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RedMew/on_tick.lua

19 lines
389 B
Lua

local function on_tick()
walk_on_tick()
if game.tick % 60 == 0 then
poll_on_second()
walk_distance_on_second()
if game.tick % 1200 == 0 then
player_list_on_12_seconds()
end
if game.tick % 180 == 0 then
fish_market_on_180_ticks()
if game.tick % 900 == 0 then
refill_well()
end
end
end
end
--Event.register(defines.events.on_tick, on_tick)