mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
65 lines
1.8 KiB
Lua
65 lines
1.8 KiB
Lua
local Utils = require 'utils.utils'
|
|
local Event = require 'utils.event'
|
|
local Game = require 'utils.game'
|
|
|
|
Event.add(
|
|
defines.events.on_console_command,
|
|
function(event)
|
|
local command = event.command
|
|
if command == 'c' or command == 'command' or command == 'silent-command' or command == 'hax' then
|
|
local p_index = event.player_index
|
|
local name
|
|
if p_index then
|
|
name = Game.get_player_by_index(event.player_index).name
|
|
else
|
|
name = '<server>'
|
|
end
|
|
local s = table.concat {'[Command] ', name, ' /', command, ' ', event.parameters}
|
|
log(s)
|
|
end
|
|
end
|
|
)
|
|
|
|
global.cheated_items = {}
|
|
global.cheated_items_by_timestamp = {}
|
|
|
|
Event.add(
|
|
defines.events.on_player_crafted_item,
|
|
function(event)
|
|
local pi = event.player_index
|
|
local p = Game.get_player_by_index(pi)
|
|
|
|
if not p or not p.valid or not p.cheat_mode then
|
|
return
|
|
end
|
|
|
|
local cheat_items = global.cheated_items
|
|
|
|
local data = cheat_items[pi]
|
|
if not data then
|
|
data = {}
|
|
cheat_items[pi] = data
|
|
end
|
|
|
|
local stack = event.item_stack
|
|
local name = stack.name
|
|
local user_item_record = data[name] or {count = 0}
|
|
local count = user_item_record.count
|
|
local time = user_item_record['time'] or Utils.format_time(game.tick)
|
|
data[name] = {count = stack.count + count, time = time}
|
|
local s = table.concat {'[Cheated item] ', p.name, ' - ', stack.count, ' x ', name}
|
|
log(s)
|
|
end
|
|
)
|
|
|
|
function print_cheated_items()
|
|
local res = {}
|
|
local players = game.players
|
|
|
|
for pi, data in pairs(global.cheated_items) do
|
|
res[players[pi].name] = data
|
|
end
|
|
|
|
game.player.print(serpent.block(res))
|
|
end
|