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c9369c3d14
* Fix scoping, var names, unused functions, etc. * Autoformat
60 lines
1.9 KiB
Lua
60 lines
1.9 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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Event.add(
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defines.events.on_player_died,
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function(event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print('PLAYER$die,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
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end
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end
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)
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Event.add(
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defines.events.on_player_respawned,
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function(event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print('PLAYER$respawn,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
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end
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end
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)
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print('PLAYER$join,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
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end
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end
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)
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Event.add(
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defines.events.on_player_left_game,
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function(event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print('PLAYER$leave,' .. player .. ',' .. Game.get_player_by_index(player).name .. ',' .. Game.get_player_by_index(player).force.name)
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end
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end
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)
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function heartbeat()
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--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
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end
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function playerQuery()
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if #game.connected_players == 0 then
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print('output$pquery$none')
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else
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local response = 'output&pquery$'
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for _, player in pairs(game.connected_players) do
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local playerdata = player.name .. '-' .. player.force.name
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response = response .. playerdata .. ','
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end
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print(response:sub(1, #str - 1))
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end
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end
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