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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
68 lines
1.1 KiB
Lua
68 lines
1.1 KiB
Lua
-- dependencies
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local Global = require 'utils.global'
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-- this
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local ScoreTable = {}
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local scores = {}
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Global.register({
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scores = scores,
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}, function (tbl)
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scores = tbl.scores
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end)
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--[[--
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Resets the score 0 for the given name
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@param name String
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]]
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function ScoreTable.reset(name)
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scores[name] = 0
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end
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--[[--
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Adds score.
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@param name String
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@param value int amount to add
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@return int the sum for the score added by name
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]]
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function ScoreTable.add(name, value)
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local new = (scores[name] or 0) + value
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scores[name] = new
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return new
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end
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--[[--
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Increments the score by 1 for name.
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@param name String
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@return int the sum for the score incremented by name
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]]
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function ScoreTable.increment(name)
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return ScoreTable.add(name, 1)
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end
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--[[--
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Returns the score for a single key.
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@param
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]]
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function ScoreTable.get(name)
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return scores[name] or 0
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end
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--[[--
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Returns all scores.
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@return table {[string] = int}
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]]
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function ScoreTable.all()
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return scores
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end
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return ScoreTable
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