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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
97 lines
2.8 KiB
Lua
97 lines
2.8 KiB
Lua
-- dependencies
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local Config = require 'map_gen.Diggy.Config'
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local Debug = require 'map_gen.Diggy.Debug'
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local ScenarioInfo = require 'features.gui.info'
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local Event = require 'utils.event'
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require 'utils.list_utils'
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require 'utils.utils'
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-- this
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local Scenario = {}
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global.diggy_scenario_registered = false
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--[[--
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Allows calling a callback for each enabled feature.
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Signature: callback(feature_name, Table feature_data) from {@see Config.features}.
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@param if_enabled function to be called if enabled
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]]
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local function each_enabled_feature(if_enabled)
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local type = type(if_enabled)
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if ('function' ~= type) then
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error('each_enabled_feature expects callback to be a function, given type: ' .. type)
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end
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for current_name, feature_data in pairs(Config.features) do
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if (nil == feature_data.enabled) then
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error('Feature ' .. current_name .. ' did not define the enabled property.')
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end
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if (feature_data.enabled) then
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if_enabled(current_name, feature_data)
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end
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end
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end
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--[[--
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Register the events required to initialize the scenario.
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]]
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function Scenario.register(debug)
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if global.diggy_scenario_registered then
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error('Cannot register the Diggy scenario multiple times.')
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return
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end
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global.scenario.config.player_list.enable_coin_col = false
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if global.scenario.config then
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global.scenario.config.fish_market.enable = nil
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end
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if ('boolean' == type(debug)) then
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Config.Debug = debug
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end
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if (Config.debug) then
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Debug.enable_debug()
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end
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if (Config.cheats) then
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Debug.enable_cheats()
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end
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local extra_map_info = ''
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each_enabled_feature(
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function(feature_name, feature_config)
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local feature = require ('map_gen.Diggy.Feature.' .. feature_name)
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if ('function' ~= type(feature.register)) then
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error('Feature ' .. feature_name .. ' did not define a register function.')
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end
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feature.register(feature_config)
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if ('function' == type(feature.get_extra_map_info)) then
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extra_map_info = extra_map_info .. feature.get_extra_map_info(feature_config) .. '\n\n'
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end
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if ('function' == type(feature.on_init)) then
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Event.on_init(feature.on_init)
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end
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end
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)
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local landfill_tiles = {'dirt-1','dirt-2','dirt-3','dirt-4','dirt-5','dirt-6','dirt-7'}
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require ('map_gen.misc.change_landfill_tile')(landfill_tiles)
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ScenarioInfo.set_map_name('Diggy')
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ScenarioInfo.set_map_description('Dig your way through!')
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ScenarioInfo.set_map_extra_info(extra_map_info)
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global.diggy_scenario_registered = true
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end
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return Scenario
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