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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
48 lines
1.7 KiB
Lua
48 lines
1.7 KiB
Lua
local Event = require "utils.event"
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local Game = require 'utils.game'
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Event.add(defines.events.on_player_died, function (event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$die," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_respawned, function (event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$respawn," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_joined_game, function (event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$join," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_left_game, function (event)
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local player = event.player_index
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$leave," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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function heartbeat()
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--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
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end
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function playerQuery()
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if #game.connected_players == 0 then
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print("output$pquery$none")
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else
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local response = "output&pquery$"
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for _,player in pairs(game.connected_players) do
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local playerdata = player.name .. "-" .. player.force.name
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response = response .. playerdata .. ","
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end
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print(response:sub(1,#str-1))
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end
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end
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