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RedMew/map_gen/Diggy/Feature/SetupPlayer.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

54 lines
1.6 KiB
Lua

--[[-- info
Provides the ability to setup a player when first joined.
]]
-- dependencies
local Event = require 'utils.event'
local Debug = require 'map_gen.Diggy.Debug'
local Game = require 'utils.game'
-- this
local SetupPlayer = {}
global.SetupPlayer = {
first_player_spawned = false,
}
--[[--
Registers all event handlers.
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = Game.get_player_by_index(event.player_index)
local player_insert = player.insert
local position = {0, 0}
local surface = player.surface
for _, item in pairs(config.starting_items) do
player_insert(item)
end
if (global.SetupPlayer.first_player_spawned) then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
else
global.SetupPlayer.first_player_spawned = true
end
player.force.set_spawn_position(position, surface)
player.teleport(position)
Debug.cheat(function()
local cheats = config.cheats
player.force.manual_mining_speed_modifier = cheats.manual_mining_speed_modifier
player.force.character_inventory_slots_bonus = cheats.character_inventory_slots_bonus
player.force.character_running_speed_modifier = cheats.character_running_speed_modifier
for _, item in pairs(cheats.starting_items) do
player_insert(item)
end
end)
end)
end
return SetupPlayer