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https://github.com/Refactorio/RedMew.git
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6aed6d6317
Add map loader
156 lines
4.2 KiB
Lua
156 lines
4.2 KiB
Lua
local b = require 'map_gen.shared.builders'
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local math = require 'utils.math'
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local degrees = math.degrees
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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RS.set_map_gen_settings(
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{
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MGSP.ore_oil_none,
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MGSP.cliff_none
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}
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)
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local ball_r = 16
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local big_circle = b.circle(ball_r)
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local small_circle = b.circle(0.6 * ball_r)
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local ribben = {big_circle}
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local count = 8
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local angle = math.pi / count
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local offset_x = 32
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local offset_y = 96
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for i = 1, count do
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local x = offset_x * i
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local y = offset_y * math.sin(angle * i)
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local c = b.translate(big_circle, x, y)
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table.insert(ribben, c)
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end
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for i = 0, count - 1 do
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local j = i + 0.5
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local x = offset_x * j
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local y = offset_y * math.sin(angle * j)
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local c = b.translate(small_circle, x, y)
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table.insert(ribben, c)
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end
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ribben = b.any(ribben)
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local value = b.manhattan_value
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local inf = function()
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return 100000000
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end
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local oil_shape = b.circle(0.16 * ball_r)
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oil_shape = b.throttle_world_xy(oil_shape, 1, 4, 1, 4)
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local resources = {
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b.any {
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b.resource(b.circle(0.02 * ball_r), 'iron-ore', inf),
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b.resource(b.circle(0.2 * ball_r), 'iron-ore', value(750, 0.5))
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},
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b.any {
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b.resource(b.circle(0.02 * ball_r), 'copper-ore', inf),
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b.resource(b.circle(0.2 * ball_r), 'copper-ore', value(750, 0.5))
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},
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b.any {
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b.resource(b.circle(0.015 * ball_r), 'stone', inf),
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b.resource(b.circle(0.15 * ball_r), 'stone', value(400, 0.2))
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},
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b.any {
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b.resource(b.circle(0.005 * ball_r), 'uranium-ore', inf),
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b.resource(b.circle(0.05 * ball_r), 'uranium-ore', value(600, 0.2))
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},
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b.resource(oil_shape, 'crude-oil', value(120000, 50)),
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b.any {
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b.resource(b.circle(0.02 * ball_r), 'coal', inf),
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b.resource(b.circle(0.2 * ball_r), 'coal', value(600, 0.2))
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},
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b.any {
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b.resource(b.circle(0.02 * ball_r), 'iron-ore', inf),
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b.resource(b.circle(0.2 * ball_r), 'iron-ore', value(750, 0.5))
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}
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}
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local lines = {}
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local lines_circle = b.circle(0.6 * ball_r)
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for i = 1, count - 1 do
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local x = offset_x * i
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local y = offset_y * math.sin(angle * i)
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local l = b.rectangle(2, 2 * y + ball_r)
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l = b.translate(l, x, 0)
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local c = lines_circle
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c = b.apply_entity(c, resources[i])
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c = b.change_map_gen_collision_tile(c, 'water-tile', 'grass-1')
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c = b.translate(c, x, 0)
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table.insert(lines, c)
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table.insert(lines, l)
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end
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lines = b.any(lines)
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local dna = b.any {lines, ribben, b.flip_y(ribben)}
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local widith = offset_x * count
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dna = b.translate(dna, -widith / 2, 0)
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local map = b.single_x_pattern(dna, widith)
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map = b.translate(map, -widith / 2, 0)
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local sea = b.sine_fill(512, 208)
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sea = b.any {b.line_x(2), sea, b.flip_y(sea)}
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sea = b.change_tile(sea, true, 'water')
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sea = b.fish(sea, 0.0025)
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map = b.any {map, sea}
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map = b.rotate(map, degrees(45))
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local start_circle = b.circle(0.3 * ball_r)
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local start_iron =
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b.any {
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b.resource(b.rectangle(0.2), 'iron-ore', inf),
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b.resource(b.full_shape, 'iron-ore', value(700, 0))
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}
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local start_copper =
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b.any {
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b.resource(b.rectangle(0.2), 'copper-ore', inf),
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b.resource(b.full_shape, 'copper-ore', value(500, 0))
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}
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local start_stone =
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b.any {
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b.resource(b.rectangle(0.2), 'stone', inf),
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b.resource(b.full_shape, 'stone', value(250, 0))
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}
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local start_coal =
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b.any {
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b.resource(b.rectangle(0.2), 'coal', inf),
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b.resource(b.full_shape, 'coal', value(800, 0))
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}
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local iron = b.apply_entity(b.scale(start_circle, 0.5, 0.5), start_iron)
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local copper = b.apply_entity(b.scale(start_circle, 0.5, 0.5), start_copper)
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local stone = b.apply_entity(b.scale(start_circle, 0.5, 0.5), start_stone)
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local oil = b.apply_entity(b.scale(start_circle, 0.1, 0.1), b.resource(b.full_shape, 'crude-oil', value(40000, 0)))
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local coal = b.apply_entity(b.scale(start_circle, 0.5, 0.5), start_coal)
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local start =
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b.any {
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b.translate(iron, 0, -9),
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b.translate(copper, 0, 9),
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b.translate(stone, -9, 0),
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b.translate(oil, 9, 9),
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b.translate(coal, 9, 0)
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}
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start = b.any {start, big_circle}
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map = b.choose(big_circle, start, map)
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map = b.change_map_gen_collision_tile(map, 'water-tile', 'grass-1')
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map = b.scale(map, 5, 5)
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return map
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