mirror of
https://github.com/Refactorio/RedMew.git
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126 lines
3.4 KiB
Lua
126 lines
3.4 KiB
Lua
-- This module exists to break the circular dependency between event.lua and global.lua.
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-- It is not expected that any user code would require this module instead event.lua should be required.
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local Public = {}
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local init_event_name = -1
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local load_event_name = -2
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-- map of event_name to handlers[]
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local event_handlers = {}
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-- map of nth_tick to handlers[]
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local on_nth_tick_event_handlers = {}
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local function call_handlers(handlers, event)
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if _DEBUG then
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for _, handler in ipairs(handlers) do
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handler(event)
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end
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else
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for _, handler in ipairs(handlers) do
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local success, error = pcall(handler, event)
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if not success then
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log(error)
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end
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end
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end
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end
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local function on_event(event)
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local handlers = event_handlers[event.name]
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call_handlers(handlers, event)
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end
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local function on_init()
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_LIFECYCLE = 5 -- on_init
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local handlers = event_handlers[init_event_name]
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call_handlers(handlers)
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event_handlers[init_event_name] = nil
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event_handlers[load_event_name] = nil
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_LIFECYCLE = 8 -- Runtime
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end
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local function on_load()
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_LIFECYCLE = 6 -- on_load
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local handlers = event_handlers[load_event_name]
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call_handlers(handlers)
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event_handlers[init_event_name] = nil
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event_handlers[load_event_name] = nil
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_LIFECYCLE = 8 -- Runtime
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end
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local function on_nth_tick_event(event)
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local handlers = on_nth_tick_event_handlers[event.nth_tick]
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call_handlers(handlers, event)
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end
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--- Do not use this function, use Event.add instead as it has safety checks.
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function Public.add(event_name, handler)
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local handlers = event_handlers[event_name]
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if not handlers then
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event_handlers[event_name] = {handler}
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script.on_event(event_name, on_event)
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else
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table.insert(handlers, handler)
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if #handlers == 1 then
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script.on_event(event_name, on_event)
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end
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end
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end
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--- Do not use this function, use Event.on_init instead as it has safety checks.
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function Public.on_init(handler)
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local handlers = event_handlers[init_event_name]
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if not handlers then
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event_handlers[init_event_name] = {handler}
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script.on_init(on_init)
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else
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table.insert(handlers, handler)
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if #handlers == 1 then
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script.on_init(on_init)
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end
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end
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end
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--- Do not use this function, use Event.on_load instead as it has safety checks.
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function Public.on_load(handler)
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local handlers = event_handlers[load_event_name]
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if not handlers then
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event_handlers[load_event_name] = {handler}
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script.on_load(on_load)
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else
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table.insert(handlers, handler)
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if #handlers == 1 then
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script.on_load(on_load)
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end
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end
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end
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--- Do not use this function, use Event.on_nth_tick instead as it has safety checks.
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function Public.on_nth_tick(tick, handler)
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local handlers = on_nth_tick_event_handlers[tick]
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if not handlers then
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on_nth_tick_event_handlers[tick] = {handler}
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script.on_nth_tick(tick, on_nth_tick_event)
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else
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table.insert(handlers, handler)
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if #handlers == 1 then
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script.on_nth_tick(tick, on_nth_tick_event)
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end
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end
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end
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function Public.get_event_handlers()
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return event_handlers
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end
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function Public.get_on_nth_tick_event_handlers()
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return on_nth_tick_event_handlers
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end
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return Public
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