mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
192 lines
5.8 KiB
Lua
192 lines
5.8 KiB
Lua
local b = require 'map_gen.shared.builders'
|
|
local RS = require 'map_gen.shared.redmew_surface'
|
|
local MGSP = require 'resources.map_gen_settings'
|
|
local degrees = require "utils.math".degrees
|
|
local ScenarioInfo = require 'features.gui.info'
|
|
local Event = require 'utils.event'
|
|
|
|
RS.set_map_gen_settings(
|
|
{
|
|
MGSP.ore_oil_none, -- Comment this if you want to enable vanilla ore generation in some of the rings.
|
|
MGSP.cliff_none,
|
|
MGSP.water_none
|
|
}
|
|
)
|
|
|
|
ScenarioInfo.set_map_name('Fractal Balls')
|
|
ScenarioInfo.set_map_description(
|
|
[[
|
|
Circular groups of ore islands linked by paths arranged in a fractal,
|
|
expanding pattern.
|
|
]]
|
|
)
|
|
ScenarioInfo.add_map_extra_info(
|
|
[[
|
|
A space limited start leads players to explore larger and larger rings of
|
|
biter infested map.
|
|
|
|
Each ore patch upon its own island must be belted out to a production area
|
|
or loaded on to trains.
|
|
|
|
This map encourages use of trains similar to RSO due to the spread out nature of
|
|
the ores, with islands only accessible by bots encouraging the player to revisit
|
|
exhausted ore areas later in the game to extract more resources.
|
|
]]
|
|
)
|
|
|
|
ScenarioInfo.set_new_info(
|
|
[[
|
|
2019-09-11 - Jayefuu
|
|
- Updated map descriptions
|
|
- Disabled landfill to prevent cheating
|
|
- Added config example to disable vanilla ores. Balances map better if the rings aren't full of ore.
|
|
]]
|
|
)
|
|
|
|
local function value(base, mult)
|
|
return function(x, y)
|
|
return mult * (math.abs(x) + math.abs(y)) + base
|
|
end
|
|
end
|
|
|
|
-- bot_islands_flag true if you want to add islands of ores only reachable by robots
|
|
local bot_islands_flag = true
|
|
|
|
local arm1 = b.translate(b.rectangle(2, 3), 0, -5)
|
|
local arm2 = b.translate(b.rectangle(6, 2), 0, 22)
|
|
|
|
local inner = b.circle(22)
|
|
local outer = b.circle(24)
|
|
local ring = b.all {outer, b.invert(inner)}
|
|
|
|
local arms = b.any {arm1, arm2}
|
|
arms = b.translate(arms, 0, -16)
|
|
arms =
|
|
b.any {
|
|
arms,
|
|
b.rotate(arms, degrees(120)),
|
|
b.rotate(arms, degrees(-120))
|
|
}
|
|
local frame = b.any {arms, ring}
|
|
|
|
local ball = b.circle(8)
|
|
|
|
local iron = b.resource(b.circle(6), 'iron-ore', value(1000, 1))
|
|
local copper = b.resource(b.circle(6), 'copper-ore', value(800, 0.8))
|
|
local stone = b.resource(b.circle(4), 'stone', value(500, .5))
|
|
local coal = b.resource(b.circle(6), 'coal', value(600, 0.6))
|
|
local uranium = b.resource(b.circle(4), 'uranium-ore', value(400, 1))
|
|
local oil = b.resource(b.throttle_world_xy(b.circle(6), 1, 4, 1, 4), 'crude-oil', value(100000, 50))
|
|
|
|
--[[ local iron_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, iron), 'water-tile', 'grass-1')
|
|
local copper_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, copper), 'water-tile', 'grass-1')
|
|
local stone_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, stone), 'water-tile', 'grass-1')
|
|
local coal_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, coal), 'water-tile', 'grass-1')
|
|
local uranium_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, uranium), 'water-tile', 'grass-1')
|
|
local oil_ball = b.change_map_gen_collision_tile(b.apply_entity(ball, oil), 'water-tile', 'grass-1') ]]
|
|
local iron_ball = b.apply_entity(ball, iron)
|
|
local copper_ball = b.apply_entity(ball, copper)
|
|
local stone_ball = b.apply_entity(ball, stone)
|
|
local coal_ball = b.apply_entity(ball, coal)
|
|
local uranium_ball = b.apply_entity(ball, uranium)
|
|
local oil_ball = b.apply_entity(ball, oil)
|
|
|
|
local balls1 =
|
|
b.any {
|
|
b.translate(iron_ball, 0, -12),
|
|
b.rotate(b.translate(copper_ball, 0, -12), degrees(120)),
|
|
b.rotate(b.translate(coal_ball, 0, -12), degrees(-120)),
|
|
frame
|
|
}
|
|
--shape = b.rotate(shape, degrees(rot))
|
|
balls1 = b.rotate(balls1, degrees(180))
|
|
balls1 = b.choose(outer, balls1, b.empty_shape)
|
|
balls1 = b.translate(balls1, 0, -36)
|
|
|
|
local balls2 =
|
|
b.any {
|
|
b.translate(iron_ball, 0, -12),
|
|
b.rotate(b.translate(copper_ball, 0, -12), degrees(120)),
|
|
b.rotate(b.translate(stone_ball, 0, -12), degrees(-120)),
|
|
frame
|
|
}
|
|
balls2 = b.rotate(balls2, degrees(180))
|
|
balls2 = b.choose(outer, balls2, b.empty_shape)
|
|
balls2 = b.translate(balls2, 0, -36)
|
|
balls2 = b.rotate(balls2, degrees(120))
|
|
|
|
local balls3 =
|
|
b.any {
|
|
b.translate(iron_ball, 0, -12),
|
|
b.rotate(b.translate(uranium_ball, 0, -12), degrees(120)),
|
|
b.rotate(b.translate(oil_ball, 0, -12), degrees(-120)),
|
|
frame
|
|
}
|
|
balls3 = b.rotate(balls3, degrees(180))
|
|
balls3 = b.choose(outer, balls3, b.empty_shape)
|
|
balls3 = b.translate(balls3, 0, -36)
|
|
balls3 = b.rotate(balls3, degrees(-120))
|
|
|
|
local balls4 =
|
|
b.any {
|
|
balls1,
|
|
balls2,
|
|
balls3,
|
|
b.scale(frame, 3, 3)
|
|
}
|
|
balls4 = b.rotate(balls4, degrees(180))
|
|
|
|
if bot_islands_flag == true then
|
|
balls4 =
|
|
b.any {
|
|
balls4,
|
|
b.translate(iron_ball, 0, 0),
|
|
b.rotate(b.translate(coal_ball, 0, -40), degrees(120)),
|
|
b.rotate(b.translate(iron_ball, 0, -40), degrees(-120)),
|
|
b.translate(copper_ball, 0, -40)
|
|
}
|
|
end
|
|
|
|
balls4 = b.remove_map_gen_resources(balls4)
|
|
balls4 = b.choose(b.scale(outer, 3, 3), balls4, b.empty_shape)
|
|
|
|
local function make_ball(shape, sf)
|
|
local s1 = b.translate(shape, 0, -12 * sf)
|
|
shape =
|
|
b.any {
|
|
s1,
|
|
b.rotate(s1, degrees(120)),
|
|
b.rotate(s1, degrees(-120)),
|
|
b.scale(frame, sf, sf)
|
|
}
|
|
shape = b.rotate(shape, degrees(180))
|
|
|
|
local bound = b.scale(outer, sf, sf)
|
|
|
|
return b.choose(bound, shape, b.empty_shape)
|
|
end
|
|
|
|
local ratio = 24 / 8
|
|
local map = balls4
|
|
local total_sf = 1 * ratio * ratio
|
|
for i = 1, 6 do
|
|
map = make_ball(map, total_sf)
|
|
total_sf = ratio * total_sf
|
|
end
|
|
|
|
map = b.translate(map, 0, -19669)
|
|
map = b.scale(map, 2, 2)
|
|
|
|
map = b.change_map_gen_collision_tile(map, 'water-tile', 'grass-1')
|
|
map = b.change_tile(map, false, 'water')
|
|
map = b.fish(map, 0.0025)
|
|
|
|
-- Disable landfill technology
|
|
local function on_init()
|
|
local player_force = game.forces.player
|
|
player_force.technologies['landfill'].enabled = false -- disable landfill
|
|
end
|
|
Event.on_init(on_init)
|
|
|
|
return map
|