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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
--Author: Valansch
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local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Task = require 'utils.Task'
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local function is_depleted(drill, entity)
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local position = drill.position
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local area
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if drill.name == 'electric-mining-drill' then
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area = {{position.x - 2.5, position.y - 2.5}, {position.x + 2.5, position.y + 2.5}}
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else
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area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
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end
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for _, resource in pairs(drill.surface.find_entities_filtered {type = 'resource', area = area}) do
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if resource ~= entity and resource.name ~= 'crude-oil' then
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return false
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end
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end
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return true
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end
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local callback =
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Token.register(
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function(drill)
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if drill.valid then
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drill.order_deconstruction(drill.force)
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end
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end
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)
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local function on_resource_depleted(event)
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local entity = event.entity
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if entity.name == 'uranium-ore' then
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return nil
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end
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local position = entity.position
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local area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}}
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local drills = event.entity.surface.find_entities_filtered {area = area, type = 'mining-drill'}
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for _, drill in ipairs(drills) do
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if drill.name ~= 'pumpjack' and is_depleted(drill, entity) then
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Task.set_timeout_in_ticks(5, callback, drill)
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end
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end
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end
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Event.add(defines.events.on_resource_depleted, on_resource_depleted)
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