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44 lines
1.3 KiB
Lua
44 lines
1.3 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local player_colors = {
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['grilledham'] = {
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color = {r = 0.9290000202716064, g = 0.3860000739097595, b = 0.51399999856948853, a = 0.5},
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chat_color = {r = 1, g = 0.51999998092651367, b = 0.63300001621246338, a = 0.5}
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},
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['plague006'] = {
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color = {r = 64, g = 224, b = 208, a = 0.5},
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chat_color = {r = 175, g = 238, b = 238, a = 0.5}
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},
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['Linaori'] = {
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color = {r = 255, g = 255, b = 0, a = 0.5},
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chat_color = {r = 255, g = 255, b = 0, a = 0.5}
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},
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['Jayefuu'] = {
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color = {r = 0.559, g = 0.761, b = 0.157, a = 0.5},
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chat_color = {r = 0.708, g = 0.996, b = 0.134, a = 0.5}
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},
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['robertkruijt'] = {
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color = {r = 0.275, g = 0.755, b = 0.712, a = 0.5},
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chat_color = {r = 0.335, g = 0.918, b = 0.866, a = 0.5}
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}
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}
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Event.add(
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defines.events.on_player_created,
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function(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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local color_data = player_colors[player.name]
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if not color_data then
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return
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end
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player.color = color_data.color
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player.chat_color = color_data.chat_color or color_data.color
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end
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)
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