mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
57 lines
3.5 KiB
Lua
57 lines
3.5 KiB
Lua
rso_debug_enabled = false
|
|
|
|
region_size = 6 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
|
|
-- each region is region_size*region_size chunks
|
|
-- each chunk is 32*32 tiles
|
|
|
|
use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts
|
|
|
|
starting_area_size = 1 -- starting area in regions, safe from random nonsense
|
|
|
|
absolute_resource_chance = 0.65 -- chance to spawn an resource in a region
|
|
starting_richness_mult = 1 -- multiply starting area richness for resources
|
|
global_richness_mult = 1 -- multiply richness for all resources except starting area
|
|
global_size_mult = 1 -- multiply size for all ores, doesn't affect starting area
|
|
|
|
absolute_enemy_chance = 5 -- chance to spawn enemies per sector (can be more then one base if spawned)
|
|
enemy_base_size_multiplier = 1 -- all base sizes will be multiplied by this - larger number means bigger bases
|
|
|
|
multi_resource_active = false -- global switch for multi resource chances
|
|
multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1
|
|
multi_resource_size_factor = 0.90
|
|
multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance
|
|
|
|
min_amount=350 -- default value for minimum amount of resource in single pile
|
|
|
|
richness_distance_factor=1 -- exponent for richness distance factor calculation
|
|
fluid_richness_distance_factor = 0.6 -- exponent for richness distance factor calculation for fluids
|
|
size_distance_factor=0.05 -- exponent for size distance factor calculation
|
|
|
|
deterministic = true -- set to false to use system for all decisions math.random
|
|
removeTrees = true
|
|
-- mode is no longer used by generation process - it autodetects endless resources
|
|
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
|
|
endless_resource_mode_sizeModifier = 0.80
|
|
|
|
-- This setting isn't used anywhere in the soft mod version of RSO -- OARC
|
|
-- Just set it from Oarc's config.lua (look for ENEMY_EXPANSION)
|
|
-- disableEnemyExpansion = false -- allows for disabling of in-game biter base building
|
|
|
|
-- Leaving these values present, they do nothing in the RedMew RSO
|
|
-- use_RSO_biter_spawning = false -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
|
|
-- use_vanilla_biter_spawning = true -- enables using of vanilla spawning
|
|
|
|
-- biter_ratio_segment=3 --the ratio components determining how many biters to spitters will be spawned
|
|
-- spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters
|
|
|
|
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
|
|
|
|
-- Leave as true, and instead modify the rso_resource_config instead
|
|
ignoreMapGenSettings = true -- stops the default behaviour of reading map gen settings
|
|
|
|
fluidResourcesFactor = 20 -- temporary factor for calculation of resource %-ages for fluids
|
|
|
|
useResourceCollisionDetection = false -- enables avoidace calculations to reduce ores overlaping of each other
|
|
resourceCollisionDetectionRatio = 0.8 -- at least this much of ore field needs to be placable to spawn it
|
|
resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed
|