mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
276 lines
11 KiB
Lua
276 lines
11 KiB
Lua
--Author: MewMew
|
|
local perlin = require 'map_gen.shared.perlin_noise'
|
|
local b = require 'map_gen.shared.builders'
|
|
|
|
local radius = 129
|
|
local radsquare = radius * radius
|
|
|
|
local start_seed = 1234567
|
|
|
|
local clear_types = {'simple-entity', 'resource', 'tree'}
|
|
|
|
local function do_clear_entities(world)
|
|
local entities = world.surface.find_entities_filtered({area = world.area, type = clear_types})
|
|
for _, entity in ipairs(entities) do
|
|
entity.destroy()
|
|
end
|
|
end
|
|
|
|
function map(x, y, world)
|
|
if not world.island_resort_cleared then
|
|
world.island_resort_cleared = true
|
|
do_clear_entities(world)
|
|
end
|
|
|
|
local entities = {}
|
|
local decoratives = {}
|
|
|
|
local seed = start_seed
|
|
local seed_increment = 10000
|
|
|
|
seed = seed + seed_increment
|
|
local noise_island_starting_1 = perlin.noise(((x + seed) / 30), ((y + seed) / 30), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_starting_2 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_starting = noise_island_starting_1 + (noise_island_starting_2 * 0.3)
|
|
noise_island_starting = noise_island_starting * 8000
|
|
|
|
seed = seed + seed_increment
|
|
local noise_island_iron_and_copper_1 = perlin.noise(((x + seed) / 300), ((y + seed) / 300), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_iron_and_copper_2 = perlin.noise(((x + seed) / 40), ((y + seed) / 40), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_iron_and_copper_3 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
local noise_island_iron_and_copper =
|
|
noise_island_iron_and_copper_1 + (noise_island_iron_and_copper_2 * 0.1) +
|
|
(noise_island_iron_and_copper_3 * 0.05)
|
|
|
|
seed = seed + seed_increment
|
|
local noise_island_stone_and_coal_1 = perlin.noise(((x + seed) / 300), ((y + seed) / 300), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_stone_and_coal_2 = perlin.noise(((x + seed) / 40), ((y + seed) / 40), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_stone_and_coal_3 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
local noise_island_stone_and_coal =
|
|
noise_island_stone_and_coal_1 + (noise_island_stone_and_coal_2 * 0.1) + (noise_island_stone_and_coal_3 * 0.05)
|
|
|
|
seed = seed + seed_increment
|
|
local noise_island_oil_and_uranium_1 = perlin.noise(((x + seed) / 300), ((y + seed) / 300), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_oil_and_uranium_2 = perlin.noise(((x + seed) / 40), ((y + seed) / 40), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_oil_and_uranium_3 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
local noise_island_oil_and_uranium =
|
|
noise_island_oil_and_uranium_1 + (noise_island_oil_and_uranium_2 * 0.1) +
|
|
(noise_island_oil_and_uranium_3 * 0.05)
|
|
|
|
seed = seed + seed_increment
|
|
local noise_island_resource = perlin.noise(((x + seed) / 60), ((y + seed) / 60), 0)
|
|
seed = seed + seed_increment
|
|
local noise_island_resource_2 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
noise_island_resource = noise_island_resource + noise_island_resource_2 * 0.15
|
|
|
|
seed = seed + seed_increment
|
|
local noise_trees_1 = perlin.noise(((x + seed) / 30), ((y + seed) / 30), 0)
|
|
seed = seed + seed_increment
|
|
local noise_trees_2 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
local noise_trees = noise_trees_1 + noise_trees_2 * 0.5
|
|
|
|
seed = seed + seed_increment
|
|
local noise_decoratives_1 = perlin.noise(((x + seed) / 50), ((y + seed) / 50), 0)
|
|
seed = seed + seed_increment
|
|
local noise_decoratives_2 = perlin.noise(((x + seed) / 10), ((y + seed) / 10), 0)
|
|
local noise_decoratives = noise_decoratives_1 + noise_decoratives_2 * 0.5
|
|
|
|
local tile_to_insert = 'water'
|
|
|
|
--Create starting Island
|
|
local a = y * y
|
|
local b = x * x
|
|
local tile_distance_to_center = a + b
|
|
if tile_distance_to_center + noise_island_starting <= radsquare then
|
|
tile_to_insert = 'grass-1'
|
|
end
|
|
|
|
if tile_distance_to_center + noise_island_starting > radsquare + 20000 then
|
|
--Placement of Island Tiles
|
|
|
|
if noise_island_oil_and_uranium > 0.53 then
|
|
tile_to_insert = 'red-desert-1'
|
|
end
|
|
if noise_island_oil_and_uranium < -0.53 then
|
|
tile_to_insert = 'red-desert-0'
|
|
end
|
|
|
|
if noise_island_stone_and_coal > 0.47 then
|
|
tile_to_insert = 'grass-3'
|
|
end
|
|
if noise_island_stone_and_coal < -0.47 then
|
|
tile_to_insert = 'grass-2'
|
|
end
|
|
|
|
if noise_island_iron_and_copper > 0.47 then
|
|
tile_to_insert = 'sand-1'
|
|
end
|
|
if noise_island_iron_and_copper < -0.47 then
|
|
tile_to_insert = 'sand-3'
|
|
end
|
|
end
|
|
|
|
--Placement of Trees
|
|
if tile_to_insert ~= 'water' then
|
|
if noise_trees > 0.1 then
|
|
local tree = 'tree-01'
|
|
if tile_to_insert == 'grass-1' then
|
|
tree = 'tree-05'
|
|
end
|
|
if tile_to_insert == 'grass-2' then
|
|
tree = 'tree-02'
|
|
end
|
|
if tile_to_insert == 'grass-3' then
|
|
tree = 'tree-04'
|
|
end
|
|
if tile_to_insert == 'sand-1' then
|
|
tree = 'tree-07'
|
|
end
|
|
if tile_to_insert == 'sand-3' then
|
|
tree = 'dry-hairy-tree'
|
|
end
|
|
if tile_to_insert == 'red-desert-1' then
|
|
tree = 'dry-tree'
|
|
end
|
|
if tile_to_insert == 'red-desert-0' then
|
|
if math.random(1, 3) == 1 then
|
|
tree = 'sand-rock-big'
|
|
else
|
|
tree = 'sand-rock-big'
|
|
end
|
|
end
|
|
if math.random(1, 8) == 1 then
|
|
table.insert(entities, {name = tree})
|
|
end
|
|
end
|
|
end
|
|
|
|
if tile_to_insert == 'sand-1' or tile_to_insert == 'sand-3' then
|
|
if math.random(1, 200) == 1 then
|
|
table.insert(entities, {name = 'rock-big'})
|
|
end
|
|
end
|
|
if tile_to_insert == 'grass-1' or tile_to_insert == 'grass-2' or tile_to_insert == 'grass-3' then
|
|
if math.random(1, 2000) == 1 then
|
|
table.insert(entities, {name = 'rock-big'})
|
|
end
|
|
end
|
|
|
|
--Placement of Decoratives
|
|
if tile_to_insert ~= 'water' then
|
|
if noise_decoratives > 0.3 then
|
|
local decorative = 'green-carpet-grass-1'
|
|
if tile_to_insert == 'grass-1' then
|
|
decorative = 'green-pita'
|
|
end
|
|
if tile_to_insert == 'grass-2' then
|
|
decorative = 'green-pita'
|
|
end
|
|
if tile_to_insert == 'grass-3' then
|
|
decorative = 'green-pita'
|
|
end
|
|
if tile_to_insert == 'sand-1' then
|
|
decorative = 'green-asterisk'
|
|
end
|
|
if tile_to_insert == 'sand-3' then
|
|
decorative = 'green-asterisk'
|
|
end
|
|
if tile_to_insert == 'red-desert-1' then
|
|
decorative = 'red-asterisk'
|
|
end
|
|
if tile_to_insert == 'red-desert-0' then
|
|
decorative = 'red-asterisk'
|
|
end
|
|
if math.random(1, 5) == 1 then
|
|
table.insert(decoratives, {name = decorative, position = {x, y}, amount = 1})
|
|
end
|
|
end
|
|
if tile_to_insert == 'red-desert-0' then
|
|
if math.random(1, 50) == 1 then
|
|
table.insert(decoratives, {name = 'rock-medium', position = {x, y}, amount = 1})
|
|
end
|
|
end
|
|
end
|
|
|
|
--Placement of Island Resources
|
|
if tile_to_insert ~= 'water' then
|
|
local c = math.max(math.abs(world.x), math.abs(world.y))
|
|
|
|
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
|
|
local noise_resource_amount_modifier = perlin.noise(((world.x + seed) / 200), ((world.y + seed) / 200), 0)
|
|
local resource_amount =
|
|
1 + ((500 + (500 * noise_resource_amount_modifier * 0.2)) * resource_amount_distance_multiplicator)
|
|
|
|
if tile_to_insert == 'sand-1' or tile_to_insert == 'sand-3' then
|
|
if noise_island_iron_and_copper > 0.5 and noise_island_resource > 0.2 then
|
|
table.insert(entities, {name = 'iron-ore', amount = resource_amount})
|
|
end
|
|
if noise_island_iron_and_copper < -0.5 and noise_island_resource > 0.2 then
|
|
table.insert(entities, {name = 'copper-ore', amount = resource_amount})
|
|
end
|
|
end
|
|
|
|
if tile_to_insert == 'grass-3' or tile_to_insert == 'grass-2' then
|
|
if noise_island_stone_and_coal > 0.5 and noise_island_resource > 0.2 then
|
|
table.insert(entities, {name = 'stone', amount = resource_amount})
|
|
end
|
|
if noise_island_stone_and_coal < -0.5 and noise_island_resource > 0.2 then
|
|
table.insert(entities, {name = 'coal', amount = resource_amount})
|
|
end
|
|
end
|
|
|
|
if tile_to_insert == 'red-desert-1' or tile_to_insert == 'red-desert-0' then
|
|
if noise_island_oil_and_uranium > 0.55 and noise_island_resource > 0.25 and math.random(60) == 1 then
|
|
table.insert(entities, {name = 'crude-oil', amount = resource_amount * 400})
|
|
end
|
|
if noise_island_oil_and_uranium < -0.55 and noise_island_resource > 0.35 then
|
|
table.insert(entities, {name = 'uranium-ore', amount = resource_amount})
|
|
end
|
|
end
|
|
|
|
noise_island_starting = noise_island_starting * 0.08
|
|
--Starting Resources
|
|
if tile_distance_to_center <= radsquare then
|
|
if
|
|
tile_distance_to_center + noise_island_starting > radsquare * 0.09 and
|
|
tile_distance_to_center + noise_island_starting <= radsquare * 0.15
|
|
then
|
|
table.insert(entities, {name = 'stone', amount = resource_amount * 1.5})
|
|
end
|
|
if
|
|
tile_distance_to_center + noise_island_starting > radsquare * 0.05 and
|
|
tile_distance_to_center + noise_island_starting <= radsquare * 0.09
|
|
then
|
|
table.insert(entities, {name = 'coal', amount = resource_amount * 1.5})
|
|
end
|
|
if
|
|
tile_distance_to_center + noise_island_starting > radsquare * 0.02 and
|
|
tile_distance_to_center + noise_island_starting <= radsquare * 0.05
|
|
then
|
|
table.insert(entities, {name = 'iron-ore', amount = resource_amount * 1.5})
|
|
end
|
|
if
|
|
tile_distance_to_center + noise_island_starting > radsquare * 0.003 and
|
|
tile_distance_to_center + noise_island_starting <= radsquare * 0.02
|
|
then
|
|
table.insert(entities, {name = 'copper-ore', amount = resource_amount * 1.5})
|
|
end
|
|
if tile_distance_to_center + noise_island_starting <= radsquare * 0.002 then
|
|
table.insert(entities, {name = 'crude-oil', amount = resource_amount * 400})
|
|
end
|
|
end
|
|
end
|
|
|
|
return {tile = tile_to_insert, entities = entities, decoratives = decoratives}
|
|
end
|
|
|
|
return b.fish(map, 0.0025)
|