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RedMew/features/market.lua
Matthew 5dd9ce9f90 Remove math and table as globals. (#647)
* Remove math and table as globals.
Create exceptions for table.lua and math.lua to modify respective globals and add returns for respective globals.

* Fix lint errors from table and math
2019-01-15 14:27:48 +01:00

254 lines
8.5 KiB
Lua

-- dependencies
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local PlayerStats = require 'features.player_stats'
local Game = require 'utils.game'
local Command = require 'utils.command'
local Retailer = require 'features.retailer'
local table = require 'utils.table'
local market_items = require 'resources.market_items'
local fish_market_bonus_message = require 'resources.fish_messages'
-- localized functions
local pairs = pairs
local random = math.random
local format = string.format
local get_random = table.get_random
local currency = global.config.market.currency
-- local vars
local running_speed_boost_messages = {
'%s found the lost Dragon Scroll and got a lv.1 speed boost!',
'Guided by Master Oogway, %s got a lv.2 speed boost!',
'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
'Travelled at the speed of light. %s saw a black hole. Oops.',
}
local mining_speed_boost_messages = {
'%s is going on a tree harvest!',
'In search of a sharper axe, %s got a lv.2 mining boost!',
'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
'Better learn to control that saw, %s, chopped off their legs. Oops.',
}
local function spawn_market(_, player)
local surface = player.surface
local force = player.force
local pos = player.position
pos.y = pos.y - 4
local market = surface.create_entity({name = 'market', position = pos})
market.destructible = false
player.print("Market added. To remove it, highlight it with your cursor and run the command /sc game.player.selected.destroy()")
Retailer.add_market('fish_market', market)
for _, prototype in pairs(market_items) do
Retailer.set_item('fish_market', prototype)
end
force.add_chart_tag(surface, {icon = {type = 'item', name = currency}, position = pos, text = 'Market'})
end
local function fish_earned(event, amount)
local player_index = event.player_index
local player = Game.get_player_by_index(player_index)
local stack = {name = currency, count = amount}
local inserted = player.insert(stack)
local diff = amount - inserted
if diff > 0 then
stack.count = diff
player.surface.spill_item_stack(player.position, stack, true)
end
PlayerStats.change_coin_earned(player_index, amount)
if PlayerStats.get_coin_earned(player_index) % 70 == 0 and player and player.valid then
local message = get_random(fish_market_bonus_message, true)
player.print(message)
end
end
local function pre_player_mined_item(event)
local type = event.entity.type
if type == 'simple-entity' then -- Cheap check for rock, may have other side effects
fish_earned(event, 10)
return
end
if type == 'tree' and random(1, 4) == 1 then
fish_earned(event, 4)
end
end
local entity_drop_amount = {
['biter-spawner'] = {low = 5, high = 15},
['spitter-spawner'] = {low = 5, high = 15},
['small-worm-turret'] = {low = 2, high = 8},
['medium-worm-turret'] = {low = 5, high = 15},
['big-worm-turret'] = {low = 10, high = 20}
}
local spill_items = Token.register(function(data)
data.surface.spill_item_stack(data.position, {name = currency, count = data.count}, true)
end)
local function fish_drop_entity_died(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local bounds = entity_drop_amount[entity.name]
if not bounds then
return
end
local count = random(bounds.low, bounds.high)
if count > 0 then
Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
end
end
local function reset_player_running_speed(player)
player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
global.player_speed_boost_records[player.index] = nil
end
local function boost_player_running_speed(player)
if global.player_speed_boost_records == nil then
global.player_speed_boost_records = {}
end
if global.player_speed_boost_records[player.index] == nil then
global.player_speed_boost_records[player.index] = {
start_tick = game.tick,
pre_boost_modifier = player.character_running_speed_modifier,
boost_lvl = 0,
}
end
global.player_speed_boost_records[player.index].boost_lvl =
1 + global.player_speed_boost_records[player.index].boost_lvl
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
game.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name))
reset_player_running_speed(player)
player.character.die(player.force, player.character)
return
end
player.print(format(running_speed_boost_messages[global.player_speed_boost_records[player.index].boost_lvl], player.name))
end
local function reset_player_mining_speed(player)
player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
global.player_mining_boost_records[player.index] = nil
end
local function boost_player_mining_speed(player)
if global.player_mining_boost_records == nil then
global.player_mining_boost_records = {}
end
if global.player_mining_boost_records[player.index] == nil then
global.player_mining_boost_records[player.index] = {
start_tick = game.tick,
pre_mining_boost_modifier = player.character_mining_speed_modifier,
boost_lvl = 0,
}
end
global.player_mining_boost_records[player.index].boost_lvl =
1 + global.player_mining_boost_records[player.index].boost_lvl
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
game.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))
reset_player_mining_speed(player)
player.character.die(player.force, player.character)
return
end
player.print(format(mining_speed_boost_messages[global.player_mining_boost_records[player.index].boost_lvl], player.name))
end
local function market_item_purchased(event)
local item_name = event.item.name
if item_name == 'temporary-running-speed-bonus' then
boost_player_running_speed(event.player)
return
end
if item_name == 'temporary-mining-speed-bonus' then
boost_player_mining_speed(event.player)
return
end
end
local function on_180_ticks()
local tick = game.tick
if tick % 900 == 0 then
if global.player_speed_boost_records then
for k, v in pairs(global.player_speed_boost_records) do
if tick - v.start_tick > 3000 then
local player = Game.get_player_by_index(k)
if player.connected and player.character then
reset_player_running_speed(player)
end
end
end
end
if global.player_mining_boost_records then
for k, v in pairs(global.player_mining_boost_records) do
if tick - v.start_tick > 6000 then
local player = Game.get_player_by_index(k)
if player.connected and player.character then
reset_player_mining_speed(player)
end
end
end
end
end
end
local function fish_player_crafted_item(event)
if random(1, 50) == 1 then
fish_earned(event, 1)
end
end
local function player_created(event)
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
local count = global.config.player_rewards.info_player_reward and 1 or 10
player.insert {name = currency, count = count}
end
Command.add(
'market',
{
description = 'Places a market near you.',
admin_only = true,
},
spawn_market
)
Event.on_nth_tick(180, on_180_ticks)
Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
Event.add(defines.events.on_entity_died, fish_drop_entity_died)
Event.add(Retailer.events.on_market_purchase, market_item_purchased)
Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
Event.add(defines.events.on_player_created, player_created)