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RedMew/map_gen/Diggy/Scenario.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

97 lines
2.8 KiB
Lua

-- dependencies
local Config = require 'map_gen.Diggy.Config'
local Debug = require 'map_gen.Diggy.Debug'
local ScenarioInfo = require 'features.gui.info'
local Event = require 'utils.event'
require 'utils.list_utils'
require 'utils.utils'
-- this
local Scenario = {}
global.diggy_scenario_registered = false
--[[--
Allows calling a callback for each enabled feature.
Signature: callback(feature_name, Table feature_data) from {@see Config.features}.
@param if_enabled function to be called if enabled
]]
local function each_enabled_feature(if_enabled)
local type = type(if_enabled)
if ('function' ~= type) then
error('each_enabled_feature expects callback to be a function, given type: ' .. type)
end
for current_name, feature_data in pairs(Config.features) do
if (nil == feature_data.enabled) then
error('Feature ' .. current_name .. ' did not define the enabled property.')
end
if (feature_data.enabled) then
if_enabled(current_name, feature_data)
end
end
end
--[[--
Register the events required to initialize the scenario.
]]
function Scenario.register(debug)
if global.diggy_scenario_registered then
error('Cannot register the Diggy scenario multiple times.')
return
end
global.scenario.config.player_list.enable_coin_col = false
if global.scenario.config then
global.scenario.config.fish_market.enable = nil
end
if ('boolean' == type(debug)) then
Config.Debug = debug
end
if (Config.debug) then
Debug.enable_debug()
end
if (Config.cheats) then
Debug.enable_cheats()
end
local extra_map_info = ''
each_enabled_feature(
function(feature_name, feature_config)
local feature = require ('map_gen.Diggy.Feature.' .. feature_name)
if ('function' ~= type(feature.register)) then
error('Feature ' .. feature_name .. ' did not define a register function.')
end
feature.register(feature_config)
if ('function' == type(feature.get_extra_map_info)) then
extra_map_info = extra_map_info .. feature.get_extra_map_info(feature_config) .. '\n\n'
end
if ('function' == type(feature.on_init)) then
Event.on_init(feature.on_init)
end
end
)
local landfill_tiles = {'dirt-1','dirt-2','dirt-3','dirt-4','dirt-5','dirt-6','dirt-7'}
require ('map_gen.misc.change_landfill_tile')(landfill_tiles)
ScenarioInfo.set_map_name('Diggy')
ScenarioInfo.set_map_description('Dig your way through!')
ScenarioInfo.set_map_extra_info(extra_map_info)
global.diggy_scenario_registered = true
end
return Scenario