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RedMew/map_gen/Diggy/Feature/AlienSpawner.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

67 lines
2.2 KiB
Lua

--[[-- info
Provides the ability to spawn aliens.
]]
-- dependencies
local Event = require 'utils.event'
local AlienEvolutionProgress = require 'map_gen.Diggy.AlienEvolutionProgress'
local Debug = require 'map_gen.Diggy.Debug'
local Template = require 'map_gen.Diggy.Template'
local insert = table.insert
local random = math.random
-- this
local AlienSpawner = {}
local function spawn_alien(surface, x, y)
local enemy_force = game.forces.enemy
local enemy_force_evolution = enemy_force.evolution_factor
local position = {x = x, y = y}
local biters = AlienEvolutionProgress.getBitersByEvolution(random(1, 2), enemy_force_evolution)
local spitters = AlienEvolutionProgress.getSpittersByEvolution(random(1, 2), enemy_force_evolution)
local units = {}
for name, amount in pairs(biters) do
insert(units, {name = name, position = position, force = enemy_force, amount = amount})
end
for name, amount in pairs(spitters) do
insert(units, {name = name, position = position, force = enemy_force, amount = amount})
end
Template.units(surface, units, 1.5, 'small-biter')
end
--[[--
Registers all event handlers.
]]
function AlienSpawner.register(config)
local alien_minimum_distance_square = config.alien_minimum_distance ^ 2
Event.add(Template.events.on_void_removed, function (event)
game.forces.enemy.evolution_factor = game.forces.enemy.evolution_factor + 0.0000012
local position = event.position
local x = position.x
local y = position.y
if (x * x + y * y < alien_minimum_distance_square or config.alien_probability < random()) then
return
end
spawn_alien(event.surface, x, y)
end)
end
function AlienSpawner.get_extra_map_info(config)
return [[Alien Spawner, aliens might spawn when mining!
Spawn chance: ]] .. (config.alien_probability * 100) .. [[%
Minimum spawn distance: ]] .. config.alien_minimum_distance .. ' tiles'
end
function AlienSpawner.on_init()
-- base factorio = pollution_factor = 0.000015
game.map_settings.enemy_evolution.pollution_factor = 0.000004
end
return AlienSpawner