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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/gui/score.lua
Matthew 88e7c46d2f Expanded stat tracking (#484)
* Add new stat tracking

* Add player_total_playtime and server storing+getting

* Cover case of not running on server

* Add player built entities, fix playtime tracking

* Add some stat display

* Remove total playtime
2018-12-15 21:28:53 +01:00

139 lines
5.2 KiB
Lua

local Event = require 'utils.event'
local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
if not global.score_rockets_launched then
global.score_rockets_launched = 0
end
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
if player.gui.top.score == nil then
local button = player.gui.top.add({type = 'sprite-button', name = 'score', sprite = 'item/rocket-silo'})
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
local function refresh_score()
local x = 1
while (Game.get_player_by_index(x) ~= nil) do
local player = Game.get_player_by_index(x)
local frame = player.gui.top['score_panel']
if (frame) then
frame.score_table.label_rockets_launched.caption = 'Rockets launched: ' .. global.score_rockets_launched
frame.score_table.label_biters_killed.caption = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
frame.score_table.label_player_built_entities.caption = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
frame.score_table.label_robot_built_entities.caption = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
frame.score_table.label_player_mined_trees.caption = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
frame.score_table.label_player_mined_stones.caption = 'Rocks smashes: ' .. PlayerStats.get_total_player_rocks_mined()
frame.score_table.label_kills_by_train.caption = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
end
x = x + 1
end
end
local function score_show(player)
local frame = player.gui.top.add {type = 'frame', name = 'score_panel'}
local score_table = frame.add {type = 'table', column_count = 8, name = 'score_table'}
local label = score_table.add {type = 'label', caption = ' ', name = 'label_rockets_launched'}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_biters_killed'}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.98, g = 0.11, b = 0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_built_entities'}
label.style.font = 'default-bold'
label.style.font_color = {r = 1, g = 1, b = 1}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_robot_built_entities'}
label.style.font = 'default-bold'
label.style.font_color = {r = 1, g = 1, b = 1}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_mined_trees'}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.11, g = 0.98, b = 0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_player_mined_stones'}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.11, g = 0.98, b = 0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
score_table.add {type = 'label', caption = ' '}
label = score_table.add {type = 'label', caption = '', name = 'label_kills_by_train'}
label.style.font = 'default-bold'
label.style.font_color = {r = 0.98, g = 0.98, b = 0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
refresh_score()
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then
return
end
local player = Game.get_player_by_index(event.element.player_index)
local name = event.element.name
local frame = player.gui.top['score_panel']
if (name == 'score') and (frame == nil) then
score_show(player)
else
if (name == 'score') then
frame.destroy()
end
end
end
local function rocket_launched()
global.score_rockets_launched = global.score_rockets_launched + 1
game.print('A rocket has been launched!')
refresh_score()
end
Event.add(defines.events.on_entity_died, refresh_score)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(300, refresh_score)