}, {'diggy.cutscene_case_line6'}, 3, player, {time_to_live = ttw}, false))
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register_rendering(player_index, draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 13}, {{'diggy.cutscene_case_line7', '/skip'}, {'diggy.cutscene_case_line8', '/replay'}}, 1.5, player, {time_to_live = ttw}, false))
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end
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cases[0] = function()
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register_rendering(player_index, draw_text({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {'diggy.cutscene_case0_line1'}, 2.5, player, {time_to_live = ttw}, true))
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local entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = 20, name = 'stone-wall', limit = 1}
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if entity[1] then
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local position = entity[1].position
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local waypoint = {
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-- case 1
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position = position,
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transition_time = 120,
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time_to_wait = 300,
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zoom = 5
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}
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Debug.print_position(position, 'position of wall ')
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Cutscene.inject_waypoint(player_index, waypoint, 3, true)
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end
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end
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cases[1] = function()
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play_sound(player, 'utility/build_small', 1, 25)
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register_rendering(player_index, draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case1_line1'}, '', {'diggy.cutscene_case1_line3'}}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[2] = function()
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register_rendering(player_index, draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case2_line1'}, '', {'diggy.cutscene_case2_line3'}}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[3] = function()
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register_rendering(
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player_index,
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draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case3_line1'}, '', {'diggy.cutscene_case3_line3'}}, 2.5, player, {time_to_live = ttw}, true)
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)
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local radius = 10
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local entity
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repeat
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entity = RS.get_surface().find_entities_filtered {position = {0,0}, radius = radius, name = 'rock-big', limit = 1}
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if radius <= 10 then
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radius = 0
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end
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radius = radius + 25
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until entity[1] or radius >= 200
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local position = {0, 3.5}
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local way_zoom = 0.4
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if entity[1] then
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position = entity[1].position
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way_zoom = 5
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Debug.print_position(position, 'position of rock')
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end
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local waypoint = {
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-- case 4
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position = position,
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transition_time = 120,
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time_to_wait = 300,
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zoom = way_zoom
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}
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Cutscene.inject_waypoint(player_index, waypoint, 6)
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end
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cases[4] = function()
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play_sound(player, 'utility/axe_mining_ore', 3, 35)
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register_rendering(
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player_index,
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draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case4_line1'}, '', {'diggy.cutscene_case4_line3'}}, 2.5, player, {time_to_live = ttw}, true)
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)
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end
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cases[5] = function()
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play_sound(player, 'utility/research_completed', 1, 5)
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local exp = 2500
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local text = {'', '[img=item/automation-science-pack] ', {'diggy.float_xp_gained_research', exp}}
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player.create_local_flying_text{position = params.position, text = text, color = Color.light_sky_blue, time_to_live = ttw / 3}
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draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case5_line1'}, '', {'diggy.cutscene_case5_line3'}}, 2.5, player, {time_to_live = ttw}, true)
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end
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cases[6] = function()
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play_sound(player, 'utility/axe_fighting', 5, 25, 10)
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play_sound(player, 'worm-sends-biters', 1, 70)
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register_rendering(player_index, draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case6_line1'}, '', {'diggy.cutscene_case6_line3'}}, 2.5, player, {time_to_live = ttw}, true))
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end
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cases[7] = function()
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register_rendering(player_index, draw_multi_line({height = 1440, width = 2560}, 1, zoom, {x = 0, y = 18}, {{'diggy.cutscene_case7_line1'}, '', {'diggy.cutscene_case7_line3'}}, 2.5, player, {time_to_live = ttw}, true))
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--play_sound(player, 'utility/tutorial_notice', 1)
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end
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local case = cases[waypoint_index]
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if case then
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case()
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end
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end
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local waypoints = {
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{
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-- case -1
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position = {x = 0, y = 0},
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transition_time = 60,
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time_to_wait = 400,
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zoom = 0.5
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},
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{
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-- case 0
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1
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},
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{
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-- case 1
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1.5
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},
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{
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-- case 2
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position = {x = 0.5, y = 3.5},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 5
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},
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{
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-- case 3
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 2
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},
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-- inserting case 4
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{
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-- case 5
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position = {x = 0, y = -2},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 1.5
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},
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{
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-- case 6
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 0.3
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},
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{
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-- case 7
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position = {x = 0, y = 0},
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transition_time = 120,
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time_to_wait = 300,
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zoom = 0.8
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}
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}
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local function terminate_function(player_index)
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PC.show_start_up(game.get_player(player_index))
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end
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Cutscene.register_cutscene_function('Diggy_Welcome', waypoints, Token.register(cutscene_function), Token.register(terminate_function))
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Cutscene.register_replay('Diggy_Welcome', 120)
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local start_cutscene =
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Token.register(
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function(params)
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Cutscene.register_running_cutscene(params.event.player_index, 'Diggy_Welcome', 120)
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end
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)
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function DiggyCutscene.register()
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global.config.player_create.cutscene = true
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Event.add(
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defines.events.on_player_created,
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function(event)
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Task.set_timeout_in_ticks(60, start_cutscene, {event = event})
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end
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)
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end
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return DiggyCutscene
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