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https://github.com/Refactorio/RedMew.git
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3f8be3151a
* Add redmew_surface * Change map_layout to have all maps use redmew_surface * Maps: switch hardcoded nauvis refs to redmew_surface * Features: switch hardcoded nauvis refs to redmew_surface * Per discussion, removal of RSO * Changes to files based on linting warnings/errors * ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining) * borg_planet: ignore linting warnings (88 remaining) * mazes refactored * Changed global.lua so events are run in the order they are registered
22 lines
568 B
Lua
22 lines
568 B
Lua
local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.creation_of_adam"
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pic = b.decompress(pic)
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local scale_factor = 3
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local shape = b.picture(pic)
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shape = b.scale(shape, scale_factor, scale_factor)
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local pattern =
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{
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{ shape , b.flip_x(shape) },
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{ b.flip_y(shape), b.flip_xy(shape) }
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}
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local map = b.grid_pattern(pattern, 2, 2, pic.width * scale_factor, pic.height * scale_factor)
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map = b.translate(map, 128 * scale_factor, 26 * scale_factor)
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map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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return map
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