mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
287 lines
7.1 KiB
Lua
287 lines
7.1 KiB
Lua
local Token = require 'utils.token'
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local Task = require 'utils.task'
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local ModuleStore = require 'utils.test.module_store'
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local Builder = require 'utils.test.builder'
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local Event = require 'utils.event'
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local pcall = pcall
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local Public = {}
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Public.events = {tests_run_finished = Event.generate_event_name('test_run_finished')}
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local run_runnables_token
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local function print_summary(data)
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local pass_count = data.count - data.fail_count
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data.player.print(table.concat {pass_count, ' of ', data.count, ' tests passed.'})
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end
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local function mark_module_for_passed(module)
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local any_fails = false
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local all_ran = true
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for _, child in pairs(module.children) do
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local module_any_fails, module_all_ran = mark_module_for_passed(child)
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any_fails = any_fails or module_any_fails
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all_ran = all_ran and module_all_ran
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end
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for _, test in pairs(module.tests) do
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any_fails = any_fails or (test.passed == false)
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all_ran = all_ran and (test.passed ~= nil)
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end
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if any_fails then
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module.passed = false
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elseif all_ran then
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module.passed = true
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else
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module.passed = nil
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end
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return any_fails, all_ran
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end
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local function mark_modules_for_passed()
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mark_module_for_passed(ModuleStore.root_module)
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end
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local function finish_test_run(data)
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print_summary(data)
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mark_modules_for_passed()
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script.raise_event(Public.events.tests_run_finished, {player = data.player})
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end
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local function print_error(player, test_name, error_message)
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player.print(table.concat {"Failed - '", test_name, "': ", tostring(error_message)}, {r = 1})
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end
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local function print_success(player, test_name)
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player.print(table.concat {"Passed - '", test_name, "'"}, {g = 1})
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end
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local function print_hook_error(hook)
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hook.context.player.print(table.concat {'Failed ', hook.name, " hook -':", tostring(hook.error)}, {r = 1})
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end
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local function print_teardown_error(context, name, error_message)
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context.player.print(table.concat {'Failed ', name, " teardown -':", error_message}, {r = 1})
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end
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local function record_hook_error_in_module(hook)
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if hook.name == 'startup' then
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hook.module.startup_error = hook.error
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elseif hook.name == 'teardown' then
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hook.module.teardown_error = hook.error
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end
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end
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local function do_termination(data)
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if not data.stop_on_first_error then
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return false
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end
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data.player.print('Test run canceled due to stop on first error policy.')
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finish_test_run(data)
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data.index = -1
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return true
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end
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local function run_teardown(teardown, errors)
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local success, error_message = pcall(teardown)
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if not success then
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errors[#errors + 1] = error_message
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end
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end
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local function do_teardowns(context, name)
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local teardowns = context._teardowns
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local errors = {}
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for i = 1, #teardowns do
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run_teardown(teardowns[i], errors)
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end
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if #errors > 0 then
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local error_message = table.concat(errors, '\n')
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print_teardown_error(context, name, error_message)
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return error_message
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end
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return nil
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end
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local function run_hook(hook)
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local context = hook.context
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local steps = context._steps
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local current_step = hook.current_step
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local func
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if current_step == 0 then
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func = hook.func
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else
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func = steps[current_step].func
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end
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local success, return_value = pcall(func, context)
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if not success then
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hook.error = return_value
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print_hook_error(hook)
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record_hook_error_in_module(hook)
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do_teardowns(context, hook.name)
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return false
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end
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if current_step ~= #steps then
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return nil
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end
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local error_message = do_teardowns(context, hook.name)
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if error_message then
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hook.error = error_message
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record_hook_error_in_module(hook)
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return false
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end
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return true
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end
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local function do_hook(hook, data)
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local hook_success = run_hook(hook)
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if hook_success == false and do_termination(data) then
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return
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end
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if hook_success == nil then
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local step_index = hook.current_step + 1
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local step = hook.context._steps[step_index]
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hook.current_step = step_index
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Task.set_timeout_in_ticks(step.delay or 1, run_runnables_token, data)
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return
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end
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data.index = data.index + 1
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Task.set_timeout_in_ticks(1, run_runnables_token, data)
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return
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end
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local function run_test(test)
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local context = test.context
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local steps = context._steps
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local current_step = test.current_step
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local func
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if current_step == 0 then
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func = test.func
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else
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func = steps[current_step].func
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end
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local success, return_value = pcall(func, context)
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if not success then
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print_error(context.player, test.name, return_value)
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test.passed = false
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test.error = return_value
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do_teardowns(context, test.name)
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return false
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end
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if current_step ~= #steps then
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return nil
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end
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local error_message = do_teardowns(context, test.name)
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if error_message then
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test.passed = false
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test.error = error_message
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return false
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end
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print_success(context.player, test.name)
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test.passed = true
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return true
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end
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local function do_test(test, data)
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local success = run_test(test)
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if success == false then
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data.count = data.count + 1
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data.fail_count = data.fail_count + 1
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if do_termination(data) then
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return
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end
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data.index = data.index + 1
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Task.set_timeout_in_ticks(1, run_runnables_token, data)
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return
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end
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if success == true then
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data.count = data.count + 1
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data.index = data.index + 1
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Task.set_timeout_in_ticks(1, run_runnables_token, data)
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return
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end
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local step_index = test.current_step + 1
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test.current_step = step_index
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local step = test.context._steps[step_index]
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Task.set_timeout_in_ticks(step.delay or 1, run_runnables_token, data)
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end
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local function run_runnables(data)
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local index = data.index
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local runnable = data.runnables[index]
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if runnable == nil then
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finish_test_run(data)
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return
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end
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if runnable.is_hook then
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do_hook(runnable, data)
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else
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do_test(runnable, data)
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end
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end
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run_runnables_token = Token.register(run_runnables)
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local function validate_options(options)
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options = options or {}
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options.stop_on_first_error = options.stop_on_first_error or false
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return options
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end
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local function run(runnables, player, options)
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options = validate_options(options)
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run_runnables({
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runnables = runnables,
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player = player,
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index = 1,
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count = 0,
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fail_count = 0,
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stop_on_first_error = options.stop_on_first_error
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})
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end
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function Public.run_module(module, player, options)
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local runnables = Builder.build_module_for_run(module or ModuleStore.root_module, player)
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run(runnables, player, options)
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end
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function Public.run_test(test, player, options)
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local runnables = Builder.build_test_for_run(test, player)
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run(runnables, player, options)
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end
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return Public
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