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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/features/reactor_meltdown.lua
plague006 55aa7fd916 Command descriptions
Remove search_command
Overhaul meltdown commands
Localize some gui
2019-03-03 17:21:59 -05:00

217 lines
6.4 KiB
Lua

--Reactors melt down if:
--temperature is at 1000°C and health is 0 or reactor is picked up
--
--a reactors loses 2 damage per second at 1000°C
local Event = require 'utils.event'
local Game = require 'utils.game'
local Command = require 'utils.command'
local Global = require 'utils.global'
local Ranks = require 'resources.ranks'
local Color = require 'resources.color_presets'
local primitives = {reactors_enabled = global.config.reactor_meltdown.on_by_default}
local wastelands = {}
local reactors = {}
Global.register(
{
primitives = primitives,
wastelands = wastelands,
reactors = reactors
},
function(tbl)
primitives = tbl.primitives
wastelands = tbl.wastelands
reactors = tbl.reactors
end
)
local wasteland_duration_seconds = 300
local function spawn_wasteland(surface, position)
local positions = {
{0, 0},
{0, 12},
{0, -12},
{12, 0},
{-12, 0},
{-8.5, 8.5},
{-8.5, -8.5},
{8.5, -8.5},
{8.5, 8.5},
{4, 4},
{-4, 4},
{-4, -4},
{4, -4},
{13, 7.5},
{-13, 7.5},
{-13, -7.5},
{13, -7.5},
{7.5, 13},
{-7.5, 13},
{-7.5, -13},
{7.5, -13},
{0, 15},
{-15, 0},
{15, 0},
{0, -15}
}
for _, rel_position in pairs(positions) do
surface.create_entity {
name = 'poison-capsule',
position = position,
target = {position.x + rel_position[1], position.y + rel_position[2]},
speed = 0.4
}
end
end
local function entity_destroyed(event)
if not primitives.reactors_enabled or not event.entity.valid or event.entity.name ~= 'nuclear-reactor' then
return
end
local reactor = event.entity
if reactor.temperature > 700 then
reactor.surface.create_entity {name = 'atomic-rocket', position = reactor.position, target = reactor, speed = 1}
spawn_wasteland(reactor.surface, reactor.position)
wastelands[reactor.position.x .. '/' .. reactor.position.y] = {
position = reactor.position,
surface_id = reactor.surface.index,
creation_time = game.tick
}
end
end
local function alert(reactor)
for _, p in pairs(game.players) do
p.add_custom_alert(reactor, {type = 'item', name = 'nuclear-reactor'}, string.format('Reactor at %s°C', math.floor(reactor.temperature)), true)
end
end
local function check_reactors()
for _ in pairs(game.surfaces) do
for i, reactor in pairs(reactors) do
if reactor.valid then
if reactor.temperature > 800 then
alert(reactor)
end
if reactor.temperature == 1000 then
reactor.force = 'enemy'
reactor.destructible = false
reactor.health = 0
reactor.surface.create_entity {
name = 'atomic-rocket',
position = reactor.position,
target = reactor,
speed = 1
}
spawn_wasteland(reactor.surface, reactor.position)
wastelands[reactor.position.x .. '/' .. reactor.position.y] = {
position = reactor.position,
surface_id = reactor.surface.index,
creation_time = game.tick
}
table.remove(reactors, i)
else
reactor.health = 500 - (reactor.temperature - 800) * 2.5
end
else
table.remove(reactors, i)
end
end
--global.last_reactor_warning = last_reactor_warning
end
end
local function check_wastelands()
for index, wl in pairs(wastelands) do
local age = game.tick - wl.creation_time
wl.last_checked = wl.last_checked or 0
if (game.tick - wl.last_checked) > 899 then
wl.last_checked = game.tick
spawn_wasteland(game.surfaces[wl.surface_id], wl.position)
if age > wasteland_duration_seconds * 60 - 1 then
wastelands[index] = nil
local wasteland_reactors =
game.surfaces[wl.surface_id].find_entities_filtered {
position = wl.position,
name = 'nuclear-reactor'
}
if wasteland_reactors[1] then
wasteland_reactors[1].destroy({raise_destroy = true})
end
end
end
end
end
local function on_tick()
if primitives.reactors_enabled then
check_wastelands()
check_reactors()
end
end
local function entity_build(event)
if not event.created_entity.valid then
return
end
if event.created_entity.name == 'nuclear-reactor' and event.created_entity.surface.name ~= 'antigrief' then
table.insert(reactors, event.created_entity)
end
end
--- Prints whether meltdown is on or off
local function get_meltdown()
if primitives.reactors_enabled then
Game.player_print({'meltdown.is_enabled'})
else
Game.player_print({'meltdown.is_disabled'})
end
end
--- Toggles meltdown on or off
local function set_meltdown(args)
local on_off = args['on|off']
if on_off == 'on' then
primitives.reactors_enabled = true
game.print({'meltdown.enable'})
elseif on_off == 'off' then
primitives.reactors_enabled = nil
game.print({'meltdown.disable'})
else
Game.player_print({'meltdown.error_not_on_off'}, Color.fail)
end
end
Command.add(
'meltdown-get',
{
description = {'command_description.meltdown_get'},
allowed_by_server = true
},
get_meltdown
)
Command.add(
'meltdown-set',
{
description = {'command_description.meltdown_set'},
arguments = {'on|off'},
allowed_by_server = true,
required_rank = Ranks.admin,
log_command = true
},
set_meltdown
)
Event.on_nth_tick(60, on_tick)
Event.add(defines.events.on_player_mined_entity, entity_destroyed)
Event.add(defines.events.on_robot_mined_entity, entity_destroyed)
Event.add(defines.events.on_entity_died, entity_destroyed)
Event.add(defines.events.on_built_entity, entity_build)
Event.add(defines.events.on_robot_built_entity, entity_build)