mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
250 lines
6.4 KiB
Lua
250 lines
6.4 KiB
Lua
-- This module contains features for donators and the permissions system for donators: who is a donator, what flags they have, adding/modifying donator data, etc.
|
|
local Event = require 'utils.event'
|
|
local Server = require 'features.server'
|
|
local Game = require 'utils.game'
|
|
local Token = require 'utils.token'
|
|
local table = require 'utils.table'
|
|
local Global = require 'utils.global'
|
|
local Task = require 'utils.task'
|
|
|
|
local concat = table.concat
|
|
local remove = table.remove
|
|
local set_data = Server.set_data
|
|
local random = math.random
|
|
|
|
local donator_data_set = 'donators'
|
|
|
|
local donators = {} -- global register
|
|
|
|
Global.register(
|
|
{
|
|
donators = donators
|
|
},
|
|
function(tbl)
|
|
donators = tbl.donators
|
|
end
|
|
)
|
|
|
|
local Public = {}
|
|
|
|
--- Prints the donator message with the color returned from the server
|
|
local print_after_timeout =
|
|
Token.register(
|
|
function(data)
|
|
local player = data.player
|
|
if not player.valid then
|
|
return
|
|
end
|
|
|
|
game.print(data.message, player.chat_color)
|
|
end
|
|
)
|
|
|
|
--- When a player joins, set a 1s timer to retrieve their color before printing their welcome message
|
|
local function player_joined(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local d = donators[player.name]
|
|
if not d then
|
|
return nil
|
|
end
|
|
|
|
local messages = d.welcome_messages
|
|
if not messages then
|
|
return
|
|
end
|
|
|
|
local count = #messages
|
|
if count == 0 then
|
|
return
|
|
end
|
|
|
|
local message = messages[random(count)]
|
|
message = concat({'*** ', message, ' ***'})
|
|
Task.set_timeout_in_ticks(60, print_after_timeout, {player = player, message = message})
|
|
end
|
|
|
|
--- Prints a message on donator death
|
|
local function player_died(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local d = donators[player.name]
|
|
if not d then
|
|
return nil
|
|
end
|
|
|
|
local messages = d.death_messages
|
|
if not messages then
|
|
return
|
|
end
|
|
|
|
local count = #messages
|
|
if count == 0 then
|
|
return
|
|
end
|
|
|
|
-- Generic: this person has died message
|
|
game.print({'donator.death_message', player.name}, player.chat_color)
|
|
|
|
-- Player's selected message
|
|
local message = messages[random(count)]
|
|
message = concat({'*** ', message, ' ***'})
|
|
game.print(message, player.chat_color)
|
|
end
|
|
|
|
--- Returns the table of donators
|
|
-- @return <table>
|
|
function Public.get_donators_table()
|
|
return donators
|
|
end
|
|
|
|
--- Checks if a player is a donator
|
|
-- @param player_name <string>
|
|
-- @return <boolean>
|
|
function Public.is_donator(player_name)
|
|
return donators[player_name] ~= nil
|
|
end
|
|
|
|
--- Checks if a player has a specific donator perk
|
|
-- @param player_name <string>
|
|
-- @param perf_flag <number>
|
|
-- @return <boolean>
|
|
function Public.player_has_donator_perk(player_name, perk_flag)
|
|
local d = donators[player_name]
|
|
if not d then
|
|
return false
|
|
end
|
|
|
|
local flags = d.perk_flags
|
|
if not flags then
|
|
return false
|
|
end
|
|
|
|
return bit32.band(flags, perk_flag) == perk_flag
|
|
end
|
|
|
|
--- Sets the data for a donator, all existing data for the entry is removed
|
|
-- @param player_name <string>
|
|
-- @param data <table>
|
|
function Public.set_donator_data(player_name, data)
|
|
donators[player_name] = data
|
|
set_data(donator_data_set, player_name, data)
|
|
end
|
|
|
|
--- Changes the data for a donator with any data that is sent, only overwritten data is affected
|
|
-- @param player_name <string>
|
|
-- @param data <table>
|
|
function Public.change_donator_data(player_name, data)
|
|
local d_table = donators[player_name]
|
|
|
|
if not d_table then
|
|
return
|
|
end
|
|
|
|
for k, v in pairs(data) do
|
|
d_table[k] = v
|
|
end
|
|
|
|
set_data(donator_data_set, player_name, donators[player_name])
|
|
end
|
|
|
|
--- Adds a donator message to the appropriate table
|
|
-- @param player_name <string>
|
|
-- @param table_name <string> the name table to change the message in
|
|
-- @param str <string>
|
|
function Public.add_donator_message(player_name, table_name, str)
|
|
local d_table = donators[player_name]
|
|
local message_table = d_table[table_name]
|
|
if not message_table then
|
|
message_table = {}
|
|
d_table[table_name] = message_table
|
|
end
|
|
|
|
message_table[#message_table + 1] = str
|
|
set_data(donator_data_set, player_name, d_table)
|
|
end
|
|
|
|
--- Deletes the indicated donator message from the appropriate table
|
|
-- @param player_name <string>
|
|
-- @param table_name <string> the name table to change the message in
|
|
-- @param num <number>
|
|
-- @return <string|nil> the value that was deleted, nil if nothing to delete
|
|
function Public.delete_donator_message(player_name, table_name, num)
|
|
local d_table = donators[player_name]
|
|
local message_table = d_table[table_name]
|
|
if not message_table or not message_table[num] then
|
|
return
|
|
end
|
|
|
|
local del_msg = remove(message_table, num)
|
|
set_data(donator_data_set, player_name, d_table)
|
|
return del_msg
|
|
end
|
|
|
|
--- Returns the list of messages from the appropriate table
|
|
-- @param player_name <string>
|
|
-- @param table_name <string> the name table to change the message in
|
|
-- @return <table|nil> an array of strings or nil if no messages
|
|
function Public.get_donator_messages(player_name, table_name)
|
|
local d_table = donators[player_name]
|
|
if not d_table then
|
|
return nil
|
|
end
|
|
|
|
return d_table[table_name]
|
|
end
|
|
|
|
--- Writes the data called back from the server into the donators table, clearing any previous entries
|
|
local sync_donators_callback =
|
|
Token.register(
|
|
function(data)
|
|
table.clear_table(donators)
|
|
for k, v in pairs(data.entries) do
|
|
donators[k] = v
|
|
end
|
|
end
|
|
)
|
|
|
|
--- Signals the server to retrieve the donators data set
|
|
function Public.sync_donators()
|
|
Server.try_get_all_data(donator_data_set, sync_donators_callback)
|
|
end
|
|
|
|
--- Prints a list of donators
|
|
function Public.print_donators()
|
|
local result = {}
|
|
|
|
for k, _ in pairs(donators) do
|
|
result[#result + 1] = k
|
|
end
|
|
|
|
result = concat(result, ', ')
|
|
Game.player_print(result)
|
|
end
|
|
|
|
Event.add(
|
|
Server.events.on_server_started,
|
|
function()
|
|
Public.sync_donators()
|
|
end
|
|
)
|
|
|
|
Server.on_data_set_changed(
|
|
donator_data_set,
|
|
function(data)
|
|
donators[data.key] = data.value
|
|
end
|
|
)
|
|
|
|
Event.add(defines.events.on_player_joined_game, player_joined)
|
|
|
|
Event.add(defines.events.on_player_died, player_died)
|
|
|
|
return Public
|