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https://github.com/Refactorio/RedMew.git
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101 lines
3.4 KiB
Lua
101 lines
3.4 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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if not global.score_rockets_launched then
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global.score_rockets_launched = 0
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end
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local function create_score_gui(event)
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local player = Game.get_player_by_index(event.player_index)
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if player.gui.top.score == nil then
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local button = player.gui.top.add({type = 'sprite-button', name = 'score', sprite = 'item/rocket-silo'})
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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end
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end
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local function refresh_score()
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local x = 1
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while (Game.get_player_by_index(x) ~= nil) do
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local player = Game.get_player_by_index(x)
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local frame = player.gui.top['score_panel']
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if (frame) then
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frame.score_table.label_rockets_launched.caption = 'Rockets launched: ' .. global.score_rockets_launched
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frame.score_table.label_biters_killed.caption = 'Biters liberated: ' .. global.score_biter_total_kills
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-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
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end
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x = x + 1
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end
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end
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local function score_show(player)
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local rocket_score_value_string = tostring(global.score_rockets_launched)
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local frame = player.gui.top.add {type = 'frame', name = 'score_panel'}
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local score_table = frame.add {type = 'table', column_count = 5, name = 'score_table'}
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local label = score_table.add {type = 'label', caption = '', name = 'label_rockets_launched'}
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label.style.font = 'default-bold'
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label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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score_table.add {type = 'label', caption = '|'}
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local label = score_table.add {type = 'label', caption = '', name = 'label_biters_killed'}
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label.style.font = 'default-bold'
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label.style.font_color = {r = 0.98, g = 0.11, b = 0.11}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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--[[
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if global.score_total_polls_created then
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score_table.add { type = "label", caption = "|"}
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local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
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label.style.font = "default-bold"
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label.style.font_color = { r=0.80, g=0.80, b=0.80}
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label.style.top_padding = 2
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label.style.left_padding = 4
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label.style.right_padding = 4
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end
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--]]
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refresh_score()
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end
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local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then
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return
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end
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local player = Game.get_player_by_index(event.element.player_index)
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local name = event.element.name
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local frame = player.gui.top['score_panel']
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if (name == 'score') and (frame == nil) then
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score_show(player)
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else
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if (name == 'score') then
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frame.destroy()
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end
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end
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end
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local function rocket_launched(event)
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global.score_rockets_launched = global.score_rockets_launched + 1
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game.print('A rocket has been launched!')
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refresh_score()
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end
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Event.add(defines.events.on_entity_died, refresh_score)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, create_score_gui)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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