mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-03-05 15:05:57 +02:00
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
67 lines
2.2 KiB
Lua
67 lines
2.2 KiB
Lua
--[[-- info
|
|
Provides the ability to spawn aliens.
|
|
]]
|
|
|
|
-- dependencies
|
|
local Event = require 'utils.event'
|
|
local AlienEvolutionProgress = require 'map_gen.Diggy.AlienEvolutionProgress'
|
|
local Debug = require 'map_gen.Diggy.Debug'
|
|
local Template = require 'map_gen.Diggy.Template'
|
|
local insert = table.insert
|
|
local random = math.random
|
|
|
|
-- this
|
|
local AlienSpawner = {}
|
|
|
|
local function spawn_alien(surface, x, y)
|
|
local enemy_force = game.forces.enemy
|
|
local enemy_force_evolution = enemy_force.evolution_factor
|
|
local position = {x = x, y = y}
|
|
local biters = AlienEvolutionProgress.getBitersByEvolution(random(1, 2), enemy_force_evolution)
|
|
local spitters = AlienEvolutionProgress.getSpittersByEvolution(random(1, 2), enemy_force_evolution)
|
|
|
|
local units = {}
|
|
for name, amount in pairs(biters) do
|
|
insert(units, {name = name, position = position, force = enemy_force, amount = amount})
|
|
end
|
|
for name, amount in pairs(spitters) do
|
|
insert(units, {name = name, position = position, force = enemy_force, amount = amount})
|
|
end
|
|
|
|
Template.units(surface, units, 1.5, 'small-biter')
|
|
end
|
|
|
|
--[[--
|
|
Registers all event handlers.
|
|
]]
|
|
function AlienSpawner.register(config)
|
|
local alien_minimum_distance_square = config.alien_minimum_distance ^ 2
|
|
|
|
Event.add(Template.events.on_void_removed, function (event)
|
|
game.forces.enemy.evolution_factor = game.forces.enemy.evolution_factor + 0.0000012
|
|
|
|
local position = event.position
|
|
local x = position.x
|
|
local y = position.y
|
|
|
|
if (x * x + y * y < alien_minimum_distance_square or config.alien_probability < random()) then
|
|
return
|
|
end
|
|
|
|
spawn_alien(event.surface, x, y)
|
|
end)
|
|
end
|
|
|
|
function AlienSpawner.get_extra_map_info(config)
|
|
return [[Alien Spawner, aliens might spawn when mining!
|
|
Spawn chance: ]] .. (config.alien_probability * 100) .. [[%
|
|
Minimum spawn distance: ]] .. config.alien_minimum_distance .. ' tiles'
|
|
end
|
|
|
|
function AlienSpawner.on_init()
|
|
-- base factorio = pollution_factor = 0.000015
|
|
game.map_settings.enemy_evolution.pollution_factor = 0.000004
|
|
end
|
|
|
|
return AlienSpawner
|