mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
702 lines
27 KiB
Lua
702 lines
27 KiB
Lua
local Declare = require 'utils.test.declare'
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local EventFactory = require 'utils.test.event_factory'
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local Assert = require 'utils.test.assert'
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local Helper = require 'utils.test.helper'
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local main_inventory = defines.inventory.character_main
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local config = global.config.landfill_remover
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local tile_items = {
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'stone-brick',
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'concrete',
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'hazard-concrete',
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'refined-concrete',
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'refined-hazard-concrete'
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}
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Declare.module(
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{'features', 'landfill remover'},
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function()
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local teardown
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Declare.module_startup(
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function(context)
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teardown = Helper.startup_test_surface(context)
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end
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)
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Declare.module_teardown(
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function()
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teardown()
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end
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)
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local function setup_player_with_default_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_valid_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.only
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_tile_filter_whitelist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_filter_mode = defines.deconstruction_item.tile_filter_mode.whitelist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_tile_filter_blacklist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_filter_mode = defines.deconstruction_item.tile_filter_mode.blacklist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_normal_selection_mode_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.normal
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_never_selection_mode_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.never
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_always_selection_mode_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.always
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_no_landfill_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.tile_selection_mode = defines.deconstruction_item.tile_selection_mode.only
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_trees_and_rocks_only_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.trees_and_rocks_only = true
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_entity_filter_whitelist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.set_entity_filter(1, 'iron-chest')
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stack.entity_filter_mode = defines.deconstruction_item.entity_filter_mode.whitelist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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local function setup_player_with_entity_filter_blacklist_deconstruction_planner(player)
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local inventory = player.get_inventory(main_inventory)
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inventory.clear()
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inventory.insert('deconstruction-planner')
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local stack = inventory.find_item_stack('deconstruction-planner')
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stack.set_tile_filter(1, 'landfill')
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stack.set_entity_filter(1, 'iron-chest')
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stack.entity_filter_mode = defines.deconstruction_item.entity_filter_mode.blacklist
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local cursor = player.cursor_stack
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cursor.set_stack(stack)
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return cursor
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end
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Declare.test(
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'can remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local cursor = setup_player_with_valid_deconstruction_planner(player)
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(config.revert_tile, tile.name)
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end
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)
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for _, item_name in pairs(tile_items) do
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Declare.test(
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'can remove landfill when covered by ' .. item_name,
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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-- Place covering tile.
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local cursor = player.cursor_stack
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cursor.set_stack(item_name)
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player.build_from_cursor({position = position, terrain_building_size = 1})
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cursor = setup_player_with_valid_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(config.revert_tile, tile.name)
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end
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)
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end
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Declare.test(
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'does not remove landfill when entity present',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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-- Place entity.
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local cursor = player.cursor_stack
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cursor.set_stack('iron-chest')
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player.build_from_cursor({position = position})
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cursor = setup_player_with_valid_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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local entities = surface.find_entities(area)
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local entity = entities[1]
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Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
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entity.destroy()
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end
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)
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for _, item_name in pairs(tile_items) do
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Declare.test(
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'does not remove covered by ' .. item_name .. ' landfill when entity present',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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-- Place covering tile.
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local cursor = player.cursor_stack
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cursor.set_stack(item_name)
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player.build_from_cursor({position = position, terrain_building_size = 1})
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local before_tile = surface.get_tile(position[1], position[2])
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-- Place entity.
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cursor.set_stack('iron-chest')
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player.build_from_cursor({position = position})
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cursor = setup_player_with_valid_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(before_tile.name, tile.name)
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local entities = surface.find_entities(area)
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local entity = entities[1]
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Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
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entity.destroy()
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end
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)
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end
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Declare.test(
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'does not remove landfill when out of reach',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local build_distance = player.build_distance + 5
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local position = {build_distance, build_distance}
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local area = {
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{build_distance + 0.1, build_distance + 0.1},
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{build_distance + 0.9, build_distance + 0.9}
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}
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surface.set_tiles({{name = 'landfill', position = position}})
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local cursor = setup_player_with_valid_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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end
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)
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for _, item_name in pairs(tile_items) do
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Declare.test(
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'does not remove landfill when out of reach and covered by ' .. item_name,
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local build_distance = player.build_distance + 5
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local position = {build_distance, build_distance}
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local area = {
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{build_distance + 0.1, build_distance + 0.1},
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{build_distance + 0.9, build_distance + 0.9}
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}
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surface.set_tiles({{name = 'landfill', position = position}})
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-- Place covering tile.
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local cursor = player.cursor_stack
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cursor.set_stack(item_name)
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player.build_from_cursor({position = position, terrain_building_size = 1})
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local before_tile = surface.get_tile(position[1], position[2])
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cursor = setup_player_with_valid_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(before_tile.name, tile.name)
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end
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)
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end
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Declare.test(
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'does not remove landfill when trees and rocks only',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local cursor = setup_player_with_trees_and_rocks_only_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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end
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)
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Declare.test(
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'does not remove landfill when default deconstruction planner',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local cursor = setup_player_with_default_deconstruction_planner(player)
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal('landfill', tile.name)
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end
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)
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local tile_mode_test_cases = {
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{
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name = 'only',
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setup = setup_player_with_valid_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'normal',
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setup = setup_player_with_normal_selection_mode_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'always',
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setup = setup_player_with_always_selection_mode_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'never',
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setup = setup_player_with_never_selection_mode_deconstruction_planner,
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should_remove = false
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},
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{
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name = 'no landfill',
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setup = setup_player_with_no_landfill_deconstruction_planner,
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should_remove = false
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}
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}
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for _, test_case in pairs(tile_mode_test_cases) do
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Declare.test(
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'tile mode ' ..
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test_case.name .. ' should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local cursor = test_case.setup(player)
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(expected_tile, tile.name)
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end
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)
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end
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local tile_filter_test_cases = {
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{
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name = 'whitelist',
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setup = setup_player_with_tile_filter_whitelist_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'blacklist',
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setup = setup_player_with_tile_filter_blacklist_deconstruction_planner,
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should_remove = false
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}
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}
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for _, test_case in pairs(tile_filter_test_cases) do
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Declare.test(
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'tile filter ' ..
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test_case.name .. ' should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
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function(context)
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-- Arrange
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local player = context.player
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local surface = player.surface
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local cursor = test_case.setup(player)
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local position = {2, 2}
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local area = {{2.1, 2.1}, {2.9, 2.9}}
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surface.set_tiles({{name = 'landfill', position = position}})
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local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
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-- Act
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EventFactory.do_player_deconstruct_area(cursor, player, area)
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-- Assert
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local tile = surface.get_tile(position[1], position[2])
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Assert.equal(expected_tile, tile.name)
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end
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)
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end
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local tile_mode_with_entity_test_cases = {
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{
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name = 'only',
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setup = setup_player_with_valid_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'normal',
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setup = setup_player_with_normal_selection_mode_deconstruction_planner,
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should_remove = false
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},
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{
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name = 'always',
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setup = setup_player_with_always_selection_mode_deconstruction_planner,
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should_remove = true
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},
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{
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name = 'never',
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setup = setup_player_with_never_selection_mode_deconstruction_planner,
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should_remove = false
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},
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{
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name = 'no landfill',
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setup = setup_player_with_no_landfill_deconstruction_planner,
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should_remove = false
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}
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}
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for _, test_case in pairs(tile_mode_with_entity_test_cases) do
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Declare.test(
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'tile mode ' ..
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test_case.name ..
|
|
' with entity should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
|
|
function(context)
|
|
-- Arrange
|
|
local player = context.player
|
|
local surface = player.surface
|
|
|
|
local position1 = {2, 2}
|
|
local position2 = {3, 2}
|
|
local area = {{2.1, 2.1}, {3.9, 2.9}}
|
|
surface.set_tiles(
|
|
{{name = 'landfill', position = position1}, {name = 'landfill', position = position2}}
|
|
)
|
|
local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
|
|
|
|
-- Place entity.
|
|
local cursor = player.cursor_stack
|
|
cursor.set_stack('iron-chest')
|
|
player.build_from_cursor({position = position1})
|
|
|
|
cursor = test_case.setup(player)
|
|
|
|
-- Act
|
|
EventFactory.do_player_deconstruct_area(cursor, player, area)
|
|
|
|
-- Assert
|
|
local tile = surface.get_tile(position2[1], position2[2])
|
|
Assert.equal(expected_tile, tile.name)
|
|
|
|
local entities = surface.find_entities(area)
|
|
local entity = entities[1]
|
|
Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
|
|
entity.destroy()
|
|
end
|
|
)
|
|
end
|
|
|
|
local tile_filter_with_entity_test_cases = {
|
|
{
|
|
name = 'whitelist',
|
|
setup = setup_player_with_tile_filter_whitelist_deconstruction_planner,
|
|
should_remove = false
|
|
},
|
|
{
|
|
name = 'blacklist',
|
|
setup = setup_player_with_tile_filter_blacklist_deconstruction_planner,
|
|
should_remove = false
|
|
}
|
|
}
|
|
|
|
for _, test_case in pairs(tile_filter_with_entity_test_cases) do
|
|
Declare.test(
|
|
'tile mode ' ..
|
|
test_case.name ..
|
|
' with entity should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
|
|
function(context)
|
|
-- Arrange
|
|
local player = context.player
|
|
local surface = player.surface
|
|
|
|
local position1 = {2, 2}
|
|
local position2 = {3, 2}
|
|
local area = {{2.1, 2.1}, {3.9, 2.9}}
|
|
surface.set_tiles(
|
|
{{name = 'landfill', position = position1}, {name = 'landfill', position = position2}}
|
|
)
|
|
local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
|
|
|
|
-- Place entity.
|
|
local cursor = player.cursor_stack
|
|
cursor.set_stack('iron-chest')
|
|
player.build_from_cursor({position = position1})
|
|
|
|
cursor = test_case.setup(player)
|
|
|
|
-- Act
|
|
EventFactory.do_player_deconstruct_area(cursor, player, area)
|
|
|
|
-- Assert
|
|
local tile = surface.get_tile(position2[1], position2[2])
|
|
Assert.equal(expected_tile, tile.name)
|
|
|
|
local entities = surface.find_entities(area)
|
|
local entity = entities[1]
|
|
Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
|
|
entity.destroy()
|
|
end
|
|
)
|
|
end
|
|
|
|
local entity_filter_with_entity_test_cases = {
|
|
{
|
|
name = 'whitelist',
|
|
setup = setup_player_with_entity_filter_whitelist_deconstruction_planner,
|
|
should_remove = false
|
|
},
|
|
{
|
|
name = 'blacklist',
|
|
setup = setup_player_with_entity_filter_blacklist_deconstruction_planner,
|
|
should_remove = true
|
|
}
|
|
}
|
|
|
|
for _, test_case in pairs(entity_filter_with_entity_test_cases) do
|
|
Declare.test(
|
|
'entity filter ' ..
|
|
test_case.name ..
|
|
' with entity should ' .. (test_case.should_remove and '' or 'not ') .. 'remove landfill',
|
|
function(context)
|
|
-- Arrange
|
|
local player = context.player
|
|
local surface = player.surface
|
|
|
|
local position1 = {2, 2}
|
|
local position2 = {3, 2}
|
|
local area = {{2.1, 2.1}, {3.9, 2.9}}
|
|
surface.set_tiles(
|
|
{{name = 'landfill', position = position1}, {name = 'landfill', position = position2}}
|
|
)
|
|
local expected_tile = test_case.should_remove and config.revert_tile or 'landfill'
|
|
|
|
-- Place entity.
|
|
local cursor = player.cursor_stack
|
|
cursor.set_stack('iron-chest')
|
|
player.build_from_cursor({position = position1})
|
|
|
|
cursor = test_case.setup(player)
|
|
|
|
-- Act
|
|
EventFactory.do_player_deconstruct_area(cursor, player, area)
|
|
|
|
-- Assert
|
|
local tile = surface.get_tile(position2[1], position2[2])
|
|
Assert.equal(expected_tile, tile.name)
|
|
|
|
local entities = surface.find_entities(area)
|
|
local entity = entities[1]
|
|
Assert.is_lua_object_with_name(entity, 'iron-chest', 'iron-chest was not valid.')
|
|
entity.destroy()
|
|
end
|
|
)
|
|
end
|
|
|
|
Declare.test(
|
|
'ignore character when removing landfill',
|
|
function(context)
|
|
-- Arrange
|
|
local player = context.player
|
|
local surface = player.surface
|
|
local cursor = setup_player_with_valid_deconstruction_planner(player)
|
|
local positions = {
|
|
{-1, -1},
|
|
{-1, 0},
|
|
{0, -1},
|
|
{0, 0}
|
|
}
|
|
local area = {{-1.5, -1.5}, {0.5, 0.5}}
|
|
|
|
surface.set_tiles(
|
|
{
|
|
{name = 'landfill', position = positions[1]},
|
|
{name = 'landfill', position = positions[2]},
|
|
{name = 'landfill', position = positions[3]},
|
|
{name = 'landfill', position = positions[4]}
|
|
}
|
|
)
|
|
|
|
-- Act
|
|
EventFactory.do_player_deconstruct_area(cursor, player, area)
|
|
|
|
-- Assert
|
|
for _, pos in pairs(positions) do
|
|
local tile = surface.get_tile(pos[1], pos[2])
|
|
Assert.equal(config.revert_tile, tile.name)
|
|
end
|
|
end
|
|
)
|
|
end
|
|
)
|