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RedMew/map_gen/Diggy/Config.lua

234 lines
10 KiB
Lua

-- dependencies
-- this
local Config = {
-- enable debug mode, shows extra messages
debug = true,
-- allow cheats. Example: by default the player will have X mining speed
cheats = true,
-- a list of features to register and enable
-- to disable a feature, change the flag
features = {
StartingZone = {
enabled = true,
-- initial starting position size, values higher than 30 might break
starting_size = 8,
-- the daytime value used for cave lighting
daytime = 0.5,
},
SetupPlayer = {
enabled = true,
starting_items = {
{name = 'iron-axe', count = 1},
{name = 'stone-wall', count = 10},
},
cheats = {
manual_mining_speed_modifier = 1000,
},
},
DiggyHole = {
enabled = true,
},
DiggyCaveCollapse = {
enabled = true,
-- adds per tile what the current stress is
enable_stress_grid = false,
-- shows the mask on spawn
enable_mask_debug = false,
--the size of the mask used
mask_size = 9,
--how much the mask will effect tiles in the different rings of the mask
mask_relative_ring_weights = {2,3,4},
-- delay in seconds before the cave collapses
collapse_delay = 2.5,
-- the threshold that will be applied to all neighbors on a collapse via a mask
collapse_threshold_total_strength = 15,
support_beam_entities = {
['market'] = 9,
['stone-wall'] = 3,
['sand-rock-big'] = 2,
['out-of-map'] = 1,
['stone-brick'] = 0.05,
['stone-path'] = 0.05,
['concrete'] = 0.10,
['hazard-concrete-left'] = 0.10,
['hazard-concrete-right'] = 0.10,
['refined-concrete'] = 0.13,
['refined-hazard-concrete-left'] = 0.13,
['refined-hazard-concrete-right'] = 0.13,
},
cracking_sounds = {
'CRACK',
}
},
RefreshMap = {
enabled = true,
},
SimpleRoomGenerator = {
enabled = true,
-- value between 0 and 1, higher value means stronger variance between coordinates
noise_variance = 0.089,
-- adds per tile what the current noise is
enable_noise_grid = false,
-- minimum distance and noise range required for water to spawn
room_noise_minimum_distance = 9,
room_noise_ranges = {
{name = 'water', min = -1, max = -0.52},
{name = 'dirt', min = -0.51, max = -0.33},
{name = 'water', min = 0.52, max = 1},
{name = 'dirt', min = 0.33, max = 0.51},
},
},
ScatteredResources = {
enabled = true,
-- percentage of resource added to the sum. 100 tiles means
-- 10% more resources with a distance_richness_modifier of 10
-- 20% more resources with a distance_richness_modifier of 5
distance_richness_modifier = 5,
-- defines the increased chance of spawning resources
-- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100)
distance_probability_modifier = 2,
-- increases the amount of oil * oil_value_modifier
oil_value_modifier = 650,
-- percentage of chance that resources will spawn after mining
resource_probability = 0.15,
-- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier
max_resource_probability = 0.45,
-- chances per resource of spawning, sum must be 1.00
resource_chances = {
['coal'] = 0.21,
['copper-ore'] = 0.30,
['iron-ore'] = 0.26,
['stone'] = 0.20,
['uranium-ore'] = 0.02,
['crude-oil'] = 0.01,
},
-- minimum distance from the spawn point required before it spawns
minimum_resource_distance = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
['crude-oil'] = 57,
},
-- defines the chance of which resource_richness_value to spawn, sum must be 1.00
resource_richness_probability = {
['scarce'] = 0.40,
['low'] = 0.28,
['sufficient'] = 0.16,
['good'] = 0.10,
['plenty'] = 0.04,
['jackpot'] = 0.02,
},
-- defines the min and max range of ores to spawn
resource_richness_values = {
['scarce'] = {1, 200},
['low'] = {201, 400},
['sufficient'] = {401, 750},
['good'] = {751, 1200},
['plenty'] = {1201, 2000},
['jackpot'] = {2001, 5000},
},
},
AlienSpawner = {
enabled = true,
-- minimum distance from spawn before aliens can spawn
alien_minimum_distance = 35,
-- chance of spawning aliens when mining
alien_probability = 0.07,
},
MarketExchange = {
enabled = true,
-- percentage * mining productivity level gets added to mining speed
mining_speed_productivity_multiplier = 10,
-- market config
market_spawn_position = {x = 0, y = 4},
stone_to_surface_amount = 50,
currency_item = 'stone',
-- price in currency_item
-- item_name to give
unlockables = {
{stone = 50, type = 'buff', prototype = {name = 'mining_speed', value = 10}},
{stone = 50, type = 'buff', prototype = {name = 'inventory_slot', value = 3}},
{stone = 50, type = 'market', prototype = {price = 50, item_name = 'raw-fish'}},
{stone = 50, type = 'market', prototype = {price = 175, item_name = 'steel-axe'}},
{stone = 250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 250, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
{stone = 250, type = 'market', prototype = {price = 50, item_name = 'small-electric-pole'}},
{stone = 250, type = 'market', prototype = {price = 50, item_name = 'small-lamp'}},
{stone = 250, type = 'market', prototype = {price = 25, item_name = 'stone-brick'}},
{stone = 250, type = 'market', prototype = {price = 125, item_name = 'stone-wall'}},
{stone = 450, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 450, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
{stone = 450, type = 'market', prototype = {price = 1000, item_name = 'submachine-gun'}},
{stone = 450, type = 'market', prototype = {price = 100, item_name = 'firearm-magazine'}},
{stone = 450, type = 'market', prototype = {price = 500, item_name = 'light-armor'}},
{stone = 750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1250, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 2500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 2500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 4000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 4000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 6500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 6500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 8000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 8000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 10000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 10000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 10000, type = 'market', prototype = {price = 175, item_name = 'piercing-rounds-magazine'}},
{stone = 10000, type = 'market', prototype = {price = 750, item_name = 'heavy-armor'}},
{stone = 15000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 15000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 25000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 25000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 35000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 35000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 35000, type = 'market', prototype = {price = 1500, item_name = 'modular-armor'}},
{stone = 50000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
},
},
},
}
return Config