mirror of
https://github.com/Refactorio/RedMew.git
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a84dcfdd91
* Split admin-only commands out of custom commands Remove free item logging * Overhaul commands remaining in custom_commands * Overhaul commands in remaining files * Change custom_commands to redmew_commands * Remove follow.lua
374 lines
13 KiB
Lua
374 lines
13 KiB
Lua
local Gui = require('utils.gui')
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local Utils = require('utils.core')
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local Game = require 'utils.game'
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local Color = require 'resources.color_presets'
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local format = string.format
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local report_frame_name = Gui.uid_name()
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local report_close_button_name = Gui.uid_name()
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local report_tab_button_name = Gui.uid_name()
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local jail_offender_button_name = Gui.uid_name()
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local report_body_name = Gui.uid_name()
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local jail_name = 'Jail'
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local default_group = 'Default'
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local prefix = '------------------NOTICE-------------------'
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local prefix_e = '--------------------------------------------'
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local Module = {}
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global.reports = {}
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global.player_report_data = {}
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local function draw_report(parent, report_id)
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local report = global.reports[report_id]
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if report_id == 0 or not report then
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parent.add {type = 'label', caption = 'No reports yet.'}
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return
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end
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local reported_player_name = Game.get_player_by_index(report.reported_player_index).name
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local reporting_player_name = '<script>'
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if report.reporting_player_index then
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reporting_player_name = Game.get_player_by_index(report.reporting_player_index).name
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end
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local time = Utils.format_time(report.tick)
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local time_ago = Utils.format_time(game.tick - report.tick)
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local message = report.message
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Gui.clear(parent)
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local permission_group = game.permissions.get_group(jail_name)
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local jail_offender_button_caption = (Game.get_player_by_index(report.reported_player_index).permission_group == permission_group) and 'Unjail ' .. reported_player_name or 'Jail ' .. reported_player_name
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parent.add {type = 'label', caption = 'Offender: ' .. reported_player_name}
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local msg_label_pane = parent.add {type = 'scroll-pane', vertical_scroll_policy = 'auto-and-reserve-space', horizontal_scroll_policy = 'never'}
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msg_label_pane.style.maximal_height = 400
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local msg_label = msg_label_pane.add {type = 'label', caption = 'Message: ' .. message}
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local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = jail_offender_button_caption}
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jail_offender_button.style.height = 24
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jail_offender_button.style.font = 'default-small'
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jail_offender_button.style.top_padding = 0
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jail_offender_button.style.bottom_padding = 0
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jail_offender_button.style.left_padding = 0
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jail_offender_button.style.right_padding = 0
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msg_label.style.single_line = false
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msg_label.style.maximal_width = 680
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parent.add {type = 'label', caption = string.format('Time: %s (%s ago)', time, time_ago)}
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parent.add {type = 'label', caption = 'Reported by: ' .. reporting_player_name}
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end
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Module.show_reports =
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function(player)
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local reports = global.reports or {}
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local center = player.gui.center
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local report_frame = center[report_frame_name]
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if report_frame and report_frame.valid then
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Gui.destroy(report_frame)
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end
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report_frame =
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center.add {
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type = 'frame',
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name = report_frame_name,
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direction = 'vertical',
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caption = 'User reports'
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}
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report_frame.style.maximal_width = 700
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player.opened = report_frame
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if #reports > 1 then
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local scroll_pane = report_frame.add {type = 'scroll-pane', horizontal_scroll_policy = 'auto-and-reserve-space', vertical_scroll_policy = 'never'}
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local tab_flow = scroll_pane.add {type = 'flow'}
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for k, report in pairs(reports) do
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local button_cell = tab_flow.add {type = 'flow', caption = 'reportuid' .. k}
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button_cell.add {
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type = 'button',
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name = report_tab_button_name,
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caption = Game.get_player_by_index(report.reported_player_index).name
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}
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end
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end
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local report_body = report_frame.add {type = 'scroll-pane', name = report_body_name, horizontal_scroll_policy = 'never', vertical_scroll_policy = 'never'}
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report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
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draw_report(report_body, #reports)
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end
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function Module.report(reporting_player, reported_player, message)
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local player_index
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if reporting_player then
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player_index = reporting_player.index
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reporting_player.print('Your report has been sent.')
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end
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table.insert(global.reports, {reporting_player_index = player_index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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local notified = false
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for _, p in pairs(game.players) do
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if p.admin and p.connected then
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p.play_sound {path = 'utility/tutorial_notice', volume_modifier = 1}
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Module.show_reports(p)
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if p.afk_time < 3600 then
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notified = true
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end
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end
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end
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if not notified then
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for _, p in pairs(game.players) do
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if p.admin then
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Module.show_reports(p)
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end
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end
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end
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end
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function Module.report_command(args, player)
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local reported_player_name = args.player
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local reported_player = game.players[reported_player_name]
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if not reported_player then
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Game.player_print(reported_player_name .. ' does not exist.')
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return nil
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end
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Module.report(player, reported_player, args.message)
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Game.player_print('Your report has been sent.')
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end
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--- Places a target in jail
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-- @param target_player <LuaPlayer> the target to jail
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-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
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function Module.jail(target_player, player)
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local print
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local jailed_by
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if player then
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jailed_by = 'a server admin'
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print = player.print
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else
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player = {name = 'server'}
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jailed_by = 'the server'
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print = log
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end
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if not target_player then
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print('Unknown player.')
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return
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end
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local permissions = game.permissions
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-- Check if the permission group exists, if it doesn't, create it.
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local permission_group = permissions.get_group(jail_name)
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if not permission_group then
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permission_group = permissions.create_group(jail_name)
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-- Set all permissions to disabled
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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end
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if target_player.permission_group == permission_group then
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print(format('Player %s is already in jail.', target_player.name))
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return
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end
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-- Enable writing to console to allow a person to speak
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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-- Add player to jail group
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permission_group.add_player(target_player)
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-- Kick player out of vehicle
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target_player.driving = false
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-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
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if target_player.shooting_state.state ~= 0 then
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target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0, 0}}
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end
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-- Stop player walking while jailed
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if target_player.walking_state.walking == true then
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target_player.walking_state = {walking = false, direction = defines.direction.north}
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end
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-- Check that it worked
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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target_player.print(prefix)
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target_player.print('You have been placed in jail by ' .. jailed_by .. '. The only action avaliable to you is chatting.')
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target_player.print('Please respond to inquiries from the admins.', Color.yellow)
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target_player.print(prefix_e)
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Utils.print_admins(format('%s has been jailed by %s', target_player.name, player.name))
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Utils.log_command(Utils.get_actor(), 'jail', target_player.name)
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else
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-- Let admin know it didn't work.
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print(format('Something went wrong in the jailing of %s. You can still change their group via /permissions.',target_player.name))
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end
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end
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--- Removes a target from jail
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-- @param target_player <LuaPlayer> the target to unjail
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-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
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function Module.unjail(target_player, player)
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local print
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if player then
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print = player.print
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else
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player = {name = 'server'}
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print = log
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end
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if not target_player then
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print('Unknown player.')
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return
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end
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local target_name = target_player.name
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local permissions = game.permissions
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-- Check if the permission group exists, if it doesn't, create it.
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local permission_group = permissions.get_group(default_group)
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if not permission_group then
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permission_group = permissions.create_group(default_group)
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end
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local jail_permission_group = permissions.get_group(jail_name)
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if (not jail_permission_group) or target_player.permission_group ~= jail_permission_group then
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Game.player_print(format('%s is already not in Jail.', target_name))
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return
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end
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-- Move player
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permission_group.add_player(target_player)
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-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
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target_player.shooting_state.state = 0
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-- Check that it worked
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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Game.player_print(target_name .. ' has been returned to the default group. They have been advised of this.')
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target_player.print(prefix)
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target_player.print('Your ability to perform actions has been restored', Color.green)
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target_player.print(prefix_e)
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Utils.print_admins(format('%s has been released from jail by %s', target_player.name, player.name))
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Utils.log_command(Utils.get_actor(), 'unjail', target_player.name)
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else
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-- Let admin know it didn't work.
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Game.player_print(format('Something went wrong in the unjailing of %s. You can still change their group via /permissions and inform them.', target_name))
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end
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end
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Gui.on_custom_close(
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report_frame_name,
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function(event)
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Gui.destroy(event.element)
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end
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)
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Gui.on_click(
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report_close_button_name,
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function(event)
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Gui.destroy(event.element.parent)
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end
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)
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Gui.on_click(
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jail_offender_button_name,
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function(event)
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local target_name = string.sub(event.element.caption, 6)
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local target = game.players[target_name]
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if target then
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Module.jail(target, event.player)
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else
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target_name = string.sub(event.element.caption, 8)
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Module.unjail_player({['parameter'] = target_name, ['player'] = event.player})
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end
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Module.show_reports(event.player)
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Module.show_reports(event.player) -- Double toggle, first destroy then draw.
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end
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)
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Gui.on_click(
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report_tab_button_name,
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function(event)
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local center = event.player.gui.center
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local report_frame = center[report_frame_name]
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local report_uid_str = string.sub(event.element.parent.caption, 10)
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local report_uid = tonumber(report_uid_str)
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draw_report(report_frame[report_body_name], report_uid)
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end
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)
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local reporting_popup_name = Gui.uid_name()
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local reporting_cancel_button_name = Gui.uid_name()
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local reporting_submit_button_name = Gui.uid_name()
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local reporting_input_name = Gui.uid_name()
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Module.spawn_reporting_popup =
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function(player, reported_player)
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local center = player.gui.center
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local reporting_popup = center[reporting_popup_name]
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if reporting_popup and reporting_popup.valid then
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Gui.destroy(reporting_popup)
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end
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reporting_popup =
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center.add {
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type = 'frame',
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name = reporting_popup_name,
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direction = 'vertical',
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caption = 'Report player ' .. reported_player.name
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}
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Gui.set_data(reporting_popup, {reported_player_index = reported_player.index})
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reporting_popup.style.maximal_width = 500
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player.opened = reporting_popup
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reporting_popup.add {
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type = 'label',
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caption = 'Report message:'
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}
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local input = reporting_popup.add {type = 'text-box', name = reporting_input_name}
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input.style.width = 400
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input.style.height = 85
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local button_flow = reporting_popup.add {type = 'flow'}
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button_flow.add {type = 'button', name = reporting_submit_button_name, caption = 'Submit'}
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button_flow.add {type = 'button', name = reporting_cancel_button_name, caption = 'Cancel'}
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end
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Gui.on_custom_close(
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reporting_popup_name,
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function(event)
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Gui.destroy(event.element)
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end
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)
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Gui.on_click(
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reporting_cancel_button_name,
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function(event)
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local frame = event.element.parent.parent
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Gui.destroy(frame)
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end
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)
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Gui.on_click(
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reporting_submit_button_name,
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function(event)
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local frame = event.element.parent.parent
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local msg = frame[reporting_input_name].text
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local data = Gui.get_data(frame)
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local reported_player_index = data['reported_player_index']
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local print = event.player.print
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Gui.destroy(frame)
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Module.report(event.player, Game.get_player_by_index(reported_player_index), msg)
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print(prefix)
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print('You have successfully reported: ' .. Game.get_player_by_index(reported_player_index).name)
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print(prefix_e)
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end
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)
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return Module
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