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RedMew/utils/test/runner.lua
2020-11-13 20:06:43 +00:00

287 lines
7.1 KiB
Lua

local Token = require 'utils.token'
local Task = require 'utils.task'
local ModuleStore = require 'utils.test.module_store'
local Builder = require 'utils.test.builder'
local Event = require 'utils.event'
local pcall = pcall
local Public = {}
Public.events = {tests_run_finished = Event.generate_event_name('test_run_finished')}
local run_runnables_token
local function print_summary(data)
local pass_count = data.count - data.fail_count
data.player.print(table.concat {pass_count, ' of ', data.count, ' tests passed.'})
end
local function mark_module_for_passed(module)
local any_fails = false
local all_ran = true
for _, child in pairs(module.children) do
local module_any_fails, module_all_ran = mark_module_for_passed(child)
any_fails = any_fails or module_any_fails
all_ran = all_ran and module_all_ran
end
for _, test in pairs(module.tests) do
any_fails = any_fails or (test.passed == false)
all_ran = all_ran and (test.passed ~= nil)
end
if any_fails then
module.passed = false
elseif all_ran then
module.passed = true
else
module.passed = nil
end
return any_fails, all_ran
end
local function mark_modules_for_passed()
mark_module_for_passed(ModuleStore.root_module)
end
local function finish_test_run(data)
print_summary(data)
mark_modules_for_passed()
script.raise_event(Public.events.tests_run_finished, {player = data.player})
end
local function print_error(player, test_name, error_message)
player.print(table.concat {"Failed - '", test_name, "': ", tostring(error_message)}, {r = 1})
end
local function print_success(player, test_name)
player.print(table.concat {"Passed - '", test_name, "'"}, {g = 1})
end
local function print_hook_error(hook)
hook.context.player.print(table.concat {'Failed ', hook.name, " hook -':", tostring(hook.error)}, {r = 1})
end
local function print_teardown_error(context, name, error_message)
context.player.print(table.concat {'Failed ', name, " teardown -':", error_message}, {r = 1})
end
local function record_hook_error_in_module(hook)
if hook.name == 'startup' then
hook.module.startup_error = hook.error
elseif hook.name == 'teardown' then
hook.module.teardown_error = hook.error
end
end
local function do_termination(data)
if not data.stop_on_first_error then
return false
end
data.player.print('Test run canceled due to stop on first error policy.')
finish_test_run(data)
data.index = -1
return true
end
local function run_teardown(teardown, errors)
local success, error_message = pcall(teardown)
if not success then
errors[#errors + 1] = error_message
end
end
local function do_teardowns(context, name)
local teardowns = context._teardowns
local errors = {}
for i = 1, #teardowns do
run_teardown(teardowns[i], errors)
end
if #errors > 0 then
local error_message = table.concat(errors, '\n')
print_teardown_error(context, name, error_message)
return error_message
end
return nil
end
local function run_hook(hook)
local context = hook.context
local steps = context._steps
local current_step = hook.current_step
local func
if current_step == 0 then
func = hook.func
else
func = steps[current_step].func
end
local success, return_value = pcall(func, context)
if not success then
hook.error = return_value
print_hook_error(hook)
record_hook_error_in_module(hook)
do_teardowns(context, hook.name)
return false
end
if current_step ~= #steps then
return nil
end
local error_message = do_teardowns(context, hook.name)
if error_message then
hook.error = error_message
record_hook_error_in_module(hook)
return false
end
return true
end
local function do_hook(hook, data)
local hook_success = run_hook(hook)
if hook_success == false and do_termination(data) then
return
end
if hook_success == nil then
local step_index = hook.current_step + 1
local step = hook.context._steps[step_index]
hook.current_step = step_index
Task.set_timeout_in_ticks(step.delay or 1, run_runnables_token, data)
return
end
data.index = data.index + 1
Task.set_timeout_in_ticks(1, run_runnables_token, data)
return
end
local function run_test(test)
local context = test.context
local steps = context._steps
local current_step = test.current_step
local func
if current_step == 0 then
func = test.func
else
func = steps[current_step].func
end
local success, return_value = pcall(func, context)
if not success then
print_error(context.player, test.name, return_value)
test.passed = false
test.error = return_value
do_teardowns(context, test.name)
return false
end
if current_step ~= #steps then
return nil
end
local error_message = do_teardowns(context, test.name)
if error_message then
test.passed = false
test.error = error_message
return false
end
print_success(context.player, test.name)
test.passed = true
return true
end
local function do_test(test, data)
local success = run_test(test)
if success == false then
data.count = data.count + 1
data.fail_count = data.fail_count + 1
if do_termination(data) then
return
end
data.index = data.index + 1
Task.set_timeout_in_ticks(1, run_runnables_token, data)
return
end
if success == true then
data.count = data.count + 1
data.index = data.index + 1
Task.set_timeout_in_ticks(1, run_runnables_token, data)
return
end
local step_index = test.current_step + 1
test.current_step = step_index
local step = test.context._steps[step_index]
Task.set_timeout_in_ticks(step.delay or 1, run_runnables_token, data)
end
local function run_runnables(data)
local index = data.index
local runnable = data.runnables[index]
if runnable == nil then
finish_test_run(data)
return
end
if runnable.is_hook then
do_hook(runnable, data)
else
do_test(runnable, data)
end
end
run_runnables_token = Token.register(run_runnables)
local function validate_options(options)
options = options or {}
options.stop_on_first_error = options.stop_on_first_error or false
return options
end
local function run(runnables, player, options)
options = validate_options(options)
run_runnables({
runnables = runnables,
player = player,
index = 1,
count = 0,
fail_count = 0,
stop_on_first_error = options.stop_on_first_error
})
end
function Public.run_module(module, player, options)
local runnables = Builder.build_module_for_run(module or ModuleStore.root_module, player)
run(runnables, player, options)
end
function Public.run_test(test, player, options)
local runnables = Builder.build_test_for_run(test, player)
run(runnables, player, options)
end
return Public