1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/map_gen/presets/goat.lua
2018-05-08 21:23:07 +01:00

21 lines
714 B
Lua

map_gen_decoratives = false -- Generate our own decoratives
map_gen_rows_per_tick = 8 -- Inclusive integer between 1 and 32. Used for map_gen_threaded, higher numbers will generate map quicker but cause more lag.
-- Recommend to use generate, but generate_not_threaded may be useful for testing / debugging.
require "map_gen.shared.generate_not_threaded"
--require "map_gen.shared.generate"
local b = require "map_gen.shared.builders"
local pic = require "map_gen.data.presets.goat"
local pic = b.decompress(pic)
local shape = b.picture(pic)
shape = b.translate(shape, 10, -96)
shape = b.scale(shape,2,2)
--shape = b.rotate(shape, degrees(0))
-- shape = b.change_tile(shape, false, "deepwater")
return shape