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77 lines
2.0 KiB
Lua
77 lines
2.0 KiB
Lua
local Event = require 'utils.event'
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local Global = require 'utils.global'
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local config = storage.config.popup_chat
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local MIN_LIFETIME = config.min_lifetime or 06 * 60 -- 06s
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local MAX_LIFETIME = config.max_lifetime or 20 * 60 -- 20s
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local MIN_MESSAGE_LENGTH = config.min_length or 40
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local MAX_MESSAGE_LENGTH = config.max_length or 92
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local TIME_PER_CHAR = 3 -- about +1 sec every 20 chars (60/20 ticks/chars)
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local data = {
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popup_chat = {}
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}
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Global.register(data, function(tbl)
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data = tbl
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end)
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---@param message string
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local function get_message_lifetime(message)
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local length = message:len()
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if length <= MIN_MESSAGE_LENGTH then
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return MIN_LIFETIME
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end
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local extra_time = math.floor((length - MIN_MESSAGE_LENGTH) * TIME_PER_CHAR)
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return math.min(MIN_LIFETIME + extra_time, MAX_LIFETIME)
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end
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---@param message string
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local function get_safe_message(message)
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local length = message:len()
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if length <= MAX_MESSAGE_LENGTH then
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return message
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end
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return string.sub(message, 1, MAX_MESSAGE_LENGTH) .. '[...]'
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end
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---@param event defines.event.on_console_chat
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local function on_console_chat(event)
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local index = event.player_index
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local message = event.message
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if not (index and message) then
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return
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end
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local player = game.players[index]
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if not (player and player.valid and player.character) then
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return
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end
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local popup = data.popup_chat[index]
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if popup and popup.valid then
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popup.destroy()
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data.popup_chat[index] = nil
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end
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local safe_message = get_safe_message(message)
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local color = player.color
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color.a = 0.9
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data.popup_chat[index] = rendering.draw_text({
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text = safe_message,
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surface = player.surface,
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target = player.character,
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target_offset = {0, -4},
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color = color,
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font = 'compilatron-message-font',
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scale = 1.75,
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time_to_live = get_message_lifetime(safe_message),
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forces = { player.force },
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alignment = 'center',
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use_rich_text = true,
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})
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end
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Event.add(defines.events.on_console_chat, on_console_chat)
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