mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
999d7c141f
# Conflicts: # fish_market.lua # on_tick.lua # player_list.lua # poll.lua # walk_distance.lua
420 lines
16 KiB
Lua
420 lines
16 KiB
Lua
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--[[
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Hello there!
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This will add a player list with "ranks" to your server.
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Oh.. and you can also "poke" a player.
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pokemessages = 80% by redlabel
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To install, add: require "player_list"
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to your scenario control.lua.
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---MewMew---
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things to do (maybe)
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make it sorted by time played
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--]]
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local Event = require "utils.event"
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local symbol_asc = "▲"
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local symbol_desc = "▼"
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local pokemessages = require "resources.poke_messages"
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.poke_spam_protection then global.poke_spam_protection = {} end
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global.poke_spam_protection[event.player_index] = game.tick
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if not global.player_list_pokes_counter then global.player_list_pokes_counter = {} end
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if not global.scenario.variables.player_deaths[player.name] then global.scenario.variables.player_deaths[player.name] = 0 end
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if not global.fish_market_fish_caught[event.player_index] then global.fish_market_fish_caught[event.player_index] = 0 end
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if not global.fish_market_fish_spent[event.player_index] then global.fish_market_fish_spent[event.player_index] = 0 end
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if player.gui.top.player_list_button == nil then
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local button = player.gui.top.add({ type = "sprite-button", name = "player_list_button", sprite = "item/heavy-armor" })
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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end
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end
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local function get_formatted_playtime(x)
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local y = x / 216000
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y = tostring(y)
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local h = ""
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for i=1,10,1 do
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local z = string.sub(y, i, i)
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if z == "." then
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break
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else
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h = h .. z
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end
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end
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local m = x % 216000
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m = m / 3600
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m = math.floor(m)
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m = tostring(m)
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if h == "0" then
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local str = m .. " minutes"
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return str
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else
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local str = h .. " hours "
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str = str .. m
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str = str .. " minutes"
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return str
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end
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end
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local function get_rank(player)
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local m = player.online_time / 3600
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local ranks = {
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"item/iron-axe","item/burner-mining-drill","item/burner-inserter","item/stone-furnace","item/light-armor","item/steam-engine",
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"item/inserter", "item/transport-belt", "item/underground-belt", "item/splitter","item/assembling-machine-1","item/long-handed-inserter","item/electronic-circuit","item/electric-mining-drill",
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"item/heavy-armor","item/steel-furnace","item/steel-axe","item/gun-turret","item/fast-transport-belt", "item/fast-underground-belt", "item/fast-splitter","item/assembling-machine-2","item/fast-inserter","item/radar","item/filter-inserter",
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"item/defender-capsule","item/pumpjack","item/chemical-plant","item/solar-panel","item/advanced-circuit","item/modular-armor","item/accumulator", "item/construction-robot",
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"item/distractor-capsule","item/stack-inserter","item/electric-furnace","item/express-transport-belt","item/express-underground-belt", "item/express-splitter","item/assembling-machine-3","item/processing-unit","item/power-armor","item/logistic-robot","item/laser-turret",
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"item/stack-filter-inserter","item/destroyer-capsule","item/power-armor-mk2","item/flamethrower-turret","item/beacon",
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"item/steam-turbine","item/centrifuge","item/nuclear-reactor"
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}
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--52 ranks
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local time_needed = 15 -- in minutes between rank upgrades
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m = m / time_needed
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m = math.floor(m)
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m = m + 1
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if m > #ranks then m = #ranks end
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return ranks[m]
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end
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local function get_sorted_list(sort_by)
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local player_list = {}
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for i, player in pairs(game.connected_players) do
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player_list[i] = {}
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player_list[i].rank = get_rank(player)
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player_list[i].name = player.name
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player_list[i].played_time = get_formatted_playtime(player.online_time)
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player_list[i].played_ticks = player.online_time
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if not global.player_list_pokes_counter[player.index] then global.player_list_pokes_counter[player.index] = 0 end
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player_list[i].pokes = global.player_list_pokes_counter[player.index]
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player_list[i].player_index = player.index
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end
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for i = #player_list, 1, -1 do
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for i2 = #player_list, 1, -1 do
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if sort_by == "pokes_asc" then
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if player_list[i].pokes > player_list[i2].pokes then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "pokes_desc" then
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if player_list[i].pokes < player_list[i2].pokes then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "time_played_asc" then
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if player_list[i].played_ticks > player_list[i2].played_ticks then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "time_played_desc" then
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if player_list[i].played_ticks < player_list[i2].played_ticks then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "distance_asc" then
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if global.player_walk_distances[player_list[i].name] > global.player_walk_distances[player_list[i2].name] then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "distance_desc" then
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if global.player_walk_distances[player_list[i].name] < global.player_walk_distances[player_list[i2].name] then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "name_asc" then
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if player_list[i].name > player_list[i2].name then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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if sort_by == "name_desc" then
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if player_list[i].name < player_list[i2].name then
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local a = player_list[i]
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local b = player_list[i2]
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player_list[i] = b
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player_list[i2] = a
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end
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end
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end
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end
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return player_list
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end
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local function player_list_show(player, sort_by)
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local frame = player.gui.left["player-list-panel"]
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if frame then frame.destroy() end
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local frame = player.gui.left.add { type = "frame", name = "player-list-panel", direction = "vertical" }
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frame.style.minimal_width = 700
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frame.style.top_padding = 8
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frame.style.left_padding = 8
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frame.style.right_padding = 8
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frame.style.bottom_padding = 8
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local player_list_panel_header_table = frame.add { type = "table", name = "player_list_panel_header_table", column_count = 7 }
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_1", caption = " " .. #game.connected_players }
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label.style.font = "default-game"
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label.style.font_color = { r=0.00, g=0.00, b=0.00}
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label.style.minimal_width = 35
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local str = ""
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if sort_by == "name_asc" then str = symbol_asc .. " " end
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if sort_by == "name_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_2", caption = str .. "Players online" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 160
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label.style.maximal_width = 160
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str = ""
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if sort_by == "time_played_asc" then str = symbol_asc .. " " end
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if sort_by == "time_played_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_3", caption = str .. "Time" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 130
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label.style.maximal_width = 130
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str = ""
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if sort_by == "distance_asc" then str = symbol_asc .. " " end
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if sort_by == "distance_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_4", caption = str .. "Walked" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 100
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label.style.maximal_width = 100
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str = ""
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if sort_by == "fish_asc" then str = symbol_asc .. " " end
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if sort_by == "fish_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_fish", caption = str .. "Fish" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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str = ""
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if sort_by == "deaths_asc" then str = symbol_asc .. " " end
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if sort_by == "deaths_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_deaths", caption = str .. "Deaths" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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str = ""
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if sort_by == "pokes_asc" then str = symbol_asc .. " " end
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if sort_by == "pokes_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_5", caption = str .. "Poke" }
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 35
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local player_list_panel_table = frame.add { type = "scroll-pane", name = "scroll_pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto"}
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player_list_panel_table.style.maximal_height = 650
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player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", column_count = 7 }
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local player_list = get_sorted_list(sort_by)
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for i = 1, #player_list, 1 do
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local sprite = player_list_panel_table.add { type = "sprite", name = "player_rank_sprite_" .. i, sprite = player_list[i].rank }
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sprite.style.minimal_width = 35
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_names_" .. i, caption = player_list[i].name }
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label.style.font = "default"
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label.style.font_color = {
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r = .4 + game.players[player_list[i].player_index].color.r * 0.6,
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g = .4 + game.players[player_list[i].player_index].color.g * 0.6,
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b = .4 + game.players[player_list[i].player_index].color.b * 0.6,
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}
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label.style.minimal_width = 160
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label.style.maximal_width = 160
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_time_played_" .. i, caption = player_list[i].played_time }
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label.style.minimal_width = 130
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label.style.maximal_width = 130
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_distance_" .. i, caption = round(global.player_walk_distances[player_list[i].name]/1000, 1) .. " km" }
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label.style.minimal_width = 100
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label.style.maximal_width = 100
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_fish" .. i, caption = global.fish_market_fish_caught[player_list[i].player_index] .. " / " .. global.fish_market_fish_spent[player_list[i].player_index] }
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_deaths" .. i, caption = global.scenario.variables.player_deaths[player_list[i].name] }
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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local flow = player_list_panel_table.add { type = "flow", name = "button_flow_" .. i, direction = "horizontal" }
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flow.add { type = "label", name = "button_spacer_" .. i, caption = "" }
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local button = flow.add { type = "button", name = "poke_player_" .. player_list[i].name, caption = player_list[i].pokes }
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button.style.font = "default"
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label.style.font_color = { r=0.83, g=0.83, b=0.83}
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button.style.minimal_height = 30
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button.style.minimal_width = 30
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button.style.maximal_height = 30
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button.style.maximal_width = 30
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button.style.top_padding = 0
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button.style.left_padding = 0
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button.style.right_padding = 0
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button.style.bottom_padding = 0
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end
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end
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local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if (name == "player_list_button") then
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if player.gui.left["player-list-panel"] then
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player.gui.left["player-list-panel"].destroy()
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else
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player_list_show(player,"time_played_desc")
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end
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end
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if (name == "player_list_panel_header_2") then
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if string.find(event.element.caption, symbol_desc) then
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player_list_show(player,"name_asc")
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else
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player_list_show(player,"name_desc")
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end
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end
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if (name == "player_list_panel_header_3") then
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if string.find(event.element.caption, symbol_desc) then
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player_list_show(player,"time_played_asc")
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else
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player_list_show(player,"time_played_desc")
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end
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end
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if (name == "player_list_panel_header_4") then
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if string.find(event.element.caption, symbol_desc) then
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player_list_show(player,"distance_asc")
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else
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player_list_show(player,"distance_desc")
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end
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end
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if (name == "player_list_panel_header_5") then
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if string.find(event.element.caption, symbol_desc) then
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player_list_show(player,"pokes_asc")
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else
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player_list_show(player,"pokes_desc")
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end
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end
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--Poke other players
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if event.element.type == "button" then
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local x = string.find(name, "poke_player_")
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if x ~= nil then
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local y = string.len(event.element.name)
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local poked_player = string.sub(event.element.name, 13, y)
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if player.name ~= poked_player then
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local x = global.poke_spam_protection[event.element.player_index] + 240
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if x < game.tick then
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local str = ">> "
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str = str .. player.name
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str = str .. " has poked "
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str = str .. poked_player
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str = str .. " with "
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local z = math.random(1,#pokemessages)
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str = str .. pokemessages[z]
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str = str .. " <<"
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game.print(str)
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global.poke_spam_protection[event.element.player_index] = game.tick
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local p = game.players[poked_player]
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global.player_list_pokes_counter[p.index] = global.player_list_pokes_counter[p.index] + 1
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end
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end
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end
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end
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end
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function on_12_seconds()
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for _,player in pairs(game.connected_players) do
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if player.gui.left["player-list-panel"] then
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local sort_method
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_2.caption, symbol_desc) then sort_method = "name_desc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_2.caption, symbol_asc) then sort_method = "name_asc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_3.caption, symbol_desc) then sort_method = "time_played_desc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_3.caption, symbol_asc) then sort_method = "time_played_asc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_4.caption, symbol_desc) then sort_method = "distance_desc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_4.caption, symbol_asc) then sort_method = "distance_asc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_5.caption, symbol_desc) then sort_method = "pokes_desc" end
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if string.find(player.gui.left["player-list-panel"].player_list_panel_header_table.player_list_panel_header_5.caption, symbol_asc) then sort_method = "pokes_asc" end
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player.gui.left["player-list-panel"].destroy()
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player_list_show(player,sort_method)
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end
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end
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end
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local function log_on_player_died_debug(str, event)
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local cause = event.cause or {name = "no cause"}
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game.write_file("on_player_died_debug", game.tick .. " (" .. game.players[event.player_index].name .. ", cause: " .. cause.name .. ") " .. str .. "\n", true, 0)
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end
|
|
|
|
local function player_list_on_player_died(event)
|
|
log_on_player_died_debug("entry", event)
|
|
local player = game.players[event.player_index]
|
|
log_on_player_died_debug("player", event)
|
|
if not global.scenario.variables.player_deaths[player.name] then
|
|
log_on_player_died_debug("if", event)
|
|
global.scenario.variables.player_deaths[player.name] = 0
|
|
log_on_player_died_debug("deaths zero", event)
|
|
end
|
|
log_on_player_died_debug("deaths ++", event)
|
|
global.scenario.variables.player_deaths[player.name] = global.scenario.variables.player_deaths[player.name] + 1
|
|
log_on_player_died_debug("exit", event)
|
|
end
|
|
|
|
|
|
Event.on_nth_tick(720, on_12_seconds)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(defines.events.on_player_died, player_list_on_player_died)
|