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75 lines
2.0 KiB
Lua
75 lines
2.0 KiB
Lua
-- luacheck: ignore
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-- please remove luacheck ignore when map is complete/functional
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local b = require "map_gen.shared.builders"
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local degrees = require "utils.math".degrees
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local ball = b.circle(16)
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local arm = b.rectangle(2, 13)
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local arm1 = b.translate(arm, 0, -19.5)
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local arm2 = b.translate(arm, 0, 22)
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local arm3 = b.rectangle(2, 19)
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arm3 = b.rotate(arm3, degrees(-30))
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arm3 = b.translate(arm3, -12, 22)
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ball = b.any{ball, arm1, arm2, arm3}
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ball = b.translate(ball, 0, -28)
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local balls = b.any{ball, b.rotate(ball, degrees(120)), b.rotate(ball, degrees(240))}
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local small_circle = b.circle(48)
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local big_circle = b.circle(54)
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local ring = b.all{big_circle, b.invert(small_circle)}
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local big_ball = b.any{balls, ring}
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local big_arm1 = b.rectangle(6.75, 42.5)
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big_arm1 = b.translate(big_arm1, 0, -74.25)
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--local big_arm2 = b.rectangle(24, 242)
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--big_arm2 = b.translate(big_arm2, 0, 174)
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big_ball = b.any{big_ball, big_arm1, big_arm2}
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big_ball = b.rotate(big_ball, degrees(-90))
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big_ball = b.rotate(big_ball, math.atan2(54,210))
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big_ball = b.translate(big_ball, 210, -54)
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local big_balls = {}
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local count = 12
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local angle = 360 / count
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local offset = (180 / count) + 90
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for i = 0, count - 1 do
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local s =b.rotate(big_ball, degrees(i * angle ))
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table.insert(big_balls, s)
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end
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local big_balls = b.segment_pattern(big_balls)
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local small_circle = b.circle(304.5)
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local big_circle = b.circle(316.5) --342.5625
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local ring = b.all{big_circle, b.invert(small_circle)}
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local map = b.any{big_balls, ring}
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local leg = b.rectangle(32,480)
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local head = b.translate (b.oval(32, 64), 0, -64)
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local body = b.translate (b.circle(64), 0, 64)
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local count = 10
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local angle = 360 / count
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local list = { head, body }
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for i = 1, (count / 2) - 1 do
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local shape = b.rotate(leg, degrees(i * angle))
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table.insert( list, shape )
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end
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local spider = b.any(list)
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spider = b.scale(spider,.75,.75)
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--map = b.any{map, spider}
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map = b.translate(map, -30, 201)
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map = b.scale(map, 12, 12)
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return map
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