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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-03 14:53:01 +02:00
RedRafe acc257b8b6
April fools maps (#1404)
* Upload pinguin scenario

* Fix relative path

* Pinguin scenario modularization

* Update enemy_turrets.lua

Added energy interface controls to limit power available to enemy laser turrets, with laser_shots_per_level constant for balancing.

* Update floor_is_lava.lua

Now spawns fire under players when level is half of max.

* Explosion Scare Module

Added explosion_scare module. Chooses players to randomly explode (non-damaging) a number of times before switching to new targets. Explosion intensity increases as module increases.

* Update pinguin.lua

Removed comment block over modules.

* Added New Module: permanent_factory

Has a very small chance to make an entity unminable and undestructible when placed.

* MeteOres

Added new module: MeteOres.
Spawns a random meteor that damages entities, creates ore, and spawns biters.

* Update meteOres.lua

Added explosion to meteor

* Added Auto Build

Added auto_build module. Selects random players, and automatically builds the item in their cursor nearby for a while, before changing targets.

* New module: Unorganized Recipes

Added a new module to hide recipe groups and subgroups for random players. This leads to "unorganized" crafting menus.

* Update auto_build.lua

Fixed typo. I must have changed base targets to 0 instead of the global level when preparing this file for commit.

* Add Biter Ores Module

Add new module. Spawns ores on death of biters, worms, and spawners, based on difficulty of biter and level.

looks for ores on the tile the biter dies on to add to, otherwise looks nearby for an ore type and uses that, otherwise decides on a new ore type to spawn.

This should allow players to set up "farms" for their ores, creating reasonable ore patches.

Contains a RANDOM_ORES constant that will make the search radius small and ensure random ores are placed instead.

* Update biter_ores.lua

Found typo. radius should be .1 not 1 for tile directly beneath biter.

* Updated Existing Modules

Got luacheck setup in my IDE so we don't have to wait for RedMew to run it. Fixed white-space and other linting errors.

* Split AF scenarios

* Add alien biomes module

* Draft april-fools scenarios

* Fix draft issues

---------

Co-authored-by: R. Nukem <Reoisasa@gmail.com>
2024-03-28 23:27:27 +00:00
2019-03-04 14:52:52 -05:00
2018-12-06 12:27:29 +01:00
2024-03-28 23:27:27 +00:00
2024-03-28 23:27:27 +00:00
2024-03-28 23:27:27 +00:00
2024-03-28 23:27:27 +00:00
2020-08-30 17:09:42 -04:00
2018-08-25 02:55:55 -04:00
2019-02-20 02:11:53 -05:00

Build Status Discord Downloads License Activity Level Crowdin

RedMew

Quick note:

Downloads of the repository and the source code in releases require the file map_selection.sample.lua to be renamed to map_selection.lua. Release assets named for maps have this file built in.

RedMew

RedMew is a Factorio community that hosts custom servers, maps in different shapes and sizes, scripted scenarios and modded servers. All of the games hosted are available to the public and our community is meant for players of all skill levels and experience. You can find out servers by searching for "RedMew" in the multiplayer lobby.

The Community

You can join the RedMew community on Discord by visiting http://redmew.com/discord

To join a RedMew Factorio server, follow the following steps in Factorio:

  • From the main menu, press "Play"
  • In the next window press "Multiplayer"
  • Next select "Browse public games" (this requires a factorio account and may prompt you to log in)
  • In the list of "Browse games" you can filter for "RedMew" and you will see all RedMew hosted maps

Note

: Not every server in this list will be official. If you're in doubt, join our Discord and ask.

Documentation

Looking for a way to play a RedMew scenario yourself? Check out our wiki!.

Are you a Content Creator looking to play a RedMew scenario? Visit the Content Creator Guide!

Contributing

If you wish to contribute, don't hesitate to make a Pull Request or open an issue. When in doubt, you can always ask on Discord.

License

The RedMew codebase is licensed under the GPL3 License.

Description
The RedMew scenario code for Factorio.
https://redmew.com/ Readme SSPL-1.0 104 MiB
Languages
Lua 100%