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https://github.com/Refactorio/RedMew.git
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47 lines
2.2 KiB
Lua
47 lines
2.2 KiB
Lua
local function apply_config()
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if not global.scenario.config.enable_radar then
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game.forces["player"].recipes["radar"].enabled = false
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end
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end
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Event.register(-1, function()
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global.scenario = {}
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global.scenario.variables = {}
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global.scenario.variables.time_set_moment = 0
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global.scenario.variables.current_month = 1
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global.scenario.variables.current_day = 1
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global.scenario.variables.current_h = 0
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global.scenario.variables.current_m = 0
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global.scenario.variables.days_passed = 0
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global.scenario.variables.mods = require "locale.resources.mods"
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global.scenario.variables.regulars = require "locale.resources.regulars"
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global.scenario.variables.player_positions = {}
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global.scenario.variables.player_walk_distances = {}
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global.scenario.config = {}
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global.scenario.config.announcements_enabled = false -- if true announcements will be shown
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global.scenario.config.announcement_delay = 1000 -- number of seconds between each announcement
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global.scenario.config.score_delay = 8 -- delay in seconds before hiding rocket score window (0 = never show)
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global.scenario.config.autolaunch_default = false -- default autolaunch option
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global.scenario.config.logistic_research_enabled = true -- if true then research for requesters and active providers will be enabled.
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global.scenario.config.enable_radar = true
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global.scenario.config.mapsettings = global.scenario.config.mapsettings or {}
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global.scenario.config.mapsettings.cross_width = 200 -- total width of cross
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global.scenario.config.mapsettings.spiral_land_width = 70 -- width of land in spiral
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global.scenario.config.mapsettings.spiral_water_width = 70 -- width of water in spiral
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global.scenario.custom_functions = {}
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global.scenario.config.nuke_min_time_hours = 3 --how long a player must be on the server to be allowed to use the nuke
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apply_config()
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end)
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local function on_research_started(event)
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if not global.scenario.config.logistic_research_enabled then
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if event.research.name == "logistic-robotics" then
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game.forces["player"].current_research = nil
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end
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end
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end
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Event.register(defines.events.on_research_started, on_research_started)
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