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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/user_groups.lua
SimonFlapse 4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00

98 lines
2.8 KiB
Lua

global.regulars = require 'resources.regulars'
local Donators = require 'resources.donators'
global.donators = Donators.donators
local Event = require 'utils.event'
local Utils = require 'utils.utils'
local Game = require 'utils.game'
local Module = {}
local function update_file()
local data = {'{\n'}
for player_name, _ in pairs(global.regulars) do
table.insert(data, '["')
table.insert(data, player_name)
table.insert(data, '"] = true,\n')
end
table.insert(data, '}')
game.write_file('regulars.lua', table.concat(data), false, 0)
end
Module.is_regular =
function(player_name)
return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
end
Module.add_regular = function(player_name)
local actor = Utils.get_actor()
if Module.is_regular(player_name) then
Game.player_print(player_name .. ' is already a regular.')
else
if game.players[player_name] then
player_name = game.players[player_name].name
game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
global.regulars[player_name] = true
update_file()
else
Game.player_print(player_name .. ' does not exist.')
end
end
end
Module.remove_regular =
function(player_name)
local actor = Utils.get_actor()
if game.players[player_name] then
player_name = game.players[player_name].name
if Module.is_regular(player_name) then
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
end
global.regulars[player_name] = nil
global.regulars[player_name:lower()] = nil --backwards compatible
update_file()
end
end
Module.print_regulars = function()
for k, _ in pairs(global.regulars) do
Game.player_print(k)
end
end
function Module.get_rank(player)
if player.admin then
return 'Admin'
elseif Module.is_regular(player.name) then
return 'Regular'
else
return 'Guest'
end
end
function Module.is_donator(player_name)
return global.donators[player_name]
end
function Module.player_has_donator_perk(player_name, perk_flag)
local d = global.donators[player_name]
if not d then
return false
end
return bit32.band(d, perk_flag) == perk_flag
end
Event.add(
defines.events.on_player_joined_game,
function(event)
local correctCaseName = Game.get_player_by_index(event.player_index).name
if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
global.regulars[correctCaseName:lower()] = nil
global.regulars[correctCaseName] = true
update_file()
end
end
)
return Module