1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/follow.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

62 lines
1.7 KiB
Lua

global.follows = {}
global.follows.n_entries = 0
local Utils = require "utils.utils"
local Game = require 'utils.game'
local function get_direction(follower, target)
local delta_x = target.position.x - follower.position.x
local delta_y = follower.position.y - target.position.y --reversed x axis
local a = delta_y/delta_x
if a >= -1.5 and a < -0.5 then
--SE OR NW
if delta_x > 0 then
return defines.direction.southeast
else
return defines.direction.northwest
end
elseif a >= -0.5 and a < 0.5 then
--E OR W
if delta_x > 0 then
return defines.direction.east
else
return defines.direction.west
end
elseif a >= 0.5 and a < 1.5 then
--NE OR SW
if delta_x > 0 then
return defines.direction.northeast
else
return defines.direction.southwest
end
else
-- N or S
if a < 0 then delta_x = - delta_x end -- mirrow x axis if player is NNW or SSE
if delta_x > 0 then
return defines.direction.north
else
return defines.direction.south
end
end
end
local function walk_on_tick()
if global.follows.n_entries > 0 then
for k,v in pairs(global.follows) do
local follower = game.playesr[k]
local target = game.players[v]
if follower ~= nil and target ~= nil then
local d = Utils.distance(follower, target)
if follower.connected and target.connected and d < 32 then
if d > 5 then
direction = get_direction(follower, target)
follower.walking_state = {walking = true, direction = direction}
end
else
global.follows[follower.name] = nil
global.follows.n_entries = global.follows.n_entries - 1
end
end
end
end
end