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46 lines
2.0 KiB
Lua
46 lines
2.0 KiB
Lua
-- dependencies
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-- this
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local FormatMarketItems = {}
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local market_prototype_items = {}
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local insert = table.insert
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--- Returns the correct format for Diggy.Feature.MarketExhange.lua to process
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-- @param self_level number of the level the given item should be unlocked at
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-- @param self_price number of the price in the configured currency_item the given item should cost
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-- @param self_name string of the factorio entity prototype-name
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--
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local function add(self_level, self_price, self_name)
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if (not market_prototype_items[self_level]) then
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insert(market_prototype_items, self_level, {})
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end
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insert(market_prototype_items[self_level], {price = self_price, name = self_name})
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end
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--- handles the unlockable market items from Config.lua in map_gen.Diggy
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-- serves as a handler for an array of items and passes it on to FormatMarketItems.add() that returns the correct format for Diggy.Feature.MarketExhange.lua to process.
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-- @param items table of items where each item is an table with keys: level (integer level it unlocks at), price (price in the configured currency_item) and name (has to be an entity's prototype-name)
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-- @returns table of items formated in the correct way for Diggy.Feature.MarketExhange.lua to interpret.
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-- @usage Pass an table with each value being another table with these members:
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-- @field level number of the level wished to unlock the item
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-- @field price number of the price in the configured currency_item to buy the item in the market
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-- @field name string of the factorio prototype-name for the entity to be unlocked
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--
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function FormatMarketItems.initalize_unlockables(items)
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local unlockables = {}
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for _, item in ipairs(items) do
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add(item.level, item.price, item.name)
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end
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for lvl, v in pairs(market_prototype_items) do
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for _, w in ipairs(v) do
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insert(unlockables, {level = lvl, type = 'market', prototype = w})
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end
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end
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return unlockables
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end
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return FormatMarketItems
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