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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/report.lua
2021-01-30 16:20:13 +00:00

575 lines
20 KiB
Lua

local Gui = require 'utils.gui'
local Utils = require 'utils.core'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Command = require 'utils.command'
local Popup = require 'features.gui.popup'
local Color = require 'resources.color_presets'
local Event = require 'utils.event'
local Server = require 'features.server'
local Discord = require 'resources.discord'
local helpdesk_channel = Discord.channel_names.helpdesk
local moderation_log_channel = Discord.channel_names.moderation_log
local moderator_role_mention = Discord.role_mentions.moderator
local format = string.format
local report_frame_name = Gui.uid_name()
local report_close_button_name = Gui.uid_name()
local report_tab_button_name = Gui.uid_name()
local jail_offender_button_name = Gui.uid_name()
local report_body_name = Gui.uid_name()
local jail_name = 'Jail'
local default_group = 'Default'
local prefix = '------------------NOTICE-------------------'
local prefix_e = '--------------------------------------------'
local Module = {}
-- Global registered locals
local report_data = {}
local jail_data = {}
local non_character_unjailed_players = {}
Global.register({
report_data = report_data,
jail_data = jail_data,
non_character_unjailed_players = non_character_unjailed_players
}, function(tbl)
report_data = tbl.report_data
jail_data = tbl.jail_data
non_character_unjailed_players = tbl.non_character_unjailed_players
end)
local function report_command(args, player)
local reported_player_name = args.player
local reported_player = game.players[reported_player_name]
if not reported_player then
Game.player_print(reported_player_name .. ' does not exist.')
return nil
end
Module.report(player, reported_player, args.message)
Game.player_print('Your report has been sent.')
end
local function draw_report(parent, report_id)
local report = report_data[report_id]
if report_id == 0 or not report then
parent.add {type = 'label', caption = 'No reports yet.'}
return
end
local reported_player_name = game.get_player(report.reported_player_index).name
local reporting_player_name = '<script>'
if report.reporting_player_index then
reporting_player_name = game.get_player(report.reporting_player_index).name
end
local time = Utils.format_time(report.tick)
local time_ago = Utils.format_time(game.tick - report.tick)
local message = report.message
Gui.clear(parent)
local permission_group = game.permissions.get_group(jail_name)
local jail_offender_button_caption = (game.get_player(report.reported_player_index).permission_group
== permission_group) and 'Unjail ' .. reported_player_name or 'Jail '
.. reported_player_name
parent.add {type = 'label', caption = 'Offender: ' .. reported_player_name}
local msg_label_pane = parent.add {
type = 'scroll-pane',
vertical_scroll_policy = 'auto-and-reserve-space',
horizontal_scroll_policy = 'never'
}
msg_label_pane.style.maximal_height = 400
local msg_label = msg_label_pane.add {type = 'label', caption = 'Message: ' .. message}
local jail_offender_button = parent.add {
type = 'button',
name = jail_offender_button_name,
caption = jail_offender_button_caption
}
jail_offender_button.style.height = 24
jail_offender_button.style.font = 'default-small'
jail_offender_button.style.top_padding = 0
jail_offender_button.style.bottom_padding = 0
jail_offender_button.style.left_padding = 0
jail_offender_button.style.right_padding = 0
msg_label.style.single_line = false
msg_label.style.maximal_width = 680
parent.add {type = 'label', caption = string.format('Time: %s (%s ago)', time, time_ago)}
parent.add {type = 'label', caption = 'Reported by: ' .. reporting_player_name}
end
Module.show_reports = function(player)
local reports = report_data
local center = player.gui.center
local report_frame = center[report_frame_name]
if report_frame and report_frame.valid then
Gui.destroy(report_frame)
end
report_frame = center.add {
type = 'frame',
name = report_frame_name,
direction = 'vertical',
caption = 'User reports'
}
report_frame.style.maximal_width = 700
player.opened = report_frame
if #reports > 1 then
local scroll_pane = report_frame.add {
type = 'scroll-pane',
horizontal_scroll_policy = 'auto-and-reserve-space',
vertical_scroll_policy = 'never'
}
local tab_flow = scroll_pane.add {type = 'flow'}
for k, report in pairs(reports) do
local button_cell = tab_flow.add {type = 'flow', caption = 'reportuid' .. k}
button_cell.add {
type = 'button',
name = report_tab_button_name,
caption = game.get_player(report.reported_player_index).name
}
end
end
local report_body = report_frame.add {
type = 'scroll-pane',
name = report_body_name,
horizontal_scroll_policy = 'never',
vertical_scroll_policy = 'never'
}
report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
draw_report(report_body, #reports)
end
local function send_report_to_discord(reporting_player, reported_player, message)
local server_id = Server.get_server_id()
local server_name = Server.get_server_name()
local text = {'**'}
if reporting_player and reporting_player.valid then
text[#text + 1] = Utils.sanitise_string_for_discord(reporting_player.name)
else
text[#text + 1] = '<script>'
end
text[#text + 1] = ' reported '
text[#text + 1] = Utils.sanitise_string_for_discord(reported_player.name)
text[#text + 1] = '**\\n'
if server_id ~= '' then
text[#text + 1] = 'Server: s'
text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
text[#text + 1] = ' - '
text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
text[#text + 1] = '\\n'
end
text[#text + 1] = ' Game time: '
text[#text + 1] = Utils.format_time(game.tick)
text[#text + 1] = '\\nPlayer online time: '
text[#text + 1] = Utils.format_time(reported_player.online_time)
text[#text + 1] = '\\nMessage: '
text[#text + 1] = Utils.sanitise_string_for_discord(message)
text = table.concat(text)
Server.to_discord_named_embed_raw(helpdesk_channel, text)
Server.to_discord_named_raw(helpdesk_channel, moderator_role_mention)
Server.to_discord_named_embed_raw(moderation_log_channel, text)
end
function Module.report(reporting_player, reported_player, message)
local player_index
if reporting_player then
player_index = reporting_player.index
reporting_player.print('Your report has been sent.')
end
table.insert(report_data, {
reporting_player_index = player_index,
reported_player_index = reported_player.index,
message = message,
tick = game.tick
})
send_report_to_discord(reporting_player, reported_player, message)
local notified = false
for _, p in pairs(game.players) do
if p.admin and p.connected then
p.play_sound {path = 'utility/tutorial_notice', volume_modifier = 1}
Module.show_reports(p)
if p.afk_time < 3600 then
notified = true
end
end
end
if not notified then
for _, p in pairs(game.players) do
if p.admin then
Module.show_reports(p)
end
end
end
end
local function send_jail_to_discord(target_player, player)
local server_id = Server.get_server_id()
local server_name = Server.get_server_name()
local text = {'**'}
text[#text+ 1] = Utils.sanitise_string_for_discord(player.name)
text[#text+ 1] = ' has jailed '
text[#text+ 1] = Utils.sanitise_string_for_discord(target_player.name)
text[#text+ 1] = '**\\n'
if server_id ~= '' then
text[#text + 1] = 'Server: s'
text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
text[#text + 1] = ' - '
text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
text[#text + 1] = '\\n'
end
text[#text + 1] = 'Game time: '
text[#text + 1] = Utils.format_time(game.tick)
text[#text + 1] = '\\nPlayer online time: '
text[#text + 1] = Utils.format_time(target_player.online_time)
local message = table.concat(text)
Server.to_discord_named_embed_raw(moderation_log_channel, message)
end
--- Places a target in jail
-- @param target_player <LuaPlayer> the target to jail
-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
function Module.jail(target_player, player)
local print
if player then
print = player.print
else
player = {name = 'server'}
print = log
end
if not target_player then
print('Unknown player.')
return
end
local target_name = target_player.name
local permissions = game.permissions
-- Check if the permission group exists, if it doesn't, create it.
local permission_group = permissions.get_group(jail_name)
if not permission_group then
permission_group = permissions.create_group(jail_name)
-- Set all permissions to disabled
for action_name, _ in pairs(defines.input_action) do
permission_group.set_allows_action(defines.input_action[action_name], false)
end
end
local former_permission_group = target_player.permission_group
if former_permission_group == permission_group then
print(format('Player %s is already in jail.', target_name))
return
end
-- Enable writing to console to allow a person to speak, and allow them to edit permission group so that an admin can unjail themselves
permission_group.set_allows_action(defines.input_action.write_to_console, true)
permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
-- Add player to jail group
permission_group.add_player(target_player)
-- If in vehicle, kick them out and set the speed to 0.
local vehicle = target_player.vehicle
if vehicle then
local train = vehicle.train
-- Trains can't have their speed set via ent.speed and instead need ent.train.speed
if train then
train.speed = 0
elseif vehicle.name == "spidertron" then
-- spidertron's can't have their speed set and will stop if a player is driving and exits
-- if the player uses spidertron remote then the spidertron will continue without the player
-- so set the spidertron autopilot position to its current position before kicking hte player
vehicle.autopilot_destination = vehicle.position
else
vehicle.speed = 0
end
target_player.driving = false
end
-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
if target_player.shooting_state.state ~= 0 then
target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0, 0}}
end
-- Stop player walking while jailed
if target_player.walking_state.walking == true then
target_player.walking_state = {walking = false, direction = defines.direction.north}
end
-- Check they're in jail
if target_player.permission_group == permission_group then
-- Let admin know it worked, let target know what's going on.
target_player.clear_console()
Popup.player(target_player, 'You have been jailed.\nRespond to queries from the mod team.')
Utils.print_admins(format('%s has been jailed by %s', target_name, player.name))
Utils.log_command(Utils.get_actor(), 'jail', target_name)
local character = target_player.character
local former_char_dest
if character and character.valid then
former_char_dest = character.destructible
character.destructible = false
end
jail_data[target_player.index] = {
name = target_name,
perm_group = former_permission_group,
char_dest = former_char_dest,
color = target_player.color,
chat_color = target_player.chat_color
}
non_character_unjailed_players[target_player.index] = nil
target_player.color = Color.white
target_player.chat_color = Color.white
send_jail_to_discord(target_player, player)
else
-- Let admin know it didn't work.
print(format('Something went wrong in the jailing of %s. You can still change their group via /permissions.',
target_name))
end
end
--- Removes a target from jail
-- @param target_player <LuaPlayer> the target to unjail
-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
function Module.unjail(target_player, player)
local print
if player then
print = player.print
else
player = {name = 'server'}
print = log
end
if not target_player then
print('Unknown player.')
return
end
local target_name = target_player.name
local target_index = target_player.index
local target_jail_data = jail_data[target_index]
local permissions = game.permissions
local jail_permission_group = permissions.get_group(jail_name)
if (not jail_permission_group) or target_player.permission_group ~= jail_permission_group or not target_jail_data then
Game.player_print(format('%s is already not in Jail.', target_name))
return
end
-- Check if the player's former permission group exists, if it doesn't, create it.
local permission_group = target_jail_data.perm_group or permissions.get_group(default_group)
if not permission_group then
permission_group = permissions.create_group(default_group)
end
-- Move player
permission_group.add_player(target_player)
-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
target_player.shooting_state.state = 0
-- Restore player's state from stored data
local character = target_player.character
local former_char_dest = target_jail_data.char_dest
if former_char_dest ~= nil then
if character and character.valid then
character.destructible = former_char_dest
else
-- The player had a character before but doesn't have one now.
-- This probably means they have left the game, we will restore
-- their character's destructible state when they rejoin.
non_character_unjailed_players[target_index] = former_char_dest
end
end
target_player.color = target_jail_data.color
target_player.chat_color = target_jail_data.chat_color
jail_data[target_index] = nil
-- Check that it worked
if target_player.permission_group == permission_group then
-- Let admin know it worked, let target know what's going on.
Game.player_print(target_name .. ' has been returned to the default group. They have been advised of this.')
target_player.print(prefix)
target_player.print('Your ability to perform actions has been restored', Color.light_green)
target_player.print(prefix_e)
Utils.print_admins(format('%s has been released from jail by %s', target_name, player.name))
Utils.log_command(Utils.get_actor(), 'unjail', target_name)
else
-- Let admin know it didn't work.
Game.player_print(format(
'Something went wrong in the unjailing of %s. You can still change their group via /permissions and inform them.',
target_name))
end
end
Gui.on_custom_close(report_frame_name, function(event)
Gui.destroy(event.element)
end)
Gui.on_click(report_close_button_name, function(event)
Gui.destroy(event.element.parent)
end)
Gui.on_click(jail_offender_button_name, function(event)
local target_name = string.sub(event.element.caption, 6)
local target = game.players[target_name]
if target then
Module.jail(target, event.player)
else
target_name = string.sub(event.element.caption, 8)
target = game.players[target_name]
if target then
Module.unjail(target, event.player)
end
end
Module.show_reports(event.player)
Module.show_reports(event.player) -- Double toggle, first destroy then draw.
end)
Gui.on_click(report_tab_button_name, function(event)
local center = event.player.gui.center
local report_frame = center[report_frame_name]
local report_uid_str = string.sub(event.element.parent.caption, 10)
local report_uid = tonumber(report_uid_str)
draw_report(report_frame[report_body_name], report_uid)
end)
local reporting_popup_name = Gui.uid_name()
local reporting_cancel_button_name = Gui.uid_name()
local reporting_submit_button_name = Gui.uid_name()
local reporting_input_name = Gui.uid_name()
Module.spawn_reporting_popup = function(player, reported_player)
local center = player.gui.center
local reporting_popup = center[reporting_popup_name]
if reporting_popup and reporting_popup.valid then
Gui.destroy(reporting_popup)
end
reporting_popup = center.add {
type = 'frame',
name = reporting_popup_name,
direction = 'vertical',
caption = 'Report player ' .. reported_player.name
}
Gui.set_data(reporting_popup, {reported_player_index = reported_player.index})
reporting_popup.style.maximal_width = 500
player.opened = reporting_popup
reporting_popup.add {type = 'label', caption = 'Report message:'}
local input = reporting_popup.add {type = 'text-box', name = reporting_input_name}
input.style.width = 400
input.style.height = 85
local button_flow = reporting_popup.add {type = 'flow'}
button_flow.add {type = 'button', name = reporting_submit_button_name, caption = 'Submit'}
button_flow.add {type = 'button', name = reporting_cancel_button_name, caption = 'Cancel'}
end
Gui.on_custom_close(reporting_popup_name, function(event)
Gui.destroy(event.element)
end)
Gui.on_click(reporting_cancel_button_name, function(event)
local frame = event.element.parent.parent
Gui.destroy(frame)
end)
Gui.on_click(reporting_submit_button_name, function(event)
local frame = event.element.parent.parent
local msg = frame[reporting_input_name].text
local data = Gui.get_data(frame)
local reported_player_index = data['reported_player_index']
local print = event.player.print
Gui.destroy(frame)
Module.report(event.player, game.get_player(reported_player_index), msg)
print(prefix)
print('You have successfully reported: ' .. game.get_player(reported_player_index).name)
print(prefix_e)
end)
local function restore_player_jailed_state(event)
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
local character = player.character
local player_jail_data = jail_data[player_index]
if player_jail_data then
if character and character.valid then
if player_jail_data.char_dest == nil then
player_jail_data.char_dest = character.destructible
end
character.destructible = false
end
non_character_unjailed_players[player_index] = nil
return
end
local character_destructible = non_character_unjailed_players[player_index]
if character_destructible == nil then
return
end
non_character_unjailed_players[player_index] = nil
if character and character.valid then
character.destructible = character_destructible
end
end
Event.add(defines.events.on_player_joined_game, restore_player_jailed_state)
Event.add(defines.events.on_player_respawned, restore_player_jailed_state)
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid or not player.admin then
return
end
local report_frame = player.gui.center[report_frame_name]
if report_frame and report_frame.valid then
Module.show_reports(player)
end
end)
Command.add('report', {
description = {'command_description.report'},
arguments = {'player', 'message'},
capture_excess_arguments = true
}, report_command)
return Module