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RedMew/docs/Installation.md

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Installing and Using the RedMew Scenario

Some scenarios have more detailed information, please check the index before continuing with the generic RedMew installation. To install the RedMew scenario directly into something playable, download the archive and take the next step based on your Operating System.

  • Windows: extract the the zip file into %appdata%\Factorio\Scenarios\RedMew
  • MacOS: extract the the zip file into ~/Library/Application Support/factorio/Scenarios/RedMew
  • Linux: extract the the zip file into ~/.factorio/scenarios/RedMew

Make sure it's called RedMew and there's a control.lua in the root of that directory. If you are using the RedMew scenario for a public-facing multi-player server, be sure to provide attribution back to github and keep links to the Discord, Patreon and website intact.

Note

: these locations are based on the default configuration defined by factorio. If your installation is not default, you have to find your scenarios directory in another way.

Generating maps

There are 3 ways to generate maps using our scenario: Vanilla, FactorioMapConverter and Custom Maps.

Vanilla

Start the scenario from the scenario menu and you are ready to go. Additionally you can turn features on or off via control.lua if desired.

Custom Maps

There are many pre-made map modules that can be combined to create a unique map.

Map module previews can be found in map_gen/data/.map_previews. You can select and activate a module by removing the -- in front of the require in map_layout.lua.

You can mix as many modules as you want, as long as they logically fit together.

FactorioMapConverter (Windows only)

You can generate your own maps from images. First convert the image file into a lua file (For example image_data.lua). Then use our scenario to load the image_data.lua file and generate the map from it.

To create your own map preview:

  1. Download the Map Converter here to generate the image_data.lua.
  2. Place your image_data.lua file in the map_gen/data/presets/ directory.
  3. Create new lua file (for example my_image.lua) inside the folder map_gen/presets/. This file is used to configure your map (scale, translate etc.). To do this, you can copy map_gen/presets/template.lua and replace line 8 to point to your image_data.lua
  4. Load your new preset by adding a new line to map_layout.lua. This should look similar to this:
    MAP_GEN = require "map_gen.presets.my_image.lua"
    
  5. Load the scenario from the scenario menu.