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https://github.com/Refactorio/RedMew.git
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45 lines
1.5 KiB
Lua
45 lines
1.5 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local SetupPlayer = {}
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global.SetupPlayer = {
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first_player_spawned = false,
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}
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function SetupPlayer.register(config)
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Event.add(defines.events.on_player_created, function (event)
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local player = Game.get_player_by_index(event.player_index)
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local force = player.force
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local position = {0, 0}
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local surface = player.surface
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local redmew_player_create = global.config.player_create
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if global.SetupPlayer.first_player_spawned then
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position = surface.find_non_colliding_position('player', position, 3, 0.1)
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else
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global.SetupPlayer.first_player_spawned = true
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end
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if #config.starting_items > 0 then
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redmew_player_create.starting_items = config.starting_items
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end
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force.set_spawn_position(position, surface)
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player.teleport(position)
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local cheats = config.cheats
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local redmew_cheats = redmew_player_create.cheats
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redmew_cheats.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
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redmew_cheats.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
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redmew_cheats.character_running_speed_modifier = cheats.character_running_speed_modifier
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redmew_cheats.character_health_bonus = cheats.character_health_bonus
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if #cheats.starting_items > 0 then
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redmew_cheats.starting_items = cheats.starting_items
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end
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end)
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end
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return SetupPlayer
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