mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
2aa7b712ac
Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use. |
||
---|---|---|
.. | ||
alien_spawner.lua | ||
antigrief.lua | ||
coin_gathering.lua | ||
cutscene.lua | ||
diggy_cave_collapse.lua | ||
diggy_hole.lua | ||
experience.lua | ||
night_time.lua | ||
refresh_map.lua | ||
scattered_resources.lua | ||
setup_player.lua | ||
simple_room_generator.lua | ||
starting_zone.lua | ||
weapon_balance.lua |