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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/maps/diggy/feature
BlueRock (on discord) 2aa7b712ac
Revert change to diggy-clear-void command
Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command.   But found that command works as is by using the text 'redmew' as the surface index.   Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
..
alien_spawner.lua Various Diggy enhancements and updates 2020-08-07 20:24:07 -04:00
antigrief.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
coin_gathering.lua Diggy integration with new ScoreTracker 2019-05-30 22:47:19 +02:00
cutscene.lua Update link 2020-07-18 12:24:41 +03:00
diggy_cave_collapse.lua Various Diggy enhancements and updates 2020-08-07 20:24:07 -04:00
diggy_hole.lua Revert change to diggy-clear-void command 2020-08-09 21:15:46 -04:00
experience.lua Update gui styles for 0.18.27 2020-05-26 17:35:14 +01:00
night_time.lua Crowdin sync 2019-05-29 (#928) 2019-05-29 23:13:28 +02:00
refresh_map.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
scattered_resources.lua Removed trailing whitespace (Travis CI) 2020-02-18 22:53:59 +01:00
setup_player.lua Optimize some reach distances 2019-06-01 17:11:17 +02:00
simple_room_generator.lua Various Diggy enhancements and updates 2020-08-07 20:24:07 -04:00
starting_zone.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
weapon_balance.lua [Diggy] Updated experience gui (#840) 2019-04-22 20:21:04 +02:00