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74 lines
2.0 KiB
Lua
74 lines
2.0 KiB
Lua
require "util"
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require "locale/utils/event"
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require "config"
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require "locale/utils/utils"
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require "base_data"
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require "user_groups"
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require "chatlog"
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require "info"
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require "player_list"
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require "poll"
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require "band"
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require "fish_market"
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require "train_station_names"
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require "score"
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require "map_layout"
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require "custom_commands"
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require "nuke_control"
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require "walk_distance"
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require "on_tick"
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require "follow"
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require "spawn_control"
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--[[
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local function player_respawned(event)
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game.print("hello")
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end
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Event.register(defines.events.on_player_respawned, player_respawned)
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--]]
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function player_joined(event)
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local player = game.players[event.player_index]
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player.insert { name = "raw-fish", count = 4 }
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player.insert { name = "iron-gear-wheel", count = 8 }
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player.insert { name = "iron-plate", count = 16 }
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--player.insert { name = "pistol", count = 1 }
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--player.insert { name = "firearm-magazine", count = 8 }
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--player.insert { name = "train-stop", count = 16 }
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--player.insert { name = "roboport", count = 16 }
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--player.insert { name = "construction-robot", count = 16 }
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--player.insert { name = "solar-panel", count = 16 }
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--player.insert { name = "substation", count = 16 }
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--player.insert { name = "logistic-chest-passive-provider", count = 16 }
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--player.insert { name = "power-armor", count = 1 }
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player.print("Welcome to our Server. You can join our Discord at: discord.me/redmew")
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player.print("And remember.. Keep Calm And Spaghetti!")
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end
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function walkabout(player_name, distance)
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game.player.print("This command moved to /walkabout.")
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end
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--[[
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tp_players = {}
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function tp_mode(boolean)
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tp_players[game.player.index] = boolean
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end
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local function put_item(event)
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local index = event.player_index
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if tp_players[index] then
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game.players[index].teleport(event.position)
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end
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end
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Event.register(defines.events.on_put_item, put_item )
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--]]
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Event.register(defines.events.on_player_created, player_joined)
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Event.register(defines.events.on_player_respawned, player_respawned)
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