1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/control.lua
2017-11-02 17:41:54 +01:00

67 lines
1.9 KiB
Lua

require "util"
require "locale/utils/event"
require "config"
require "locale/utils/utils"
require "locale/utils/list_utils"
require "base_data"
require "user_groups"
require "info"
require "player_list"
require "poll"
require "band"
require "fish_market"
require "train_station_names"
require "score"
require "map_layout"
require "nuke_control"
require "walk_distance"
require "on_tick"
require "follow"
require "wells"
require "custom_commands"
require "tasklist"
require "autodeconstruct"
local function player_joined(event)
local player = game.players[event.player_index]
player.insert { name = "raw-fish", count = 4 }
player.insert { name = "iron-gear-wheel", count = 8 }
player.insert { name = "iron-plate", count = 16 }
player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew")
player.print("And remember.. Keep Calm And Spaghetti!")
end
function walkabout(player_name, distance)
game.player.print("This command moved to /walkabout.")
end
local hodor_messages = {{"Hodor.", 16}, {"Hodor?", 16},{"Hodor!", 16}, {"Hodor! Hodor! Hodor! Hodor!", 4}, {"Hodor :(",4}, {"Hodor :)",4}, {"HOOOODOOOR!", 4}, {"( ͡° ͜ʖ ͡°)",1}, {"☉ ‿ ⚆",1}}
local message_weight_sum = 0
for _,w in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + w[2]
end
function hodor(event)
local message = event.message:lower()
if message:match("hodor") then
local index = math.random(1, message_weight_sum)
local message_weight_sum = 0
for _,m in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + m[2]
if message_weight_sum >= index then
game.print("Hodor: " .. m[1])
return
end
end
end
if message:match("discord") then
if game.player then
game.player.print("Did you ask about our discord server?")
game.player.print("You can find it here: www.discord.mew/redmew")
end
end
end
Event.register(defines.events.on_player_created, player_joined)
Event.register(defines.events.on_console_chat, hodor)