mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
65 lines
2.6 KiB
Lua
65 lines
2.6 KiB
Lua
local ScenarioInfo = require 'features.gui.info'
|
|
local config = require 'map_gen.maps.space_race.config'
|
|
|
|
local entity_kill_rewards = config.entity_kill_rewards
|
|
local entity_drop_amount = config.entity_drop_amount
|
|
|
|
ScenarioInfo.set_map_name('RedMew - Space Race')
|
|
--ScenarioInfo.set_map_description('World at War! This is not a cold war, it is a radioative hot war')
|
|
ScenarioInfo.set_map_description('Reach space through strategy focused PVP.\nDirect and indirect PVP with safe zones and PVP areas. ')
|
|
|
|
ScenarioInfo.add_map_extra_info(
|
|
[[
|
|
- Kill the enemy silo or launch a rocket to win
|
|
- Build production infrastucture in your teams' safe zone
|
|
- The enemy team can't reach you in your safe zone
|
|
- Resources are plentiful in the wilderness
|
|
- Explore, exploit and defend the wilderness for extra resources and coins
|
|
- Engage in PVP and PVE to earn coins to enable research
|
|
- Enemy structures: (balance coming soon)
|
|
Turrets ]] .. entity_kill_rewards['gun-turret'] .. '-' .. entity_kill_rewards['artillery-turret'] .. ' coins\n' ..
|
|
[[
|
|
Radars ]] .. entity_kill_rewards['radar'] .. ' coins\n' ..
|
|
[[
|
|
Others ]] .. entity_kill_rewards['default'] .. ' coin\n' ..
|
|
[[
|
|
- Enemy players: ]] .. config.player_kill_reward .. ' coins\n' ..
|
|
[[
|
|
- Natives:
|
|
Units ]] .. entity_drop_amount['small-biter'].low .. '-' .. entity_drop_amount['behemoth-spitter'].high .. ' coins ' .. entity_drop_amount['small-biter'].chance * 100 .. '% chance\n' ..
|
|
[[
|
|
Worms ]] .. entity_drop_amount['small-worm-turret'].low .. '-' .. entity_drop_amount['behemoth-worm-turret'].high .. ' coins ' .. entity_drop_amount['small-worm-turret'].chance * 100 .. '% chance\n' ..
|
|
[[
|
|
Spawners ]] .. entity_drop_amount['spitter-spawner'].low .. '-' .. entity_drop_amount['biter-spawner'].high .. ' coins ' .. entity_drop_amount['biter-spawner'].chance * 100 .. '% chance\n' ..
|
|
[[
|
|
- Sabotage enemy wilderness structures to slow the enemy team
|
|
|
|
Coming Soon:
|
|
- Balance changes
|
|
- New research mechanics
|
|
- Defend strategic points for free rocket parts
|
|
- Vote on game victory conditions:
|
|
- King of the Hill
|
|
- Capture the Flag
|
|
- Team Death Match (Lol. NO)
|
|
|
|
Current Version: ]] .. config.version
|
|
)
|
|
|
|
ScenarioInfo.set_new_info(
|
|
[[
|
|
2019-10-12 v0.3
|
|
- Market prices changed
|
|
- Wooden chests are now minable for both forces
|
|
- Refactoring of code
|
|
- Added central config file
|
|
2019-10-11 v0.2
|
|
- Added water near spawn
|
|
- Changed biter coin drop rate
|
|
- Market tank purchase warns enemy team
|
|
- Balance changes
|
|
2019-10-1 v0.01
|
|
- Initial alpha tests
|
|
]]
|
|
)
|