mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
8b429eed8c
I accidentally removed the check when testing and forgot to put it back in :(
101 lines
3.7 KiB
Lua
101 lines
3.7 KiB
Lua
-- This feature allows you to turn on anti-hoarding so that X minutes after a player leaves the game
|
|
-- the resources in their inventory are returned to the teams. A corpse will spawn on the player's last
|
|
-- position and remain until they log back in to claim it or someone else mines it.
|
|
|
|
local Event = require 'utils.event'
|
|
local Task = require 'utils.task'
|
|
local Token = require 'utils.token'
|
|
local Global = require 'utils.global'
|
|
local CorpseUtil = require 'features.corpse_util'
|
|
|
|
local set_timeout_in_ticks = Task.set_timeout_in_ticks
|
|
local config = global.config.dump_offline_inventories
|
|
local offline_timout_mins = config.offline_timout_mins
|
|
|
|
local offline_player_queue = {}
|
|
Global.register(offline_player_queue, function(tbl)
|
|
offline_player_queue = tbl
|
|
end)
|
|
|
|
local spawn_player_corpse =
|
|
Token.register(
|
|
function(data)
|
|
local player = data.player
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local player_index = player.index
|
|
local queue_data = offline_player_queue[player_index]
|
|
if queue_data ~= data.tick then
|
|
return
|
|
end
|
|
|
|
offline_player_queue[player_index] = nil
|
|
|
|
if player.connected then
|
|
return
|
|
end
|
|
|
|
local inv_main = player.get_inventory(defines.inventory.character_main)
|
|
local inv_trash = player.get_inventory(defines.inventory.character_trash)
|
|
|
|
local inv_main_contents = inv_main.get_contents()
|
|
local inv_trash_contents = inv_trash.get_contents()
|
|
|
|
local inv_corpse_size = (#inv_main - inv_main.count_empty_stacks()) + (#inv_trash - inv_trash.count_empty_stacks())
|
|
|
|
if inv_corpse_size <= 0 then
|
|
return
|
|
end
|
|
|
|
local position = player.position
|
|
local corpse = player.surface.create_entity{name = "character-corpse", position = position, inventory_size = inv_corpse_size, player_index = player_index}
|
|
corpse.active = false
|
|
|
|
local inv_corpse = corpse.get_inventory(defines.inventory.character_corpse)
|
|
|
|
for item_name, count in pairs(inv_main_contents) do
|
|
inv_corpse.insert({name = item_name, count = count})
|
|
end
|
|
for item_name, count in pairs(inv_trash_contents) do
|
|
inv_corpse.insert({name = item_name, count = count})
|
|
end
|
|
|
|
inv_main.clear()
|
|
inv_trash.clear()
|
|
|
|
local text = player.name .. "'s inventory (offline)"
|
|
local tag = player.force.add_chart_tag(player.surface, {
|
|
icon = {type = 'item', name = 'modular-armor'},
|
|
position = position,
|
|
text = text
|
|
})
|
|
|
|
game.print("[gps="..position.x..","..position.y..",redmew] "..player.name.." has been offline "..offline_timout_mins.." minutes. Their inventory is now available.")
|
|
|
|
if tag then
|
|
CorpseUtil.add_tag(tag, player_index, game.tick)
|
|
end
|
|
end
|
|
)
|
|
|
|
local function start_timer(event, timeout)
|
|
local player_index = event.player_index
|
|
local player = game.get_player(player_index)
|
|
|
|
if player and player.valid and player.character then -- if player leaves before respawning they wont have a character and we don't need to add them to the list
|
|
local tick = game.tick
|
|
offline_player_queue[player_index] = tick -- tick is used to check that the callback happens after X minutes as multiple callbacks may be active if the player logs off and on multiple times
|
|
set_timeout_in_ticks(timeout, spawn_player_corpse, {player = player, tick = tick})
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_pre_player_left_game, function(event)
|
|
local timeout = offline_timout_mins * 60 * 60
|
|
start_timer(event, timeout)
|
|
end)
|
|
|
|
Event.add(defines.events.on_player_banned, function(event)
|
|
start_timer(event, 60)
|
|
end) |