mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
160 lines
4.2 KiB
Lua
160 lines
4.2 KiB
Lua
--[[-- info
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Original (javascript) version: https://hastebin.com/udakacavap.js
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Can be tested against: https://wiki.factorio.com/Enemies#Spawn_chances_by_evolution_factor
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]]
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-- dependencies
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local Global = require 'utils.global'
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local random = math.random
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local round = math.round
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-- this
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local AlienEvolutionProgress = {}
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local alien_cache = {
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biters = {
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evolution = -1,
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cache = {},
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},
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spitters = {
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evolution = -1,
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cache = {},
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},
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}
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Global.register({
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alien_cache = alien_cache,
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}, function(tbl)
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alien_cache = tbl.alien_cache
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end)
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-- values are in the form {evolution, weight}
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local biters = {
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{'small-biter', {{0.0, 0.3}, {0.6, 0.0}}},
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{'medium-biter', {{0.2, 0.0}, {0.6, 0.3}, {0.7, 0.1}}},
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{'big-biter', {{0.5, 0.0}, {1.0, 0.4}}},
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{'behemoth-biter', {{0.9, 0.0}, {1.0, 0.3}}},
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}
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local spitters = {
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{'small-biter', {{0.0, 0.3}, {0.35, 0.0}}},
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{'small-spitter', {{0.25, 0.0}, {0.5, 0.3}, {0.7, 0.0}}},
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{'medium-spitter', {{0.4, 0.0}, {0.7, 0.3}, {0.9, 0.1}}},
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{'big-spitter', {{0.5, 0.0}, {1.0, 0.4}}},
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{'behemoth-spitter', {{0.9, 0.0}, {1.0, 0.3}}},
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}
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local function lerp(low, high, pos)
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local s = high[1] - low[1];
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local l = (pos - low[1]) / s;
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return (low[2] * (1 - l)) + (high[2] * l)
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end
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local function get_values(map, evo)
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local result = {}
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local sum = 0
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for _, data in pairs(map) do
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local list = data[2];
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local low = list[1];
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local high = list[#list];
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for _, val in pairs(list) do
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if(val[1] <= evo and val[1] > low[1]) then
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low = val;
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end
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if(val[1] >= evo and val[1] < high[1]) then
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high = val
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end
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end
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local val
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if (evo <= low[1]) then
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val = low[2]
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elseif (evo >= high[1]) then
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val = high[2];
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else
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val = lerp(low, high, evo)
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end
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sum = sum + val;
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result[data[1]] = val;
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end
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for index, _ in pairs(result) do
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result[index] = result[index] / sum
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end
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return result;
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end
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local function get_name_by_random(collection)
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local pre_calculated = random()
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local current = 0
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for name, probability in pairs(collection) do
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current = current + probability
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if (current >= pre_calculated) then
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return name
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end
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end
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Debug.print('AlienEvolutionProgress.get_name_by_random: Current \'' .. current .. '\' should be higher or equal to random \'' .. pre_calculated .. '\'')
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end
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function AlienEvolutionProgress.getBiterValues(evolution)
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local evolution_value = round(evolution * 100)
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if (alien_cache.biters.evolution < evolution_value) then
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alien_cache.biters.evolution = evolution_value
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alien_cache.biters.cache = get_values(biters, evolution)
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end
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return alien_cache.biters.cache
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end
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function AlienEvolutionProgress.getSpitterValues(evolution)
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local evolution_value = round(evolution * 100)
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if (alien_cache.spitters.evolution < evolution_value) then
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alien_cache.spitters.evolution = evolution_value
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alien_cache.spitters.cache = get_values(spitters, evolution)
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end
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return alien_cache.spitters.cache
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end
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function AlienEvolutionProgress.getBitersByEvolution(total_biters, evolution)
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local biters_calculated = {}
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local map = AlienEvolutionProgress.getBiterValues(evolution)
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for i = 1, total_biters do
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local name = get_name_by_random(map)
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if (nil == biters_calculated[name]) then
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biters_calculated[name] = 1
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else
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biters_calculated[name] = biters_calculated[name] + 1
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end
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end
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return biters_calculated
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end
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function AlienEvolutionProgress.getSpittersByEvolution(total_spitters, evolution)
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local spitters_calculated = {}
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local map = AlienEvolutionProgress.getSpitterValues(evolution)
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for i = 1, total_spitters do
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local name = get_name_by_random(map)
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if (nil == spitters_calculated[name]) then
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spitters_calculated[name] = 1
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else
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spitters_calculated[name] = spitters_calculated[name] + 1
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end
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end
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return spitters_calculated
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end
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return AlienEvolutionProgress
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