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4258568c90
* Add creep spread mechanic * Added bot ore islands, use bool flag to turn on. * Added a noise based chest spawning system for artefacts * Added coin loot from biters and mining * Track artefacts launched into space * Add Creepy map preset * Update donators.lua * Add scenario info for crashsite (#291) * Split colors resources from colors code & catchup on donators (#288) * Split colors resources from colors code * Switch back to colors * Added jail button Moved parts of the jail command to report.lua Made jailing possible from a users report. closes #215 * Added sound for new reports Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window. Currently set the sound_path as utility/tutorial_notice * Split chat triggers from control * Move cheat tracking outside of control.lua * Remove player-specific code * Split donator/on_join messages out of control * Move features into features folder * Indentation fix I aimed to fix the troublesome indentation. * Added a single indent * Make sure biter modifiers are accessible for mods * Consistency change regarding table access * Added NightTime.lua Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle) Also added a popup when a player places a solar panel informing that they are purely cosmetic Removed the recipe for portable solar panels because they are useless, but the technology is needed. * Fixed debug print grid value to show non-rounded value * added support for hidden tiles * Add newline to eof * Fixed no newline, indentation and scope of research * crash_site outposts set hidden tile to 'grass-1' * Log items spawned by crafting in cheat mode * Newline to eof * Put responses into table * Use trigger as table key * Change name of lattice to diagonal lattice (#297) * Add Diagonal Ribbon to map presets (#294) * Reorganize control (#312) * Check for config before disabling fish market (#311) * Force diggy biters to spawn, even if there's no space (#308) * Fixed some small things from feedback and issues (#313) * Update fractal_balls.lua * Add ALo's message and color (#314) * Add join message for ALo * Add ALo's color * Typo in donators.lua * fixed tile corruption issus closes #310 (#317) * Update player_list.lua * Update diagonal_ribbon.lua (#322) * Regulars: remove duplicates and sort alphabetically (#320)
98 lines
2.8 KiB
Lua
98 lines
2.8 KiB
Lua
global.regulars = require 'resources.regulars'
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local Donators = require 'resources.donators'
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global.donators = Donators.donators
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local Event = require 'utils.event'
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local Utils = require 'utils.utils'
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local Game = require 'utils.game'
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local Module = {}
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local function update_file()
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local data = {'{\n'}
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for player_name, _ in pairs(global.regulars) do
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table.insert(data, '["')
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table.insert(data, player_name)
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table.insert(data, '"] = true,\n')
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end
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table.insert(data, '}')
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game.write_file('regulars.lua', table.concat(data), false, 0)
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end
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Module.is_regular =
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function(player_name)
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return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()]) --to make it backwards compatible
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end
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Module.add_regular = function(player_name)
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local actor = Utils.get_actor()
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if Module.is_regular(player_name) then
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Game.player_print(player_name .. ' is already a regular.')
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else
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if game.players[player_name] then
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player_name = game.players[player_name].name
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
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global.regulars[player_name] = true
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update_file()
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else
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Game.player_print(player_name .. ' does not exist.')
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end
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end
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end
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Module.remove_regular =
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function(player_name)
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local actor = Utils.get_actor()
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if game.players[player_name] then
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player_name = game.players[player_name].name
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if Module.is_regular(player_name) then
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game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
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end
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global.regulars[player_name] = nil
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global.regulars[player_name:lower()] = nil --backwards compatible
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update_file()
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end
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end
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Module.print_regulars = function()
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for k, _ in pairs(global.regulars) do
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Game.player_print(k)
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end
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end
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function Module.get_rank(player)
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if player.admin then
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return 'Admin'
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elseif Module.is_regular(player.name) then
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return 'Regular'
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else
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return 'Guest'
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end
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end
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function Module.is_donator(player_name)
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return global.donators[player_name]
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end
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function Module.player_has_donator_perk(player_name, perk_flag)
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local d = global.donators[player_name]
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if not d then
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return false
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end
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return bit32.band(d, perk_flag) == perk_flag
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end
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local correctCaseName = Game.get_player_by_index(event.player_index).name
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if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
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global.regulars[correctCaseName:lower()] = nil
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global.regulars[correctCaseName] = true
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update_file()
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end
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end
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)
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return Module
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